- Zoom in/out with the horizontal cursor position as anchor point; Previously the anchor point was always the left corner of the window.
- Add a vertical line with the same color as the info text to visualize where the cursor is and where zooming in/out will take place (can be disabled).
#rnx
#rb henrik.karlsson, Joe.Kirchoff
[CL 33806005 by laura hermanns in ue5-main branch]
* Fix crash in visualizer that can happen if box is selected when new build trigger a refresh of view
[CL 33290527 by henrik karlsson in ue5-main branch]
* Lots of fixes related to cache and prepared code for integration with UBT (ubt will provide input and output files for cache entries)
[CL 33209814 by henrik karlsson in ue5-main branch]
* Fixed serious bug related to child processes on helper machines getting process ids that collides with ids of root processes coming from server
* Fixed bug in trace reader causing reusable processes to get no stats
* Added good-to-have asserts
[CL 33064711 by henrik karlsson in ue5-main branch]
* Fixed bug in text normalization code.. was missing one character
* Fixed so cache processes are colored differently in visualizer
* Improved assert information when pressing ctrl-c during build and an assert triggers
[CL 32957554 by henrik karlsson in ue5-main branch]
* Implemented V1 of CompactPathTable which instead stores string segments separately.. Reduces the size table by ~30%.. slightly slower perf
* Added "RootPaths" which is a class that holds a list of root paths needed to normalize paths into non-environment dependent paths
* Added stats for cache that visualizes properly in visualizer
* Changed hash functions to have better quality
* Cleaned up code visualizing stats in visualizer.. now boxes popping up should have a nice matching size to strings
* Cleaned up UbaExports and formatted all functions the same way.. old are deprecated and will be removed once new binaries are in
[CL 32922089 by henrik karlsson in ue5-main branch]
* Huge stability push... all (known) paths have been tested heavily on linux with tsan and every single found race condition report has been fixed. Lots of locks have been added/moved/changed and some instances of things have been leaked on purpose to prevent tsan reports during shutdown
* More efficient storage proxy implementation which immediately forward segments to clients once they are available in proxy
* Added UbaAgent -command=x which can be used to send commands to host. Supported commands are "status"which prints out status of all remote sessions. "abort/abortproxy/abortnonproxy" that can be used to abort remote sessions and "disableremote" to have host stop accepting more helpers
* Fixed scheduler::stop bug if remotes were still requesting processes
* Added support for process reuse on linux/macos
* Added support for Coordinator interface and dynamically load coordinator dll in UbaCli
* Restructured code a little bit to be able to queue up all writes in parallel
* Added Show create/write colors to visualizer (defaults to on)
* Fixed so write file times are visualized in visualizer
* Improved socket path for visualizer
* Improved a lot of error messages
* Fixed double close of memory handle in StorageServer
* Changed some ScopedWriteLock to SCOPED_WRITE_LOCK (same for read locks)
* Fixed some missing cleanup of trace view when starting a new trace view in visualizer
[CL 32137083 by henrik karlsson in ue5-main branch]
* Added session notification message to be able to see why client is about to go away.. hopefully this will help us identify if there are crashes happening on remotes that we don't track
* Added ApplicationRules::AllowStorageProxy and changed so .obj files are never going through the storage proxy on fetch (they are only read by one process so no point feeding them through the proxy
* Fixed the file write-through code and gave the #if 0 a name (#if UBA_USE_WRITE_THROUGH).. still disabled since it didn't give any benefits enabling it
[CL 32025069 by henrik karlsson in ue5-main branch]
* Added PrefetchVirtualMemory function
* Fixed bug where code writing callstacks checks end of module to figure out if address belongs to module
* Changed so FileAccessor::CreateMemoryWrite set always allow read because you can't create file mappings that are write-only
* Added option to scheduler to force all runs to run native
* Fixed so bottleneck class has enter/leave function
* Added ScopedReadLock::Enter
* Moved LogWriter to its own file
* Visualizer - Fixed so when hovering over timeline time under pointer is showing
* Visualizer - Fixed so hovering over work records shows name, start and duration
* Visualizer - Added context menu item that can show/hide text of process bars
* Improved assert message
* Changed so lock is not on stack but is leaked to prevent shutdown warnings in debug
* Added missing includes
[CL 31981637 by henrik karlsson in ue5-main branch]
* Fixed so include-what-you-use json output is working properly with uba. "puts" implementation is wrong but don't remember why it was added first place so didn't dare changing it too much.. current change only affect remote helpers running on wine
* Fixed ubavisualizer hittest logic when status lines are added
* Enabled remote log transfer by default in UbaCli
#changelist validated
#virtualized
[CL 31224327 by henrik karlsson in ue5-main branch]
* Added support for custom text in trace/visualizer... can be used to report things like horde status etc
[CL 31118070 by henrik karlsson in ue5-main branch]
* Fixed visualizer drawing lines between two sessions started from the same client
* Removed the "- Disconnected" entries where client was disconnected super early before any information was available
[CL 30526213 by henrik karlsson in ue5-main branch]
* Added popup menu on right mouse click
* Added so it is possible to save active visualizing session
[CL 30509401 by henrik karlsson in ue5-main branch]
* Implemented process reuse logic in UbaScheduler. It is now possible for running processes to fetch more work
* Fixed bugs in custom message path
* Fixed bugs in FlushWrittenFiles message
* Changed So UpdateEnvironment is resetting stats
* Fixed potential race condition related to process reuse
* Added special rule for ShaderCompileWorker.exe which detours ImageGetDigestStream in Imagehlp.dll (because wine implementation does not match windows implementation)
* Renamed "exitedUserData" to just userData since it is used for more than when exiting process
* Added a couple more dlls to "known system dlls"
* Fixed so visualizer can visualize process reuse properly
[CL 30462059 by henrik karlsson in ue5-main branch]
* Added Scheduler class that is a very simple scheduler that handles processes that has no intra dependencies. It handles scheduling remotely and also reschedule processes returned from remote machines.
* Changed so application dependencies are retrieved in parallel by clients
* Added so custom assert handler can be set from the outside
* Added traceEnabled to SessionCreateInfo so trace shared mem can be created without needing to launch visualizer or write to file
* Added so userData can be provided in RemoteProcessAvailable and RemoteProcessReturned callbacks
* Added more files to known system files (based on what exists in wine)
* Improved FindImports code and made it available in export. (it is now automatically filtering out known system files)
* Moved ProcessHandle to its own file
* Added ProcessStartInfoHolder which is a class that can wrap a ProcessStartInfo and make sure all strings are allocated
[CL 30437951 by henrik karlsson in ue5-main branch]
* Fixed bug in listen flow so it sometimes didn't pick up new traces.
* Fixed annoying messagebox that popped up when starting listen session sometimes
[CL 30406947 by henrik karlsson in ue5-main branch]