Commit Graph

29434 Commits

Author SHA1 Message Date
buildmachine
243d97d0d6 [CL 33821260] Updated UBA Binaries
[CL 33821712 by buildmachine in ue5-main branch]
2024-05-22 01:54:15 -04:00
buildmachine
e340b06f97 Localization Automation using CL 33819819
[CL 33821490 by buildmachine in ue5-main branch]
2024-05-22 01:31:12 -04:00
buildmachine
ebfe023338 Documentation for build tools
#rb none

[CL 33821346 by buildmachine in ue5-main branch]
2024-05-22 01:02:49 -04:00
josh adams
96add049b2 - Updated ResignApp.sh
- Properly fixes entitlements when changing bundle ID
  - Can now handle .xcarchives (a .xcarchive can resign to any type, .app and .ipa cannot output to .xcarchive, because we re-use the directory structure of the input .xcarchive)
  - Better handle spaces in paths
#rb josh.adams

[CL 33818888 by josh adams in ue5-main branch]
2024-05-21 22:20:03 -04:00
robert millar
f32e6accf4 [Backout] - CL33792055
[FYI] pere.rifa
Original CL Desc
-----------------------------------------------------------------
[Mutable] Improve NodeClipMeshWithMesh.
* Allow transformation of skeletal meshes used for clipping.
* Add a default material for clipping meshes.
* Isolate the section used for clipping in the preview viewport and override its material with Mutable's default material for clipping.
* Fix errors preventing the use of static meshes gathered through data tables.

#rb gerard.martin
#rnx

#virtualized

[CL 33817360 by robert millar in ue5-main branch]
2024-05-21 20:47:13 -04:00
vitalii boiko
d86bba4e4f nDisplay: fixed old deprecated API warning messages in the demo blueprint
#jira UE-210798
#rb Peter.Tarasenko

#virtualized

[CL 33816618 by vitalii boiko in ue5-main branch]
2024-05-21 20:05:49 -04:00
richard graham
2ade375461 Virtual Scouting: fix for upstream change in EI bool actions. Main menu now opens on Start and closes on Complete and Cancel and does not use the bool channel from the input action.
#rb richard.graham
#rnx
[FYI] chris.mclaughlin

#virtualized

[CL 33813325 by richard graham in ue5-main branch]
2024-05-21 18:22:20 -04:00
joe kirchoff
f5c8a3aefa DotNet SDK 8.0.300 Linux and Mac
#rnx

[CL 33809424 by joe kirchoff in ue5-main branch]
2024-05-21 16:54:56 -04:00
JeanSebastien Guay
02e3d62338 PCG Biome Core : Difference by Priority and Filters steps re-ordering
Major change in the Biome Core logic to process Filters before Difference By Priority. The previous ordering was causing holes and gaps from generated points removing others before being filtered out.

- Added steps to restore pre-filtering per-generator partitioning, ordering and data tags before entering Difference by Priority. This is required as merging and partitioning can occur (texture projections) during the filters step and break the per-generator difference logic.

- Moved Difference by Priority to use Tags for Biomes and Priority instead of attributes.

- Now only diffs data belonging to the same Biome as optimization.

- Removed all refs to BiomePriority attribute (replaced by the PRIO:Value) data tag as optimization.

- Fixed the Specific Data entries being merged too early in the Assets Table from a previous change and causing specific data Assets being applied to Generators points.

- Updated template graphs for TypedBiomeData to work with the new tags and expected outputs

- Updated BiomeCore results in Biome Sample Level with this change

#jira none
#changelist validated
#fyi, antoine.guilbaud, julien.lheureux, adam.rosengren, jack.mckelvie, pontus.ryman

#virtualized

[CL 33808949 by JeanSebastien Guay in ue5-main branch]
2024-05-21 16:46:27 -04:00
joe kirchoff
3615ea44ba DotNet SDK 8.0.300 Windows
#rnx

[CL 33808901 by joe kirchoff in ue5-main branch]
2024-05-21 16:44:41 -04:00
jonathan lindquist
66e66278e6 Removing the aliased name spaces from screen space bounding box to support cross emitter references.
#virtualized

[CL 33807567 by jonathan lindquist in ue5-main branch]
2024-05-21 16:12:09 -04:00
buildmachine
e2361cac7d Updating P4VUtils from CL 33805363
[CL 33805828 by buildmachine in ue5-main branch]
2024-05-21 15:30:55 -04:00
stu mckenna
8634afe8ed - Dynamic Parameter Channel Masking Support for Stateless & Fix Per Script Usage with Stateful
- Stateful emitters will output a mask per script type, this fixes an issue where static variables might differ between scripts causing compilation issues, we now concatenate all the script masks together.  While this doesn't provide the most narrow scope for the masks (i.e. event dynamic params would impact all scripts) it is an improvement over how it used to work before.  Ideally we would have a binding for the channel mask, but that's not possible due to VF's not binding to the int buffer, and if they did we would need a sampler slot which would cause issues on mobile.

#rb patrick.kelly
#jira UE-205827, UE-189867


#virtualized

[CL 33804432 by stu mckenna in ue5-main branch]
2024-05-21 14:57:42 -04:00
jake burga
625a0c7c5b Fusion Sampler Node Tests
More test assets and examples, not set up for functional test yet

#tests HarmonixFunctionalTests

#virtualized

[CL 33804138 by jake burga in ue5-main branch]
2024-05-21 14:48:30 -04:00
ben marsh
4ace1266e6 Tag the output file for UGS artifact test.
#rnx

[CL 33802733 by ben marsh in ue5-main branch]
2024-05-21 14:14:03 -04:00
ben marsh
64cf069aa7 Horde: Add a test job to generate arbitrary UGS artifacts.
#rnx

[CL 33801473 by ben marsh in ue5-main branch]
2024-05-21 13:38:48 -04:00
zousar shaker
8d082db1d3 Reduce the default verification rates for the DDC-Verify job to allow its duration to be suitable for large project use.
[CL 33800500 by zousar shaker in ue5-main branch]
2024-05-21 13:11:07 -04:00
buildmachine
4d70101ef6 [CL 33795134] Updated UBA Binaries
[CL 33798947 by buildmachine in ue5-main branch]
2024-05-21 12:23:02 -04:00
pere rifa
758230ec84 [Mutable] Improve NodeClipMeshWithMesh.
* Allow transformation of skeletal meshes used for clipping.
* Add a default material for clipping meshes.
* Isolate the section used for clipping in the preview viewport and override its material with Mutable's default material for clipping.
* Fix errors preventing the use of static meshes gathered through data tables.

#rb gerard.martin
#rnx

#virtualized

[CL 33792095 by pere rifa in ue5-main branch]
2024-05-21 08:59:28 -04:00
ben marsh
0a6914765d Horde: Allow overriding the driver for jobs through the JobOptions object.
[CL 33791504 by ben marsh in ue5-main branch]
2024-05-21 08:39:32 -04:00
christian regg
c9f307e05b [NNEDenoiser] Added support for dynamic sized networks and improved tiling. Also replaced fixed size models with all dynamic size models.
#jira UE-202989
#rb nico.ranieri

#tests Editor start and run denoiser models (all dynamic size models now)

[FYI] aleksander.netzel

#virtualized

[CL 33788601 by christian regg in ue5-main branch]
2024-05-21 03:53:10 -04:00
Jens Petersam
9773270cb3 Added dr_libs mpeg audio decoder library
#jira none
#rnx

[CL 33787862 by Jens Petersam in ue5-main branch]
2024-05-21 02:14:25 -04:00
buildmachine
572392bd91 Localization Automation using CL 33786234
[CL 33787612 by buildmachine in ue5-main branch]
2024-05-21 01:23:00 -04:00
chris babcock
32c5da020c Android background downloading service
#android
[REVIEW] [at]peter.sauerbrei
#rb Peter.Sauerbrei

[CL 33785862 by chris babcock in ue5-main branch]
2024-05-20 21:25:44 -04:00
danny kabrane
7e7c852d39 MaterialX:
- Refactoring shaders to support custom inputs
- Material Functions Standard Surface (Substrate/Legacy): adding subsurface inputs in translucency even if it's not used to avoid warning/error when import
- Adding specular_color to MX_StandardSurface
- Adding support of coat_anisotropy in legacy mode for StandardSurface and OpenPBR material function
- Improving ThinFilm iridescence in Legacy by changing the factor 0.039 by 0.1, giving closer results to MaterialX viewer

#jira UE-202098

#rb JeanLuc.Corenthin
[FYI] Nathaniel.Morgan

#virtualized

[CL 33772941 by danny kabrane in ue5-main branch]
2024-05-20 13:56:47 -04:00