Commit Graph

6 Commits

Author SHA1 Message Date
Jurre deBaare
b38a7662b3 Assert occurs when using Aim Animations from "/All/Game/Animation" folder within a Blend Space Analysis
#jira UE-116722
#fix Actually init BlendedCurve during AnimPose generation/evaluation
#rb Danny.Chapman

[CL 16674947 by Jurre deBaare in ue5-main branch]
2021-06-15 12:21:57 -04:00
Jurre deBaare
839157c963 User is not prompted to confirm copying anim notifies when some notifies fall outside the range of the destination anim sequence
User is not prompted to delete preexisting anim notifies from destination anim sequence when copying anim notifies from another animation
#fix changed some behaviour around CopyAnimNotifies UFunction
    - Added bool flag allowing for deleting notifies when doing the copy
    - Added log warnings to CopyNotifies, and LogAnimation category to filter when applying Anim Modifiers
#jira UE-68827, UE-68828
#rb Thomas.Sarkanen

[CL 16671828 by Jurre deBaare in ue5-main branch]
2021-06-15 07:28:45 -04:00
danny chapman
e54fad360e Analysis for BlendSpace. Also includes:
Tweaks to the rendering of blendspaces, including separating the graph from the buttons
Context menu changes for the sample details
Changes to AnimationBlueprintLibrary and AnimPose from Jurre to help get the poses during analysis

#jira UE-114512
#rb thomas.sarkanen

[CL 16356830 by danny chapman in ue5-main branch]
2021-05-17 15:03:56 -04:00
Jurre deBaare
0f16db95fe Non-unity fixes
#rb trivial
#jira none
#preflight 609c2d4e987ba00001fdbd2b

[CL 16305938 by Jurre deBaare in ue5-main branch]
2021-05-12 16:47:58 -04:00
Jurre deBaare
773ca1f4bf - Use Skeleton's reference skeleton rather than bone containers when initializing FAnimPose
- Copy bone transforms manually using Skeleton index mapping rather than CopyFrom()
#jira none
#rb trivial

[CL 16300734 by Jurre deBaare in ue5-main branch]
2021-05-12 12:09:04 -04:00
Jurre deBaare
a1f73dae73 - Move AnimBlueprintLibrary to its own Module (out of AnimModifiers)
- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses
- Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint

#jira none
#rb Thomas.Sarkanen, Danny.Chapman
#preflight 609bb27f2032ee00016b253a

[CL 16297653 by Jurre deBaare in ue5-main branch]
2021-05-12 07:30:40 -04:00