Commit Graph

22378 Commits

Author SHA1 Message Date
Helge Mathee
627cb75494 Control Rig: Template Node Support.
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.

We'll enable the define in a follow up submit

#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235

[CL 19196111 by Helge Mathee in ue5-main branch]
2022-03-01 04:23:55 -05:00
Martin Ridgers
db99164288 - Enable Zen on Mac and Linux.
- Updated zenserver binaries to 4ae4f1f

#rnx
#preflight 621ddbb0313c8c01033b88ae

[CL 19195911 by Martin Ridgers in ue5-main branch]
2022-03-01 03:56:00 -05:00
JeanLuc Corenthin
6caf6bf641 Updated UE version number
[CL 19182004 by JeanLuc Corenthin in ue5-main branch]
2022-02-28 16:01:26 -05:00
Elliot Colp
749fb47989 Epic Stage App connect screen using UDP multicast, and beacon receiver on engine side to reply to the beacon messages
#jira UE-141875
#rb: Alejandro.Arango
#preflight 621d21aa9a5676d19a3c552c

[CL 19179710 by Elliot Colp in ue5-main branch]
2022-02-28 14:42:23 -05:00
victor brodin
33f751edf8 Fixed comment typos. Added comment and updated node placement
#preflight none, content-only
#rb none, content-only
#jira UE-144058

#ROBOMERGE-AUTHOR: victor.brodin
#ROBOMERGE-SOURCE: CL 19174602 in //UE5/Release-5.0/... via CL 19175941
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19177389 by victor brodin in ue5-main branch]
2022-02-28 13:25:23 -05:00
matt johnson
50a02c96af MaterialX: add build script, build products, and module rules for using MaterialX in the engine on Linux
This change includes MaterialX version 1.38.1 built for use in UE5 on Linux.

Note that since we no longer support OpenGL on Linux, we do not build the
MaterialXRender libraries, since MaterialX does not offer a way to disable only
MaterialXRenderGlsl, which requires linking against OpenGL.

#jira UE-142380
#rb brandon.schaefer
#preflight 6216ed27a45a91013f4994fe

[CL 19176826 by matt johnson in ue5-main branch]
2022-02-28 13:03:39 -05:00
aidan possemiers
697730c398 Fix issue with RTTI being missing in Linux binaries.
#JIRA UE-143839
#rb Luke.Bermingham
[FYI] Mattias.Jansson
#preflight 621c2c6cbb51b08242427abe
#preflight 621c2cb42b69aa5e59587317
#lockdown Mitchell.Wilson

#ROBOMERGE-AUTHOR: aidan.possemiers
#ROBOMERGE-SOURCE: CL 19173044 in //UE5/Release-5.0/... via CL 19173197
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19173338 by aidan possemiers in ue5-main branch]
2022-02-28 09:48:15 -05:00
buildmachine
8bcdb214a8 Localization Automation using CL 19145431
[CL 19164244 by buildmachine in ue5-main branch]
2022-02-26 00:54:21 -05:00
devon penney
af41354f17 fix byproducts of inheritance bug for fire
fix byproducts of inheritance bug for 2d grid bounds
fix 3d fire default sources
Update bounds on some assets

#rb content
#jira ue-143945
#preflight 62197b6d42189ae6226937bb

#ROBOMERGE-AUTHOR: devon.penney
#ROBOMERGE-SOURCE: CL 19162813 in //UE5/Release-5.0/... via CL 19162978
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19163034 by devon penney in ue5-main branch]
2022-02-25 22:06:50 -05:00
aurel cordonnier
a7911bb8b2 #jira UE-143832
Resaving asset with licensee flag
#rb none
#rnx
#preflight n/a
#lockdown aurel.cordonnier

#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 19162272 in //UE5/Release-5.0/... via CL 19162696
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19162939 by aurel cordonnier in ue5-main branch]
2022-02-25 21:47:48 -05:00
aurel cordonnier
6893ff770c resaving assets to correct licensees flag issue
#jira FORT-454168, UE-143913
#rb none
#preflight none
#lockdown aurel.cordonnier

#ROBOMERGE-AUTHOR: aurel.cordonnier
#ROBOMERGE-SOURCE: CL 19162046 in //UE5/Release-5.0/... via CL 19162158
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19162259 by aurel cordonnier in ue5-main branch]
2022-02-25 20:32:17 -05:00
allan bentham
bc9a67a871 Android OGL will create multiple separate services for precompiling GLES programs.
only used during PSO precompiling.
This can reduce PSO precompile times by as much as 2/3rds.
It is enabled by default, it can be disabled via Android.OpenGL.NumRemoteProgramCompileServices=0 or setting android configrule variable 'DisableProgramCompileServices' to true.

#rb chris.babcock, Dmitriy.Dyomin
[FYI] peter.sauerbrei, jack.porter


#preflight 6218decf847077002e87365b

#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 19147130 via CL 19147174 via CL 19148641 via CL 19148655 via CL 19160382
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161662 by allan bentham in ue5-main branch]
2022-02-25 19:54:29 -05:00
victor brodin
253fc36086 Update FP Template to use Event Dispatchers to match C++ template implementation. Added comments.
#jira UE-143788, UE-140996
#rb mario.palmero
#preflight none, content-only
[FYI] mitchell.wilson, andreas.suika, mario.palmero

#ROBOMERGE-AUTHOR: victor.brodin
#ROBOMERGE-SOURCE: CL 19155684 in //UE5/Release-5.0/... via CL 19159778
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161457 by victor brodin in ue5-main branch]
2022-02-25 19:46:04 -05:00
jonathan lindquist
b331325475 resaving assets to correct a "licensees only" flag issue
#jira FORT-454168, UE-143913
#rb
#preflight 621934038849a7424f916a98
#lockdown cristina.riveron

#ROBOMERGE-AUTHOR: jonathan.lindquist
#ROBOMERGE-SOURCE: CL 19154422 in //UE5/Release-5.0/... via CL 19159246
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161439 by jonathan lindquist in ue5-main branch]
2022-02-25 19:45:29 -05:00
andreas suika
9f56270884 Update Template_Default map to use real time light setup. Increased floor size and added grid material from engine folder.
#jira UE-143447
#preflight none, content only
#rb mitchell.wilson
#lockdown

#ROBOMERGE-AUTHOR: andreas.suika
#ROBOMERGE-SOURCE: CL 19153564 in //UE5/Release-5.0/... via CL 19159213
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161401 by andreas suika in ue5-main branch]
2022-02-25 19:44:09 -05:00
devon penney
0d179630d2 fix broken 2D bounds computation
#rb content
#jira ue-143904
#preflight 62192354847077002e905399

#ROBOMERGE-AUTHOR: devon.penney
#ROBOMERGE-SOURCE: CL 19152881 in //UE5/Release-5.0/... via CL 19157821
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161293 by devon penney in ue5-main branch]
2022-02-25 19:42:43 -05:00
brandon schaefer
6147aba1b0 Fix line endings for python3.9 files.
This causes very bad things to happen when trying to load python3.9 files through Windows, with incorrect line endings

#jira UE-143898
#rb Patrick.Laflamme, Michael.Sartain
#preflight none

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 19152516 in //UE5/Release-5.0/... via CL 19157754
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161148 by brandon schaefer in ue5-main branch]
2022-02-25 19:36:43 -05:00
marc audy
c3bbae8682 #jira UE-143721
SceneOutliner - Unloaded LandscapeProxy actors are now placed under their associated Landscape

* FWorldPartitionActorDesc now has a GetSceneOutlinerParent() virtual which is used to build the actor hierarchy of the SceneOutliner
* FLandscapeActorDesc overrides GetSceneOutlinerParent() to return the Landscape guid as it's parent

Resaved all LandscapeProxies in the OpenWorld template map

#rb patrick.enfedaque, jeanfrancois.dube
#preflight 62191950f014007cf8b82a5e

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19152459 in //UE5/Release-5.0/... via CL 19157182
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161144 by marc audy in ue5-main branch]
2022-02-25 19:35:57 -05:00
sebastien lussier
a1f581a464 #jira UE-143721
SceneOutliner - Added "InitiallyExpanded" option to folders (true by default)

* Allows code to create folders that are initially collapsed
* Used by the HLOD builder to create collapsed HLOD folders

Update default OpenWorld template map

#rb patrick.enfedaque, jeanfrancois.dube
#preflight 621919b78849a7424f8eacef

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19151567 in //UE5/Release-5.0/... via CL 19152463
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161086 by sebastien lussier in ue5-main branch]
2022-02-25 19:33:49 -05:00
patrick enfedaque
7994bf08e0 Project Template: TP_FirstPersonBP converted to World Partition (-DisableStreaming)
[FYI] jeanfrancois.dube

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 19151225 in //UE5/Release-5.0/... via CL 19152439
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161068 by patrick enfedaque in ue5-main branch]
2022-02-25 19:33:12 -05:00
tim armstrong
12637f9161 Template TP_PhotoStudioBP content update for UE5.0
#preflight none

#ROBOMERGE-AUTHOR: tim.armstrong
#ROBOMERGE-SOURCE: CL 19150863 in //UE5/Release-5.0/... via CL 19151112
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161051 by tim armstrong in ue5-main branch]
2022-02-25 19:32:33 -05:00
jeanfrancois dube
9aabdf23c3 World Partition UE5 default experience:
- Added option 'DisableStreaming' in the World Partition convert commandlet to allow disabling streaming for converted maps.
- Added flag 'bEnableStreaming' for partitioned worlds that can be used to disable streaming but keep key features such as OFPA and Data Layers.
- In this mode, the streaming generation acts as standard level streaming and can be enabled at any time by the user.
- This mode is enabled by default for new partitioned maps created from the empty template or the open world template.
- The World Partition convert commandlet will now duplicate the default HLOD layers setup.
- Show a hint in the World Partition window that streaming is disabled.
- When disabling streaming from the UI, show a dialog to warn the user about the implications of the change.
- When enabling streaming for the first time, show a dialog to warn the user that the world is about to be set up for streaming.
- When saving a map, don't duplicate its HLOD setup unless it's a template map.
- Includes changes from MattK: `Allow external object details customizations to hide the root object node`.
- TODO: Convert all template maps from the Games project to use World Partiton with streaming disabled using the new 'DisableStreaming' commandlet option.

#rb patrick.enfedaque, richard.malo
#jira UE-143719
#preflight

#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 19149766 in //UE5/Release-5.0/... via CL 19150115
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19160979 by jeanfrancois dube in ue5-main branch]
2022-02-25 19:31:01 -05:00
devon penney
9d58fb16f3 fix bug with render scale and wrong render step size
#rb content
#jira ue-143806
#preflight 6218731a7520d8f6aba6562b


#ROBOMERGE-AUTHOR: devon.penney
#ROBOMERGE-SOURCE: CL 19145447 via CL 19145851 via CL 19145873 via CL 19145879 via CL 19146978
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19156233 by devon penney in ue5-main branch]
2022-02-25 16:05:25 -05:00
devon penney
90f9db214c 2d liquid, gas, and shallow water bounds first revision
#rb content
#jira ue-143799
#preflight 62182c8ff960b64b16c1a525

#ROBOMERGE-AUTHOR: devon.penney
#ROBOMERGE-SOURCE: CL 19142905 in //UE5/Release-5.0/... via CL 19143077
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19156125 by devon penney in ue5-main branch]
2022-02-25 16:01:23 -05:00
matt hoffman
23cb26a1e0 MoviePipeline: The project settings class can now properly store references to late-loaded class types such as those defined in Python or in a game's Plugins.
#jira UE-142419
#rb Max.Chen
#preflight 6217dd11cd7c1c6933027911

#ROBOMERGE-AUTHOR: matt.hoffman
#ROBOMERGE-SOURCE: CL 19124135 via CL 19125309 via CL 19125529 via CL 19125646 via CL 19133532
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19155515 by matt hoffman in ue5-main branch]
2022-02-25 15:43:15 -05:00