whalefood
4acde81db4
Add single quotes around SSHPath in order to support spaces
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#11549
#jira UE-208068
#rb Wojciech.Krywult
[CL 33960891 by whalefood in ue5-main branch]
2024-05-28 20:17:09 -04:00
brendan lienau
006a943f56
[Gauntlet] When running a single UnrealTestNode, the Horde Summary will now include the full artifact path to the specific test
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#rb Jerome.Delattre
[CL 33954629 by brendan lienau in ue5-main branch]
2024-05-28 17:39:55 -04:00
regner
ac6be062c2
PR #11848 : Changes to improve BuildGraph in C#
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#jira UE-214154
[CL 33952498 by regner in ue5-main branch]
2024-05-28 16:39:31 -04:00
Sigma-Erebus
cd328deddc
PR #11889 : BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException) (2 more instances that went unnoticed previously)
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#rnx
[CL 33952216 by Sigma-Erebus in ue5-main branch]
2024-05-28 16:32:28 -04:00
zousar shaker
ba93e43f00
Add "SkipExport" and "SnapshotDescriptorPlatform" parameters to ZenExportSnapshotTask so that it can be used to write snapshot descriptors for data that was already exported and should be aliased to another platform.
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[CL 33950620 by zousar shaker in ue5-main branch]
2024-05-28 15:59:41 -04:00
jerome delattre
144e69090a
Substitute properties from Sanitizer report in Log format + fix Context and SourceFile properties in UE.Automation test report summary.
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#rnx
#rb sebastian.lewicki
[CL 33940535 by jerome delattre in ue5-main branch]
2024-05-28 10:27:20 -04:00
ben marsh
e0e3fca9f2
Horde: Fix http auth handler not using correct configuration for server when run locally.
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- Caused by trying to use a single HttpAuthMessageHandlerState for DI container, even though multiple clients can now be created.
- A message handler is now owned by each Horde client instance, which has an appropriately configured HTTP message handler for that server.
[CL 33940225 by ben marsh in ue5-main branch]
2024-05-28 10:17:59 -04:00
ben marsh
c40502ed0f
Horde: Fix some static analyzer warnings.
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#rnx
[CL 33939753 by ben marsh in ue5-main branch]
2024-05-28 10:00:17 -04:00
ben marsh
0b12317174
Horde: Remove unused using directive.
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#rnx
[CL 33938462 by ben marsh in ue5-main branch]
2024-05-28 09:02:10 -04:00
pj kack
05aabbc15a
BuildCookRun: Always try to copy the default UnrealPak.log file to the UAT logs folder after every invocation of UnrealPak.
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This log file may contain more verbose logging than the one generated by RunAndLog() based on stdout/stderr.
Route all calls to UnrealPak through the same RunUnrealPak function.
#rb dan.engelbrecht
#rnx
[CL 33920501 by pj kack in ue5-main branch]
2024-05-27 02:43:45 -04:00
jerome delattre
06c54447db
[Gauntlet] Log Sanitizer report using KnownLogEvents.Sanitizer_Address so that it gets caught by Horde Event matcher
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#jira UE-215443
#rnx
#rb kevin.macaulayvacher, sean.sweeney
[CL 33904471 by jerome delattre in ue5-main branch]
2024-05-24 16:09:27 -04:00
david harvey
fbaac454e9
Windows bootstrapper can handle stage-remapped executables.
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#jira UE-209573
#rnx
#rb PJ.Kack, tomasz.obrebski
[CL 33860732 by david harvey in ue5-main branch]
2024-05-23 09:59:13 -04:00
ben marsh
ccf5a4f8e6
BuildGraph: Static analysis fix.
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#rnx
[CL 33845901 by ben marsh in ue5-main branch]
2024-05-22 17:44:48 -04:00
ben marsh
29c6898305
BuildGraph: Improve error handling for parsing environment variable strings.
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#rnx
[CL 33845430 by ben marsh in ue5-main branch]
2024-05-22 17:26:50 -04:00
ben marsh
bc5172ea0b
BuildGraph: Fix static analysis warnings. Also add support for writing a file containing secrets using inline variable declarations.
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#rnx
[CL 33843438 by ben marsh in ue5-main branch]
2024-05-22 16:39:16 -04:00
brendan lienau
4a6d575091
[Gauntlet] Cleanup/Re-order of TargetDeviceiOS properties/functions
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#jira UE-201389
[CL 33843129 by brendan lienau in ue5-main branch]
2024-05-22 16:33:07 -04:00
ben marsh
8d4c00f22f
Horde: Improve error message when user does not have permissions to view a secret.
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#rnx
[CL 33839235 by ben marsh in ue5-main branch]
2024-05-22 14:59:56 -04:00
ben marsh
25d6b067cd
BuildGraph: Add a Multiline attribute to property attributes, allowing the inner text to be captured as a single multi-line string.
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#rnx
[CL 33837526 by ben marsh in ue5-main branch]
2024-05-22 14:11:28 -04:00
ben marsh
4d9ed7e417
EpicGames.BuildGraph: Apply standard naming conventions to BuildGraph.Automation.
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[CL 33835640 by ben marsh in ue5-main branch]
2024-05-22 13:17:22 -04:00
ben marsh
8977cef63a
BuildGraph: Enable more static analysis warnings for BuildGraph.Automation.
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#rnx
[CL 33830284 by ben marsh in ue5-main branch]
2024-05-22 11:01:26 -04:00
ben marsh
84c19f47e5
BuildGraph: Fix comparison error after refactor.
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#rnx
[CL 33819025 by ben marsh in ue5-main branch]
2024-05-21 22:24:33 -04:00
ben marsh
73cf491816
BuildGraph: Enable warnings for methods that should be made static.
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#rnx
[CL 33818162 by ben marsh in ue5-main branch]
2024-05-21 21:47:03 -04:00
ben marsh
f8c7f937b4
Missing files.
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[CL 33818038 by ben marsh in ue5-main branch]
2024-05-21 21:33:03 -04:00
ben marsh
87114921f6
BuildGraph: Enable warnings for using non-portable string comparisons.
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#rnx
[CL 33817902 by ben marsh in ue5-main branch]
2024-05-21 21:27:08 -04:00
ben marsh
c14d97c48d
BuildGraph: Enable warnings for string comparisons in BuildGraph.Automation.
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#rnx
[CL 33817664 by ben marsh in ue5-main branch]
2024-05-21 21:06:38 -04:00