This implements the framework to write the high level rendering code into passes organized in direct acyclic graph. It is also unifying the uniform buffer, shader parameters, and pass parameters to same single API: structures with run time meta data. This allow high level user code be extremely seamless, user code debugging, and render graph ease of implementation and debugging.
Issue of collaborative work of Arne Schnober, Brian Karis, Daniel Wright, Marcus Wassmer and Guillaume Abadie.
Names of the graph managed resources are not final.
#rb Arne.Schnober, Brian.Karis, Daniel.Wright, Marcus.Wassmer
[CL 4492694 by Guillaume Abadie in Dev-Rendering branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4269190 by Ethan.Geller
[Dev-VR] #jira UE-62644 Deescalate resampling logs to display, and make sure that Lumin does not get Resampling settings from Android runtime settings.
Change 4269386 by Ryan.Vance
#jira UE-62274
We need to recompute the view frustum and related distances if the projection matrix is changed.
Change 4269401 by Ryan.Vance
#jira UE-62155
Debug canvas layer fixes
Change 4270710 by Chance.Ivey
Merging //UE4/Dev-Partner-MagicLeap-4.20 to Dev-VR (//UE4/Dev-VR)
- 4262963
- 4261100
- 4261103
- 4265565
Change 4270822 by Ryan.Vance
#jira UE-61462
Work around for csm shadow culling bug on Lumiun
Change 4271396 by Jason.Bestimt
#DEV-VR - Saving off original MLSDK variable for future editor "restarts" within the same process
#JIRA: UE-58634
Change 4271402 by Jason.Bestimt
#DEV-VR - Making bUseMobileRendering non-editable for binary builds
#JIRA: UE-60956
Change 4271454 by Jason.Bestimt
#DEV-VR - Integrating CL 4239939, 4236178 and 4269702 from Partners-Google-VR
Change 4272387 by Ryan.Vance
#jira UEVR-1281
Oculus 1.28 Plugin changes
Change 4273410 by Jason.Bestimt
#DEV-VR - Fixing MagicLeapSDK Settings to be globaluserconfig (by removing the defaultconfig).
#JIRA: UE-62092
Change 4273929 by Ryan.Vance
#jira UE-62744
Fixing missing includes..
Change 4274147 by Kyle.Fung
Round-robin occlusion queries for stereoscopic rendering
With the vr.RoundRobinOcclusion flag turned on, each frame will only render occlusion queries for one eye with an alternating scheme (ie odd frames only left eye, even frames only right eye).
Additionally, the interface for class FPrimitiveOcclusionHistory has been changed along with a slight modification in its implementation. With round-robin occlusion, when extracing history entries we perform a search through the entire history to look for the oldest entry in a primitive's occlusion history.
#jira UEVR-1289
Change 4274206 by Kyle.Fung
Fixed some compiler warnings
#jira UEVR-1289
Change 4275212 by Jason.Bestimt
#DEV-VR - Fixing CIS error (forcing value to bool)
Change 4275973 by Jason.Bestimt
#DEV-VR - Merging CL 4275879 from Partner-Google-VR
GoogleVR 1.170 Release Update.
- Removed reference to GetHMDDeviceType.
- Updated to final version of SDK libraries.
Change 4276154 by Jason.Bestimt
#DEV-VR - fix for CIS warning about PngPtr being used before it is checked
Change 4277171 by Jeff.Fisher
UE-62399 Graphical corruption when opening the debug console
-Switched from the fast hardware clear to the slower shader clear because the slower one works. Perhaps a better fix exists that would make the faster clear work? Costs 60us when debug ui is up, but only when rendering debug to a stereo layer (vr/ar).
#jira UE-62399
#review-4277026
Change 4277633 by Joe.Conley
#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"
Don't call GetStereoLayers if stereo is not enabled.
Change 4277723 by Ryan.Vance
#jira UE-62776
Cleaning up questionable partner code found by SA.
I'm pretty confident the SA warning is a false positive, but there was a lot to fix here regardless.
Change 4280289 by Joe.Graf
Added some "Ignored by ARCore" comments Google requested
Change 4280479 by Joe.Graf
Fixed a member copy step in AppleARKitFrame::operator= that Wanghao reported
Change 4280824 by Jason.Bestimt
#DEV-VR - removing stale comment about ML SDK Settings using defaultengine.ini
Change 4281117 by Jason.Bestimt
#DEV-VR - Removing warnings on LUMIN from trying to load missing modules
#JIRA: UE-62748
Change 4281514 by Jason.Bestimt
#DEV-VR - Moving FunctionalTesting dependency under bCompileAgainstEngine
Change 4281847 by Joe.Graf
Added a UPL file to AppleARKit that modifies the plist to include the requirement of ARKit and request for camera access
#jira: UE-60050, UE-62837
Change 4281945 by Joe.Graf
Removed the ensures from the ARBlueprintLibrary code since the code handles the failure cases properly
#jira: UE-61845, UE-61846
Change 4282098 by Ethan.Geller
#jira UE-62863 fix audio on lumin #rb none
Change 4283974 by Joe.Graf
Deprecated bIsTracked on tracked images and face geo per Google API reunification feedback
Change 4284118 by Jason.Bestimt
#DEV-VR - Moving FunctionalTest dependency to be both non-shipping and CompileAgainstEngine. Allowing FunctionalTesting to be compiled in binary build
Change 4285339 by Ethan.Geller
#jira UE-62087 Whitelist AudioCapture module for mac while not whitelisting the AudioCaptureEditor module, which should only work on Windows.
Change 4286024 by Ryan.Vance
Copying //UE4/Partner-Microsoft-XR to Dev-VR (//UE4/Dev-VR)
Windows mixed reality integration.
Disabled by default
Change 4289812 by Jason.Bestimt
#DEV-VR - Fix for non-unity build issue with windows header
Change 4296399 by Jason.Bestimt
RSync fixes for xml files
#JIRA: UE-62994
Change 4296679 by Jason.Bestimt
#DEV-VR - Fixing remote iOS compile issue with BP projects that require plugins
#JIRA: UE-62967
[CL 4299100 by Jason Bestimt in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4048227 by Rolando.Caloca
VR - vk - Some Vulkan merge conflicts resolved
Change 4078631 by Mike.Beach
Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).
Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.
#jira UE-55499
Change 4080389 by Mike.Beach
Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.
#jira UE-57680
Change 4080792 by Joe.Graf
Prep work for moving face ar to its own plugin
Change 4080852 by Joe.Graf
Prep work for moving face ar support to its own plugin
Change 4081735 by Keli.Hlodversson
Remove a workaround change from the Lumin branch that should not have been merged over.
Change 4081737 by Keli.Hlodversson
Fix SteamVR forcing full screen regardless of user settings.
#jira UE-51654
Change 4082323 by Joe.Graf
Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar
Change 4082334 by Joe.Graf
Changed where face LiveLink was logging to
Change 4095529 by Joe.Graf
Dramatically simplified the face API isolation to a separate plugin
Change 4103356 by Joe.Graf
Fixed a threading bug that appeared when migrating the face ar code into its own plugin
Change 4109752 by Joe.Graf
Added a setting to specify the type of AR world alignment transform type a session should use
Deleted some old ARKit configuration code that wasn't really used
Fixed the setting of light estimation using the wrong value to determine the setting on ARKit
#jira: UE-58544, UE-59371
Change 4110601 by Jason.Bestimt
#DEV-VR - Adding spaces to plugin names
#JIRA: UE-58642, UE-58643
Change 4110721 by Jason.Bestimt
#DEV-VR - Removing question mark from tooltip
#JIRA: UE-58641
Change 4111412 by Joe.Graf
Fixed a bad merge of BaseEngine.ini
Change 4111902 by Nick.Whiting
Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.
Change 4116059 by Joe.Graf
First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)
Change 4116109 by Jason.Bestimt
#DEV-VR - Disable editing of Tegra Debugger setting for installed builds
#JIRA: UE-58636
Change 4117821 by Jason.Bestimt
#DEV-VR - Fix for crash in DebugCanvas on application termination
#JIRA: UE-58865
Change 4118560 by Joe.Conley
MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.
Tested PIE in editor and launching to device.
Change 4118626 by Jason.Bestimt
#DEV-VR - Removing ES2 from bMobileRendering Tooltop
#JIRA: UE-58640
Change 4119786 by Joe.Conley
Merging CL-4118965 from Release-4.20 using DevVRtoRelease420
Change 4119906 by Joe.Conley
Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.
#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"
Change 4122067 by Jason.Bestimt
#DEV-VR - Copying all relevant files for Resonance Audio
Change 4122930 by Keli.Hlodversson
Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
#jira UE-58852
Change 4123848 by Nick.Whiting
Enabling RHI threading on Lumin
Change 4124116 by Nick.Whiting
Adding support for DefaultStereoLayers on Lumin
Change 4151051 by Joe.Conley
Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"
Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.
Change 4160099 by Nick.Whiting
Enabling RHI threading on Vulkan by default on Magic Leap
Change 4163986 by Joe.Graf
Merging using Dev-VR_to_Release-4.20
Change 4164500 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4166311 by Jason.Bestimt
#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411
Change 4167085 by Ryan.Vance
#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
#jira UE-61051
Change 4167151 by Jason.Bestimt
#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge
Change 4167983 by Joe.Conley
For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).
#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2
Change 4168244 by Nick.Whiting
Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference
Change 4170213 by Mike.Beach
CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille
#mlqdr
Change 4170299 by Mike.Beach
LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).
Change 4170962 by Nick.Whiting
Back out changelist 4160099: Removing the enabling by default on lumin
Change 4171227 by Chance.Ivey
Unreal Engine logos for Portal and Model. These need to be set in Project Settings.
Change 4171260 by Chance.Ivey
Removing ML basic assets for project icons.
Change 4171939 by Joe.Conley
#jira UE-61124 Lumin Sample: EDL errors during Launch On
Change Lumin Sample to use vulkan, like we do for everything by default now.
Didn't see this error after this change.
Change 4172321 by Mike.Beach
Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).
#jira UE-60299
#mlqdr
Change 4174175 by Jason.Bestimt
#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.
Change 4174237 by Jason.Bestimt
#DEV-VR - fixing initializer order
#JIRA - UE-61337
Change 4175281 by Joe.Graf
Added support to stream a preview image and the accompanying AR world data for shared AR experiences
Change 4175656 by Ryan.Vance
Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
Preliminary vulkan media player support for ML.
There are a number of tasks left to do with this feature before committing to main:
- Clean up leaked color conversion handles
- Texture slot binding is not robust for media textures
- Color conversion extension init should be move to a lumin platform function
- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment
Change 4175684 by Ryan.Vance
Fix for vk media player crash
Change 4175699 by Nick.Whiting
Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR
Change 4176804 by Joe.Conley
Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.
Change 4178261 by Ethan.Geller
Back out changelist 4175699 #fyi nick.whiting #rb none
Change 4179088 by Mike.Beach
Mirroring CL4178961.
Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.
#jira UE-61127
#mlqdr
Change 4179629 by Jeff.Fisher
UEVR-1209 Update to Magic Leap Hand Tracking API
-Switched from the Gestures API to the HandTracking API
-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
#review-4178177
#jira UEVR-1209
#mlqdr
Change 4179705 by Jeff.Fisher
MagicLeapHandTracking CIS fix.
Change 4181301 by Joe.Graf
Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together
Change 4181402 by Joe.Graf
Fixed a missing #ifdef wrapper in the MagicLeap plugin
Change 4181445 by Joe.Graf
Fixed another missing #ifdef wrapper in the MagicLeap plugin
Change 4181558 by Jeff.Fisher
HandTracking LeftGestureButton fix
-The reality is Nihav made the fix, and I reviewed it.
Change 4185551 by Joe.Graf
Added support to query and specify the desired video format for an AR session
Change 4185843 by Joe.Graf
Merged in absolute scale/location/rotation PR #4760 from Wang Hao
Change 4186875 by Joe.Graf
Added stats for face ar
#jira: UE-53883
Change 4187681 by Joe.Graf
Fixed unity build compilation error
Change 4188782 by Joe.Graf
Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag
#jira: UE-61540
Change 4189204 by Joe.Graf
Merging using Release-4.20_to_Dev-VR
Change 4189331 by Joe.Graf
Removed all of my merge markers from the lab
Change 4189477 by Joe.Graf
Added performance tuning options for Face AR to ARSessionConfig
Added whether to mirror or be face relative for Face AR to ARSessionConfig
#jira: UE-53881
Change 4189835 by Joe.Graf
Changed how timestamps for ARKit objects are updated to make them more amenable with the engine
#jira: UE-61550
Change 4190085 by Jeff.Fisher
Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
HandTracking 'failed to load' errors.
-Needed a package redirector as well as the various class and enum redirectors.
#MLQDR
#review-4189613
Files:
//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8
Change 4190100 by Jason.Bestimt
#DEV-VR - Adding script version string to make sure AutoSDK gets run again
[To Fix CIS Builds for UE4 Lumin]
Change 4190795 by Joe.Conley
#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture
Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...
Don't know if this fixes all the functionality, but doesn't crash for me anymore.
Change 4196211 by Jason.Bestimt
#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions
Change 4199020 by Jason.Bestimt
Making sure bHaveVulkan is true for Lumin
Change 4199506 by Jason.Bestimt
#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media
Change 4200139 by Joe.Graf
Initial check in of a project to illustrate AR persistent sessions
Change 4200299 by Joe.Graf
Fixed the plugin setup for ARSaveLoad
Change 4200327 by Joe.Graf
Fixed adding face ar plugin instead of world ar plugin
Change 4200330 by Joe.Graf
Added a sample for using ARKit's environment probe feature
Change 4200352 by Joe.Graf
Changed the ARSessionConfig to use automatic environment probe generation
Change 4201607 by Zak.Parrish
Moving latest version of FaceARSample to DevVR
Change 4203453 by Jason.Bestimt
#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open
#JIRA: UE-61609
Change 4204527 by Joe.Graf
Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code
Change 4204533 by Joe.Graf
POC of saving and load an AR world
Change 4204806 by Joe.Graf
Added more descriptive display names for AR blueprint operations
Change 4204870 by Jeff.Fisher
HandTracking blueprint access to all keypoints
-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
-Deprecated the old GetGestureKeypoint methods
-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
#MLQDR
#review-4200777
Change 4204877 by Jeff.Fisher
Updated gesture test content to replace deprecated hand tracking blueprint functions.
Change 4204915 by Joe.Graf
Hid blueprint internal methods from being callable
Change 4205082 by Joe.Graf
Split ImportFileAsTexture2D into two functions so you can also import from a buffer
Change 4205170 by Joe.Graf
Made the proxy create function blueprint internal only
Change 4206898 by Joe.Graf
Initial ARSharedWorld multiplayer sample check in
Change 4207396 by Joe.Graf
Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner
Change 4207406 by Joe.Graf
Hooked up the delivery of the AR shared world data to the clients in the MP sample
Change 4207444 by Joe.Graf
Fixed the shadowing warning
Change 4207794 by zak.parrish
Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.
Change 4207832 by Joe.Graf
For Zak
Change 4207952 by Joe.Graf
For Zak part 2
Change 4208268 by zak.parrish
Checking in changes to ARSaveLoad's game mode
Change 4208316 by zak.parrish
Living in shame under JoeG's rough admonishment. And fixing UI bugs.
Change 4208404 by zak.parrish
Actually saving... maybe?
Change 4208407 by Joe.Graf
Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin
Change 4209764 by Joe.Graf
Added missing module class for AppleImageUtilsBlueprintSupport
Change 4210695 by Joe.Graf
Added compression and versioning to the AR saved world data
Change 4211461 by Joe.Graf
Incremented the face live link packet version since the new blendshapes were added
Change 4211843 by Joe.Graf
Split some of the methods for ARKit conversion into a cpp from being all in the header
Added some logging during conversion
Change 4212020 by Joe.Graf
Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)
Change 4212878 by Joe.Graf
Fixed inline problem and exported FAppleARKitConversion class
Change 4214969 by Ryan.Vance
#jira UEVR-1257
Adding initialization to all members in the default FAppleARKitFrame ctor
Change 4217193 by Jason.Bestimt
#DEV-VR - Fix for swapping shader cache formats and using Launch On
We now reload the settings each time they are used rather than caching once at startup
Change 4217487 by Jason.Bestimt
#DEV-VR - Fix for CIS shadowed member variable error
Change 4220007 by Jason.Bestimt
#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine
Change 4223757 by Jason.Bestimt
#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android
Change 4230863 by Keli.Hlodversson
Updating to SteamVR 1.0.15
Change 4235330 by Jason.Bestimt
#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20
CL 4117808
SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192
CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
SKIP - 4179818, 4179864
CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
SKIP - 4191085
CL 4192219
SKIP 4195948
CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
SKIP 4202774
CL 4203462, 4203484
SKIP 4204670
CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
SKIP 4220295
CL 4220307
SKIP 4221842
CL 4221866, 4222959, 4223772, 4225943
SKIP 4226329, 4227773
CL 4228213, 4228270
SKIP 422902, 4229054, 4229365, 4230881, 4233277
Change 4235969 by Joe.Conley
MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.
Change 4239300 by Nick.Whiting
Adding missing uplugin file to GoogleARCoreServices
Change 4240183 by Keli.Hlodversson
Updating to SteamVR 1.0.16
Change 4241714 by joe.conley
#jira UE-62189 - "Various QAARApp/Content/...uassets have been saved with empty engine version"
Resaved assets.
Change 4242300 by Nick.Whiting
Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included
#jira UE-62277
Change 4244428 by Mike.Beach
Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
Change 4244671 by Jeff.Fisher
Fxing 'Lumi" build break.
Change 4247283 by Nick.Whiting
Merging fix from CL 4247094 for ARCore external dependency locations
Change 4255817 by Ryan.Vance
#jira UE-58854
Vulkan Shared Texture Media Framework support cleanup
Don't leak vk color conversion handles and only allocate if needed
Move color conversion device init to a lumin platform call
Add immutable sampler state to mobile base pass policy comparison
Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.
Change 4256021 by Jeff.Fisher
UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
-Exposed hand tracking transforms through live link.
-Added blueprint function to get the livelink source.
-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
-The transforms are in tracking space. They form a hierarchical skeleton with HandCenter as the root. See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy. With the current magicleap runtime functionality many transforms in the skeleton are always identity.
#jira UEVR-1261
#review-4248322
Change 4258366 by Jeff.Fisher
UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
-Fixed build break
Change 4260114 by Ryan.Vance
#jira UE-62509
Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.
Change 4263040 by Ryan.Vance
Fixing scope issue.
Change 4263556 by Jeff.Fisher
UE-62507 Fatal error crash opening packaged QAGame
UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")
#jira UE-62507
Change 4265161 by Jason.Bestimt
#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging
#JIRA: UE-62568
Change 4265739 by Ryan.Vance
Marker API override for ML VK.
The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
Once they add official support, we need to add the extension name back into the list.
Change 4267320 by Ryan.Vance
We need to add the debug marker extension for all platforms but Lumin.
Change 4268149 by Michael.Trepka
Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK
[CL 4268410 by Jason Bestimt in Main branch]