Commit Graph

10 Commits

Author SHA1 Message Date
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Jamie Dale
33cd2ff98f Removed call to FindModules from FSourceControlModule
This was older code from before we had modular features, and is no longer required as modular features already load and register themselves.

[CL 2493586 by Jamie Dale in Main branch]
2015-03-27 07:55:23 -04:00
Ben Marsh
7e445df208 [INTEGRATE] Change 2420845 by Mike.Fricker@MFRICKER_G3686_Alpha on 2015/01/27 14:53:16
Enabled Git SCC plugin
	- Marked the Git plugin as "Beta" in the UI
	- Fixed Git.exe folder not using correct path separators
	- Added missing icon for SCC plugin
	- Removed experimental setting for Git SCC plugin (the plugin itself is still 'beta' though)
	- Moved README contents into the source code, cleaned it up a bit

[CL 2425776 by Ben Marsh in Main branch]
2015-01-30 10:30:56 -05:00
Richard TalbotWatkin
b047ebfd79 Removed source control icon from top-right of MainFrame.
#codereview Matt.Kuhlenschmidt

[CL 2411057 by Richard TalbotWatkin in Main branch]
2015-01-19 12:52:01 -05:00
Thomas Sarkanen
09720d569e Correctly sorted default (None) source control provider to the top of list
https://jira.ol.epicgames.net/browse/UE-7754

[CL 2410740 by Thomas Sarkanen in Main branch]
2015-01-19 06:43:28 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00