Ben Ingram
1897f1a238
#jira UE-89039
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Don't crash when loading cooked shader maps (where frozen content most likely doesn't match runtime layout)
#rb none
[CL 12158100 by Ben Ingram in 4.25 branch]
2020-03-12 20:18:35 -04:00
Ben Ingram
4d75655e49
#jira UE-89915
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Fix recompileshaders running on target with COTF server
#rb none
#fyi Yuriy.ODonnell
[CL 11892983 by Ben Ingram in 4.25 branch]
2020-03-03 19:38:02 -05:00
Ben Ingram
f447d27a5c
#jira none
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Fix inconsistent operator new/FMemory:Free pair when deleting frozen shaders
- Also fix leaked memory when deleting frozen shaders
#fyi brandon.schaefer
#rb none
[CL 11850249 by Ben Ingram in 4.25 branch]
2020-03-02 20:25:18 -05:00
Ben Ingram
6c800d8ef5
#jira none
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Fix generation of shader debug data
#rb none
[CL 11850208 by Ben Ingram in 4.25 branch]
2020-03-02 20:18:10 -05:00
Arciel Rekman
bbcd93796e
Allow missing shader resources for other shader platforms (UE-89441).
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#rb Ben.Ingram
#jira UE-89441
#fyi Carl.Lloyd, Jeff.Fisher
[CL 11611017 by Arciel Rekman in 4.25 branch]
2020-02-25 13:38:40 -05:00
Ben Ingram
f7de3b4f6b
#jira UE-88436
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Convert some checks() into checkf(), to hopefully gather more information about failing check
#rb none
[CL 11355736 by Ben Ingram in Main branch]
2020-02-11 16:05:35 -05:00
Josh Adams
5032cf8753
- Fixed copyright notices
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#rb trivial
#jira UE-88281
[CL 11291818 by Josh Adams in Main branch]
2020-02-07 11:01:05 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00