Commit Graph

20 Commits

Author SHA1 Message Date
Matthew Griffin
d9f2a9fd85 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2864843 on 2016/02/12 by Ben.Marsh

	Add individual 'status', 'outcome', and 'error_code' fields to parsed jobsteps. Should fix grid view not being able to display 'pending' icons.

Change 2865161 on 2016/02/12 by Ben.Marsh

	Stop storing a reference to UEBuildTarget from UEBuildModule. It creates an awkward cyclic data dependency, and makes it easy for people to write lazy code that just reaches into the internal state of the build.

Change 2865643 on 2016/02/12 by Ben.Marsh

	Rename UEBuildModuleType to UHTModuleType, and move implementation into ExternalExecution.

Change 2874408 on 2016/02/19 by Ben.Marsh

	Automatically sort nodes in the dashboard grid view by a weight derived from the node's order in the build graph, summed across all the jobs in which it was present.

Change 2879572 on 2016/02/24 by Ben.Marsh

	Allow spoofing a Git merge from a given commit, using a changelist description containing the tag "git merge <branch> <changelist>", where <branch> is the name of a branch on Git (eg. master, 4.11, etc..), and <changelist> is the changelist being merged in.

Change 2883216 on 2016/02/26 by Ben.Marsh

	Prevent Jira tickets being incorrectly updated with 'Main CL' fields which are after the 'Fix CL' fields.

Change 2883755 on 2016/02/26 by Ben.Marsh

	Fix solution files having a Shipping configuration, even when -NoShippingConfigs is passed on the command line.

Change 2886223 on 2016/02/29 by Ben.Marsh

	Ignore SignTool errors - we can recover from them.

Change 2887414 on 2016/03/01 by Ben.Marsh

	Dump all the *.crash files produced while running commandlets, to make it easier to diagnose build system crashes cooking on Mac.

Change 2888235 on 2016/03/01 by Ben.Marsh

	Add overloads for methods in FileFilter which take FileReference and DirectoryReference objects.

Change 2889602 on 2016/03/02 by Ben.Marsh

	Treat shaders as code in UGS. Don't sync them as part of content-only syncs, and don't allow syncing past them without updated binaries.

Change 2889610 on 2016/03/02 by Ben.Marsh

	Fix setting for using incremental builds not being saved. Also hide command to do incremental builds if the 'use incremental builds' option is not checked.

Change 2891866 on 2016/03/03 by Matthew.Griffin

	Removed Rocket specific batch files and made sure installed build won't try to include them
	Removed last use of RocketGenerateProjectFiles.sh by using UBT directly instead

Change 2893349 on 2016/03/03 by Ben.Marsh

	Add derived ReplicatedBranch to support mirroring the VR editor branch to GitHub.

Change 2894703 on 2016/03/04 by Ben.Marsh

	Include *.usf when looking for the last code changelist. Also update version to 1.68.

Change 2897991 on 2016/03/07 by Ben.Marsh

	Copy the changelist number to the clipboard when the user presses Ctrl-C. Update version number to 1.69.

Change 2898005 on 2016/03/07 by Ben.Marsh

	Minor changes to support BuildGraph:

	* UE4Build now has a static function that can update version files.
	* Adding FileReference/DirectoryReference methods to FileFilter and CommandUtils.
	* FileFilter treats any pattern containing a slash as implictly starting from the root directory, unless it begins with "...".

Change 2898095 on 2016/03/07 by Ben.Marsh

	UAT - Don't retry builds if we're using local executor; we don't encounter failures due to timeouts.

Change 2898248 on 2016/03/07 by Ben.Marsh

	UBT - Add the standard game include paths back in to plugin modules. Existing game code relies on this.

Change 2898615 on 2016/03/08 by Matthew.Griffin

	Removed last uses of RunningRocket function
	All seemed to be overly cautious about people using an Installed build to do non standard things, don't see any ill effects in the most common circumstances.

Change 2898681 on 2016/03/08 by Matthew.Griffin

	Removed Automation.RunningRocket function as there are no more uses
	Changed the majority of comments referencing Rocket mode that are now either about the engine being installed or from the Launcher etc.

#lockdown Nick.Penwarden

[CL 2898813 by Matthew Griffin in Main branch]
2016-03-08 09:00:48 -05:00
Matthew Griffin
3e9e41984e Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2858478)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2853169 on 2016/02/02 by Stephen.Ellis

	#jira UE-26348 Updated GitHub readme page to include notice that Releases branch currently contains 4.11 Preview code.

Change 2853250 on 2016/02/02 by Aaron.McLeran

	#jira UE-26305 No audio when melee minions attack in Orion

Change 2853341 on 2016/02/02 by Chris.Babcock

	Fix compile issue with GearVR for x86
	#jira UE-26382
	#ue4
	#android

Change 2853785 on 2016/02/03 by Robert.Manuszewski

	Fixing UnrealFrontend failing to launch due to missing plugin if there's a program (UHT) plugin that's enabled by default.

	#jira UE-25593

Change 2854011 on 2016/02/03 by Benn.Gallagher

	Fix for crash reimporting skeletal meshes when they are currently open in Persona
	#rb Thomas.Sarkanen
	#jira UE-26336

Change 2854039 on 2016/02/03 by Lauren.Ridge

	Changing font in Unreal Match 3 from Pirata One to Averia Serif

	#jira UE-26398

Change 2854085 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-10975 Adjusted Rocks to Cover Seams

Change 2854182 on 2016/02/03 by Ben.Marsh

	Always add the 32-bit toolchain to the PATH environment variable. If we're VS2013 Express to cross-compile for a 64-bit target using a 32-bit toolchain, it needs the PATH environment variable updating to include the standard 32-bit toolchain so it can find MSPDB120.dll.

	Originally CL 2820925.

	#jira UE-25089

Change 2854402 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-5479 Corrected Spelling

Change 2854439 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-13971 Added Validation Checks to Orary BP and Removed unused Actor references from LevelBP

Change 2854469 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-26023 Adjsuted Background Lighting settings to match 4.10

Change 2854549 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-7043 Adjusted God Ray so that hard cutoff is not visible

Change 2854554 on 2016/02/03 by Ian.Shadden

	#UE4 #match3 fixing potential divide by 0
	#jira UEDOC-2869

Change 2854594 on 2016/02/03 by Rolando.Caloca

	UE4.11 - Integration from 2853796
	#jira UE-24967

	PC: Update D3D12 RHI

	- Fix more memory leaks upon device exit

	- Fix edge case where ResourceLocations were getting allocated in a pooled and un-pooled maner

	- Set ID3D12Object names with a utility function so we can easily disable naming if necessary

	- Update RHICreateRasterizerState to behave similarly to RHICreateDepthStencilState/RHICreateBlendState and avoid a copy of D3D12_RASTERIZER_DESC

Change 2854599 on 2016/02/03 by Rolando.Caloca

	UE4.11 - Compile fix
	#jira UE-24967

Change 2854630 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-26314 Adjusted Location of Backdrop Asset so that it doesnt appear to be floating

Change 2854694 on 2016/02/03 by Taizyd.Korambayil

	#jira UE-26334 Corrected Spelling Error

Change 2854710 on 2016/02/03 by Michael.Trepka

	Improved Mac trackpad and Magic Mouse support in UMG and Texture editor viewports

	#jira UE-1450

Change 2855018 on 2016/02/03 by mason.seay

	Test assets for 3D Stereo Spread

	#jira UE-24473

Change 2855154 on 2016/02/03 by Dan.Oconnor

	Fix for crash when a blueprint enum colides with a a details customization name
	#jira UE-23921

Change 2855350 on 2016/02/04 by Dmitriy.Dyomin

	Fixed: StrategyGame and Sun Temple levels render as black on the several Mobile devices
	Added workaround for GL_EXT_shader_framebuffer_fetch on Adreno devices
	Added support for framebuffer fetch in ES3.0
	#jira UE-25747

Change 2855475 on 2016/02/04 by Jurre.deBaare

	UE-25235 incorrect #endif caused issue with colour for visible collision components
	#rb Thomas.Sarkanen

[CL 2863046 by Matthew Griffin in Main branch]
2016-02-11 09:44:56 -05:00
Andrew Grant
f25badee7f Copying //UE4/Orion-Staging to //UE4/Main (Origin: //Orion/Dev-General @2826496)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2826201 on 2016/01/13 by Zabir.Hoque

	Add more verbose logging to try to understand #OR-11297

	#lockdown Andrew.Grant
	#CodeReview Marcus.Wassmer
	#RB none
	#TESTS compiled Win64 debug editor, ran agora_p

Change 2826170 on 2016/01/13 by Marcus.Wassmer

	Flush unloaded resource properly in LoadMap
	#codereview Gil.Gribb
	#rb none
	#test cycling game.  memory is freed properly now.
	#lockdown Andrew.Grant

Change 2826135 on 2016/01/12 by Michael.Noland

	Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
	- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
	- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
	- Added logging of the current average frame time when the datacenter ping is finalized
	- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
	#jira OR-12453
	#rb paul.moore
	#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...

	Merging CL# 2826128 using //Orion/Main_to_//Orion/Dev-General

Change 2826131 on 2016/01/12 by Michael.Noland

	#UE4 - added print out of MS/FPS during Qos ping evaluation
	#rb michael.noland
	#tests loaded up through login screen to see output

	Merging CL# 2825678 using //Orion/Main_to_//Orion/Dev-General

Change 2826128 on 2016/01/12 by Michael.Noland

	Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
	- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
	- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
	- Added logging of the current average frame time when the datacenter ping is finalized
	- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
	#jira OR-12453
	#rb paul.moore
	#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...

	Merging CL# 2826116 using //Orion/Release-Next->//Orion/Main

Change 2826116 on 2016/01/12 by Michael.Noland

	Orion: Improve login screen on PC to reduce the potential impact of framerate on data center ping calculation
	- Disabled async streaming for the duration of the QOS ping measurement to avoid hitches
	- Added a circular throbber in the top left corner of the login screen indicating that something is async streaming (as a diagnostic tool for users affected by the datacenter ping, can be removed in the future)
	- Added logging of the current average frame time when the datacenter ping is finalized
	- Added a 'Pick Ideal Settings' button to the login screen (note: on the actual screen, not the login widget, so it will not appear on PS4)
	#jira OR-12453
	#rb paul.moore
	#tests Ran a QOS server and client and verified that the new logging is occurring, tried out the new benchmark button, etc...
	#lockdown andrew.grant
	#codereview josh.markiewicz

Change 2825772 on 2016/01/12 by Dmitry.Rekman

	Linux signal handling improvements.

	- Switch crash handlers to use "crash malloc" (preallocated memory) on crash.
	- Remove unnecessary memory allocations from graceful termination handler.

	#rb none
	#tests Run the Linux server and crashed it a few times.
	#codereview David.Vossel, Michael.Trepka

Change 2825768 on 2016/01/12 by Josh.Markiewicz

	#UE4 - added print out of MS/FPS during Qos ping evaluation
	#rb michael.noland
	#tests loaded up through login screen to see output

Change 2825703 on 2016/01/12 by Brian.Karis

	Switched on new motion blur. Set temporal AA sharpness to 1.

	#rb none
	#TESTS editor

Change 2825689 on 2016/01/12 by Lina.Halper

	Fix for get animation notify crash

	https://jira.ol.epicgames.net/browse/OR-12248
	https://jira.ol.epicgames.net/browse/OR-12348

	- Also fixed the crash in preview of persona due to blend sample cache contains previous animation data
	- Also fixed blend space player to reinitialize cache data
	- The main issue is marker doesn't clamp the length, causing notifies ensure to trigger.

	#rb : Laurent.Delayen
	#tests: 10 Sparrows bot match for long time
	#code review: Martin.Wilson
	#lockdown: Andrew.Grant

Change 2825680 on 2016/01/12 by Martin.Mittring

	fixed all cases with r.Tonemapper.ScreenPercentage, ScreenPercentage, Fringe, Vignette, ViewRect, flickering with transluceny (View members have been modified while other thread was reading)
	#rb:Olaf.Piesche, David.Hill
	#test: PC, many cases

Change 2825579 on 2016/01/12 by Chris.Bunner

	Force shadow shape bone indices on the required update list.
	#rb Lina.Halper, Rolando.Caloca
	#tests Editor
	#codereview Daniel.Wright
	#jira OR-12339

Change 2825443 on 2016/01/12 by Martin.Mittring
2016-01-14 08:11:47 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Ben Marsh
fac4fb7069 Allow target rules to specify which build configuration doesn't have the -Platform-Configuration suffix appended to all binaries.
[CL 2509827 by Ben Marsh in Main branch]
2015-04-12 10:51:07 -04:00
Ben Marsh
0de65e95bd Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
[CL 2499917 by Ben Marsh in Main branch]
2015-04-02 11:09:01 -04:00
Ben Marsh
ddf1fa6832 Remove bBuildRocket from GUBP_AlwaysBuildWithTools; doesn't seem to be needed any more (and if it is, we need to fix it in a way that doesn't make "rocket" distinctions)
[CL 2476687 by Ben Marsh in Main branch]
2015-03-12 08:29:35 -04:00
Jaroslaw Surowiec
c250c6eb78 CrashReportClient - UEBuildConfiguration.bIncludeADO set to false
[CL 2416676 by Jaroslaw Surowiec in Main branch]
2015-01-23 06:26:40 -05:00
Kellan Carr
ddda49604d build script, add cross compile node on windows for linux, remove linux compiles from win64 tools node
[CL 2398710 by Kellan Carr in Main branch]
2015-01-06 10:24:25 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Surowiec
aee777890d CrashReportClient - UE-1526/CrashReportClient sometimes doesn't show up on crash (set bCompileAgainstCoreUObject to true)
[CL 2348620 by Jaroslaw Surowiec in Main branch]
2014-11-04 12:26:50 -05:00
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00
Dmitry Rekman
b0f0fc5af0 Compile CrashReportClient without ICU on Linux.
- Should fix TTP #349499 (FN servers missing reports).
- The other way to fix that issue is to include ICU data with server builds, although at least in our use case this seems to be additional hassle.
- A ticket (UECORE-14) has been filed to split CRC into headless server and client versions.

[CL 2329358 by Dmitry Rekman in Main branch]
2014-10-14 18:03:33 -04:00
Marcus Wassmer
dfc7fdff68 Fix Rocket build.
#codereview gil.gribb

[CL 2226087 by Marcus Wassmer in Main branch]
2014-07-21 18:06:25 -04:00
Jaroslaw Surowiec
34b177acfd CrashReportClient - bCompileSteamOSS=false
[CL 2138035 by Jaroslaw Surowiec in Main branch]
2014-07-04 10:12:39 -04:00
Jaroslaw Surowiec
0f52d117de UBT - Added an option to compile a shipping target configuration and save binary with the development name
#codereview Robert.Manuszewski

[CL 2108006 by Jaroslaw Surowiec in Main branch]
2014-06-17 07:35:46 -04:00
Jaroslaw Surowiec
b495be2ba1 CrashReporter - CrashReportClient should be built and distributed in Shipping, not Development (both Launcher and Editor versions)
#codereview Bob.Tellez, James.Hopkin

[CL 2104545 by Jaroslaw Surowiec in Main branch]
2014-06-13 09:59:36 -04:00
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Gil Gribb
5310d73ca3 build script, split BPT and UEL off as separate nodes, adjust dependencies accordingly, enable timeouts
[CL 2041521 by Gil Gribb in Main branch]
2014-04-23 17:51:55 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00