Commit Graph

45 Commits

Author SHA1 Message Date
Ben Marsh
5e75112469 Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2828332 on 2016/01/14 by Matthew.Griffin

	Ensure that warnings from Dynamic Compilation of build.cs files are propagated up to user when compiling in Visual Studio etc.

Change 2828335 on 2016/01/14 by Matthew.Griffin

	Renaming AddThirdParty... functions to AddEngineThirdParty... so it's clear we're talking about third party libraries within the engine directory. This removes another couple of RunningRocket checks and uses the IsMonolithic property now.

Change 2831365 on 2016/01/16 by Ben.Marsh

	Add a UAT command to remove any temp storage directories older than a specified length of time, and disable the GUBP node to do so when running with -NewEC. Better to set this up as a separate scheduled task for each temp storage folder we have, rather than run it as part of GUBP builds above a certain size.

Change 2832166 on 2016/01/18 by Ben.Marsh

	Make INI file parsing much more tolerant to errors, because it prevents the build system from starting up. Now outputs warnings rather than throwing exceptions.

Change 2835725 on 2016/01/20 by Matthew.Griffin

	Removed more uses of RunningRocket functions

	Switch Linux staging check to see if required files exist until switched to using receipts
	Always stage CrashReporter for Linux
	Mac and Linux will not use Compile Lean And Mean when generating project files
	Allow normal DynamicCompilation check to occur in binary builds
	Allow XMPP dependency on WebRTC now that it's publically distributed

Change 2835864 on 2016/01/20 by Matthew.Griffin

	Made sure -rocket is passed when generating project files as this has to work from UnrealVersionSelector with every version of the Engine we've released.
	Also tidied up some arguments that are set in UVS and never used.

Change 2839932 on 2016/01/22 by Matthew.Griffin

	Removed last uses of RunningRocket from UnrealBuildTool

	Changed Mac Build.sh so that it doesn't try to build UBT so that it can be used in installed builds the same way as windows.
	Combined code doing very similar things for single games and rocket projects.
	Removed check on whether to add client and server targets in Rocket as we don't distribute the .target.cs files.
	Removed RunningRocket function and the code checking for -rocket on the command line

Change 2846971 on 2016/01/28 by Matthew.Griffin

	Replaced RunningRocket with IsEngineInstalled for all Engine programs that won't need to be built.

Change 2853879 on 2016/02/03 by Matthew.Griffin

	Added UnrealLightmass to list of programs to build when Build Solution is used and Editor configuration is selected

	#jira UE-25666

#lockdown Nick.Penwarden

[CL 2854567 by Ben Marsh in Main branch]
2016-02-03 15:40:40 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Ben Marsh
92ec2b8239 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2718441 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Allow nodes to be added with an "explicit" frequency, meaning that they'll only be part of manually triggered builds (not CIS).

Change 2718698 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Add a type of node that can execute an arbitrary sequence of tasks, and allow constructing graphs of such nodes from an XML file.

Change 2723013 on 2015/10/09 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Small utility to quickly capture a workspace, or delete files to restore the workspace to a previously captured state (and output a p4 sync list to restore it)

Change 2744521 on 2015/10/28 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream

	Adding config entries to determine which platforms/configurations are available

	Currently only written out as part of the Rocket Build process but could be done elsewhere for other types of installed build.

	A near identical singleton class is used in both C++ and C# to load the config section and check whether configuration/platform combinations are valid.

Change 2773723 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Copying UnrealGameSync into Engine/Source/Programs.

Change 2773914 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream

	PR #1687: [GitDependencies] New feature: ignore file support (.gitdepsignore) (Contributed by nbjk667)

Change 2775317 on 2015/11/20 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Add a -listtps option to UBT, which will find all the TPS files in any directory that's compiled into a target.

Change 2780832 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Allow compiling a single file in UBT. Pass -singlefile=<Path> on command line to UBT to use.

Change 2781071 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Precompile all valid engine modules for Rocket by default. Modules may set the PrecompileForTargets field to control which configurations they should be compiled for. Modules which currently fail to compile have this set to
PrecompileTargetsType.None.

	#codereview Matthew.Griffin

Change 2784469 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream

	Added -FastPDB commandline parameter for UBT, so that we can make use of the /DEBUG:FASTLINK option in VS2015

Change 2784722 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream

	Made -FastPDB option part of BuildConfiguration instead of checking commandline at each place it's used. Also added option to override if someone doesn't want it automatically added to their project files.

Change 2787501 on 2015/12/02 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Restore change to gather VC environment directly from registry.

#lockdown Nick.Penwarden

[CL 2790002 by Ben Marsh in Main branch]
2015-12-04 09:32:58 -05:00
Peter Knepley
41e1a47fec StageNonMonolithic going away in favor of build reciepts
Merging 2621823

//depot/UE4-UT/...

to //depot/UE4/...

#codereview James.Golding

[CL 2706506 by Peter Knepley in Main branch]
2015-09-25 14:24:14 -04:00
Peter Sauerbrei
34146c450d refactored Log to LogLog and LogConsole to Log
#uat

[CL 2662556 by Peter Sauerbrei in Main branch]
2015-08-20 09:37:11 -04:00
Ben Marsh
47c58ec57c Rename the ErrorCodes enum to ExitCode, and ErrorCodes.Error_Success to ExitCode.Success.
[CL 2662478 by Ben Marsh in Main branch]
2015-08-20 08:38:09 -04:00
Peter Sauerbrei
dc1d815f84 refactored the logging system for UAT/UBT to be more like UE4
we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only

[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Wes Hunt
506f7e64a4 UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
* Remove ErrorReporter.Error, replace with AutomationException with Error Code.
* Move ErrorCodes to AutomationException.
* Don't return exit codes. Solely rely on exceptions to propagate exit codes.
* Remove MainProc delegate
* Remove setting of Environment.ExitCode as it is ignored when main returns an int.
* ShutdownLogging is nothrow, as all exceptions would be ignored anyway.
* Wrap all shutdown steps so further ones get a chance to run.
* Move HostPlatform.Initialize into the global try/catch block
#codereview:ben.marsh

[CL 2605826 by Wes Hunt in Main branch]
2015-06-30 11:40:05 -04:00
Dmitry Rekman
85d026ee75 Linux: fix LND deployment issues in Rocket (UE-14996).
- Also fix LND build script.

[CL 2543695 by Dmitry Rekman in Main branch]
2015-05-08 17:11:35 -04:00
Dmitry Rekman
8b80d8bdfb UAT: Fix LaunchOn under Linux (UE-5491).
- Use the binary name that matches the staged binary.
- Do not require IP if running under Linux and not starting remotely.

[CL 2538679 by Dmitry Rekman in Main branch]
2015-05-06 00:52:29 -04:00
Dmitry Rekman
4ce69dedc0 Linux: do not stage LND for dedicated servers.
[CL 2530362 by Dmitry Rekman in Main branch]
2015-04-29 11:30:06 -04:00
Dmitry Rekman
cb534be4fc UAT: fix staging of libLND on Linux.
[CL 2521452 by Dmitry Rekman in Main branch]
2015-04-22 14:50:10 -04:00
Dmitry Rekman
2ceb9e36ef Updated UELinuxNativeDialogs.
- Updated to latest from Rush (encharm).
- Further simplified the install - no need to build LND locally anymore (on Ubuntu).
- Staging fixed to include LND libs.
- Added clang requirement as suggested in PR #1066 (previously clang version was up to the user).

[CL 2516336 by Dmitry Rekman in Main branch]
2015-04-17 15:45:42 -04:00
Josh Adams
86f2e08a55 - Added support for DesktopPlatform to package content and executables together (editor's File | Package)
- This is a first pass
  - Mac uses data outside the .app so that there's only one copy of the content. This should get a bootstrap executable like Windows has
  - Only tested on Mac so far, although it doesn't handle D3D11 shaders, or some of the icon updating for the bootstrap working
- Added Desktop platform icons

[CL 2505866 by Josh Adams in Main branch]
2015-04-08 16:59:20 -04:00
Dmitry Rekman
746735499a Make CrashReportClient optional when packaging for Linux.
- Requirement to build CrashReportClient when packaging projects on/for Linux may be non-obvious, especially for users building from sources (UE-12063).

#codereview Ben.Marsh

[CL 2485254 by Dmitry Rekman in Main branch]
2015-03-19 17:27:55 -04:00
Bart Bressler
ecdb763c35 Upgrade Steamworks to 1.32
#codereview josh.markiewicz

[CL 2467022 by Bart Bressler in Main branch]
2015-03-02 17:24:21 -05:00
Terence Burns
6f98decbcd UE-8433
Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.

Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName

[CL 2427458 by Terence Burns in Main branch]
2015-02-01 12:33:30 -05:00
Peter Knepley
51790a730f Stage non-monolithic support for non-Development builds
[CL 2416062 by Peter Knepley in Main branch]
2015-01-22 18:17:16 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Saul Abreu
44baed0ff7 Added settings for staging internationalization presets. Updated staging logic to stage ICU internationalization data presets from commandline arguments or settings. Added default settings for internationalization presets.
[CL 2341735 by Saul Abreu in Main branch]
2014-10-27 19:33:51 -04:00
Saul Abreu
a05e2d523e Corrected platform-specific ICU data staging logic that was using the old paths.
[CL 2339348 by Saul Abreu in Main branch]
2014-10-23 19:42:28 -04:00
Peter Knepley
6370d7886e Fix linux staging
[CL 2313328 by Peter Knepley in Main branch]
2014-09-29 16:01:32 -04:00
Peter Sauerbrei
bcaa096da8 fix for Tappy Chicken not launching past splash screen on iOS
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4

[CL 2311418 by Peter Sauerbrei in Main branch]
2014-09-26 15:27:39 -04:00
Peter Knepley
5d6f3b119d Modular staging
[CL 2307306 by Peter Knepley in Main branch]
2014-09-23 15:45:22 -04:00
Dmitry Rekman
3dd3dc494f Linux host platform for UAT.
- Note: target framework for UAT (mono project) is upped to 4.5 to match UBT.

#codereview Josh.Adams, Michael.Trepka, Kellan.Carr, Gil.Gribb

[CL 2285233 by Dmitry Rekman in Main branch]
2014-09-04 17:31:34 -04:00