christopher waters
1d0b1d44eb
Initial support for Mesh and Amplification Shaders. These new shader types are an optional feature of the RHIs and are only enabled on PC D3D12 with Feature Level SM6.
...
#jira none
#rb emil.persson, graham.wihlidal, lukas.hermanns
[CL 15742432 by christopher waters in ue5-main branch]
2021-03-18 18:42:49 -04:00
Arciel Rekman
d3250fc6f9
Make shader compression a project setting and move to SCWs (UE-73155).
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#rb Jason.Nadro, Lukas.Hermanns
[at]Jason.Nadro, [at]Ben.Ingram, [at]Arne.Schober, [at]Rolando.Caloca, [at]Lukas.Hermanns, [at]Danny.Couture
#jira UE-73155
#preflight 604a640053f17f0001953558
#ROBOMERGE-OWNER: Arciel.Rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 15680314 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15683639 by Arciel Rekman in ue5-main branch]
2021-03-11 21:19:35 -04:00
christopher waters
0082ff4b08
Fixing issues preventing previewing of lower shader models when launching with SM6.
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#jira none
#rb zach.bethel, yuriy.odonnell
[CL 15682514 by christopher waters in ue5-main branch]
2021-03-11 19:26:01 -04:00
danny couture
0d5a80e2ee
Another batch of meaningful Insight trace
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#rb Francis.Hurteau
[CL 15178476 by danny couture in ue5-main branch]
2021-01-25 12:06:02 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ben ingram
68fbb75271
#jira UE-92139
...
Fix issues causing material DDC values to be non-determinisic
- Shader code within resources sorted by hash
- Debug source code values sorted by type
Also add mechanism to serialize any MemoryLayout described type to string
- Makes it easier to inspect material data to find sources of non-determinism
#rb none
#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 12944988 in //UE4/Release-4.25/... via CL 12944998 via CL 12957822
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12957827 by ben ingram in Main branch]
2020-04-21 13:46:17 -04:00
ben ingram
6e9b509d08
#jira none
...
Fix generation of shader debug data
#rb none
#ROBOMERGE-SOURCE: CL 11850208 in //UE4/Release-4.25/... via CL 11850214
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11850701 by ben ingram in Main branch]
2020-03-02 21:52:09 -05:00
zabir hoque
fa6a81f114
Fix unity build break.
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#rb: none
#jira: none
#ROBOMERGE-SOURCE: CL 11531896 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)
[CL 11531915 by zabir hoque in 4.25-Plus branch]
2020-02-18 19:11:42 -05:00
zabir hoque
74cc74f350
Fix another merge issue where previous change was dropped.
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[FYI] Rolando.Caloca; Josh.Adams
#rb: none
#Jira: none
#ROBOMERGE-SOURCE: CL 11531721 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)
[CL 11531802 by zabir hoque in 4.25-Plus branch]
2020-02-18 19:10:35 -05:00
Josh Adams
5032cf8753
- Fixed copyright notices
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#rb trivial
#jira UE-88281
[CL 11291818 by Josh Adams in Main branch]
2020-02-07 11:01:05 -05:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00