Commit Graph

294 Commits

Author SHA1 Message Date
Guillaume Abadie
fe9fd09d40 Implements SetGlobalShaderCacheOverrideDirectory
#rb luke.thatcher
#preflight 605cccf90944f60001c952eb

[CL 15831586 by Guillaume Abadie in ue5-main branch]
2021-03-25 16:38:44 -04:00
Andrew Grant
40e9576130 - Allow for each TargetPlatform class to set what DeviceProfile it uses while cooking (with this checkin: desktop = PlatformName, non-desktop = IniPlatformName)
(From Josh.Adams)

#rb josh.adams
#jira nojira

[CL 15645275 by Andrew Grant in ue5-main branch]
2021-03-08 16:25:33 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Dan Thompson
68cba99f62 adding comments to help the next person who stumbles through here like me.
[CL 15383412 by Dan Thompson in ue5-main branch]
2021-02-10 20:10:01 -04:00
dmitriy dyomin
63f764f157 Removed PVRTC support, iOS apps will be packaged using ASTC compression (requires A8, iPhone6)
#rb jack.porter

#ROBOMERGE-SOURCE: CL 15374851 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15374853 by dmitriy dyomin in ue5-main branch]
2021-02-10 04:07:30 -04:00
josh adams
5aebac6a37 - Restored a line of code I mistakenly commented out
#rb trivial

#ROBOMERGE-SOURCE: CL 15339825 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15339856 by josh adams in ue5-main branch]
2021-02-05 14:02:15 -04:00
josh adams
bb840da0d3 - Made lack of UBT during AutoSDK setup a warning instead of Fatal
#jira UE-107707
#rb trivial

#ROBOMERGE-SOURCE: CL 15339817 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15339855 by josh adams in ue5-main branch]
2021-02-05 14:02:11 -04:00
Josh Adams
9917fea471 - Removed some "Win32" string references
#rb marc.audy

[CL 15285524 by Josh Adams in ue5-main branch]
2021-02-02 18:12:48 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Josh Adams
e23157fc94 - Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
#rb brandon.schaefer

[CL 15178023 by Josh Adams in ue5-main branch]
2021-01-25 11:21:44 -04:00
Josh Adams
0363327c21 - Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
#rb brandon.schaefer

[CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00
Josh Adams
0ce3e81e8e - Moved ProjectPackagingSettings to TargetPlatform module so eventually we can move Turnkey to a Developer module, and it can still use ProjectPackagingSettings (mostly read-only, doesn't need the editor customizations)
#rb brandon.schaefer

[CL 14837415 by Josh Adams in ue5-main branch]
2020-12-02 14:38:01 -04:00
Josh Adams
e6840fefc7 - Fixed UFE not starting - will re-think TUrnkey module stuff so UFE can get the benefits
#rb trivial
#jira UE-103129

[CL 14758428 by Josh Adams in ue5-main branch]
2020-11-16 16:46:49 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
d7f9be3433 Fix non-unity
[CL 14570801 by Marc Audy in ue5-main branch]
2020-10-25 14:23:46 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Josh Adams
c7c4758f89 - Fixed non-unity error
#jira UE-101511

[CL 14549490 by Josh Adams in ue5-main branch]
2020-10-22 17:31:58 -04:00
Josh Adams
864346d522 - Using new multiple-platform Config system to let MeshLOD and Texture cooking system to get ini settings as needed, instead of having each TargetPlatform LoadLocalIni (which was a cause of some bugs)
- Removed other uses of LoadLocalIni from TargetPlatforms (eventually LoadLocalIni and LoadGlobalIni will hopefully be hidden away with better APIs in FConfigCacheIni)
#rb james.doverspike

[CL 14490797 by Josh Adams in ue5-main branch]
2020-10-14 09:45:12 -04:00
danny couture
8f88f4a055 Add some useful Insights trace
#rb Francis.Hurteau

[CL 14487717 by danny couture in ue5-main branch]
2020-10-13 21:04:47 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Josh Adams
da0c420beb - Refactored more Turnkey stuff into TurnkeySupportModule (moved stuff out of DDPI, etc)
- Also fixed a crash or two
#jira UE-100139

[CL 14430260 by Josh Adams in ue5-main branch]
2020-10-06 11:46:54 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Josh Adams
d0daf0380c - Moved valid device software (flash) versions into UEBuildPlatformSDK subclasses to put alongside the SDK version, and made them min-max
- General fixes for some platforms
- DDPI now remembers the SDK version information from Turnkey
- Updated Turnkey Launch menu to have SDK information, including device software versions,
- Moved the initial turnkey query earlier before AutoSDKs are setup so envvars are not blown away for the child process
- Added concept of "Prepare For Debugging", but not enabled on any platforms yet (what it means is per platform, and is somewhere between cooking and packaging)
- VerifySdk Turnkey command now puts its output into a (x=y, z=w) format for easier parsing in C++
- NullCopyProvider now copies large remote files, and remote directories, locally before using

[CL 14377385 by Josh Adams in ue5-main branch]
2020-09-23 11:47:14 -04:00
Rune Stubbe
42a3b7c43f Enabled LZ4 compression of Nanite data on platforms that don't support LZ decompression in hardware.
Nanite always generates LZ compressed data. All platforms share the same DDC key. Platforms that support hardware LZ decompress during platform-specific serialization.
Added LZ hardware decompression to platform properties and target platform.


#fyi Brian.Karis
#rb Graham.Wihlidal

[CL 14277717 by Rune Stubbe in ue5-main branch]
2020-09-09 04:50:52 -04:00