Commit Graph

126 Commits

Author SHA1 Message Date
jamie dale
107f7b0f0c Audited use of FDetailsViewArgs::ObjectsUseNameArea
CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.

Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.

#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15496134 by jamie dale in ue5-main branch]
2021-02-22 19:45:57 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Patrick Boutot
6c97ebf0c9 Slate: Reverted new SHeaderRow::Manual sizing feature to what it used to b and rename the new feature SHeaderRow::FillSized.
#jira UE-106324
#rb lauren.barnes

[CL 15154180 by Patrick Boutot in ue5-main branch]
2021-01-21 10:43:59 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Patrick Boutot
f9bfdd4ca0 WidgetReflector: Set the correct fill value.
#rnx

[CL 14954286 by Patrick Boutot in ue5-main branch]
2020-12-18 07:30:57 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Patrick Boutot
d886e2413b WidgetReflector: Build widget tooltip only when requested. Add message when the widget is part of an invalidation root.
#rb nick.darnell

[CL 14822494 by Patrick Boutot in ue5-main branch]
2020-11-30 15:13:37 -04:00
Jurre deBaare
f074fb8c73 Numerous non-unity fixes
#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel

[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00
Patrick Boutot
595e36d594 WidgetReflector: Add support for GlobalInvalidation.
#rb vincent.gauthier

[CL 14781816 by Patrick Boutot in ue5-main branch]
2020-11-18 16:33:17 -04:00
Patrick Boutot
8d4c415d78 WidgetReflector: Fix some implicit conversions.
#jira UE-88354
#rb vincent.gauthier

[CL 14781798 by Patrick Boutot in ue5-main branch]
2020-11-18 16:30:55 -04:00
Patrick Boutot
10d5d4fdc1 WidgetReflector: Fix the snapshot save to Json. It had missing properties and navigation.
#rb vincent.gauthier

[CL 14765217 by Patrick Boutot in ue5-main branch]
2020-11-17 15:04:28 -04:00
Patrick Boutot
f1b5bde162 WidgetReflector: Add command to take a snapshot.
#rb vincent.gauthier

[CL 14733216 by Patrick Boutot in ue5-main branch]
2020-11-12 07:37:26 -04:00
Patrick Boutot
9633dd85dd Fix implicit type conversion with CreateWithImageData.
#jira UE-88354

[CL 14641008 by Patrick Boutot in ue5-main branch]
2020-11-03 08:30:06 -04:00
Patrick Boutot
ff50fadd0b WidgetReflector: Show more detaill in the tree view (enabled, volatile, HasActiveTimer, ActualSize).
#jira none
#rb nick.darnell

[CL 14578641 by Patrick Boutot in ue5-main branch]
2020-10-26 13:30:51 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
nick darnell
6ee6c782bb Cache off the value of slate global invalidation mode when using Pick against painted widgets, and then turns it off while picking painted widgets. Eventually this should be modified to work against proxies and cached elements instead.
#ROBOMERGE-SOURCE: CL 11964108 via CL 11964109 via CL 11964110 via CL 11964114
#ROBOMERGE-BOT: (v656-11643781)

[CL 11964117 by nick darnell in Main branch]
2020-03-05 16:29:47 -05:00
rex hill
4511728f09 Tab manager filter can now block tab spawn
#rb chris.gagnon


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)

[CL 11743509 by rex hill in Main branch]
2020-02-28 11:30:46 -05:00
nick darnell
fd881a89b8 Slate - Avoid a rare crash in the Widget Reflector when the clipping states don't match.
#ROBOMERGE-SOURCE: CL 11566549 via CL 11566555 via CL 11566562
#ROBOMERGE-BOT: (v654-11333218)

[CL 11566567 by nick darnell in Main branch]
2020-02-20 12:05:42 -05:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
jamie dale
6bdb3390a0 Added support for rendering TTF/OTF fonts containing bitmaps, including color fonts (like Emoji)
Note: Bitmap fonts require FreeType 2.10, and support is compiled out if using an older version.

Font Rendering:
 - ApplySizeAndScale now computes the desired pixel size manually (using our desired DPI) rather than calling FT_Set_Char_Size.
   - This also includes the font scale, which avoids the call to FT_Set_Transform and lets us remove some workarounds for inconsistent scaling from FreeType.
   - For scalable fonts the desired pixel size is passed to FT_Set_Pixel_Sizes.
   - For bitmap fonts the desired pixel size is used to find the most suitable strike size (set via FT_Select_Size) and the ratio needed to scale that strike to the desired size (see GetBitmapAtlasScale and GetBitmapRenderScale).
 - AppendGlyphFlags has been updated to load color data (when available), and to only exclude bitmap data for fonts that also have scalable data.
 - FSlateFontRenderer::GetRenderDataInternal has been updated to handle color bitmap rendering (BGRA, sRGB) in addition to the existing grayscale rendering.
   - It will also handle scaling down bitmap font strikes that are larger than the desired size, which saves space in the atlas (see GetBitmapAtlasScale).
   - It won't scale up any bitmaps, as that is handled by the transform applied when batching the glyph quads for rendering (see GetBitmapRenderScale).
 - Added support for disabling outline and tint for bitmap fonts (in Slate and Canvas).
 - Added support for batching both grayscale (8-bit alpha-only) and color (8-bit per-channel BGRA) font quads from a font texture atlas (in RHI, D3D, and OpenGL).
 - Removed unused data from FCharacterRenderData.

#jira
#rb Matt.Kuhlenschmidt


#ROBOMERGE-SOURCE: CL 8177432 via CL 8197318
#ROBOMERGE-BOT: (v401-8057353)

[CL 8197520 by jamie dale in Main branch]
2019-08-21 17:23:59 -04:00