Commit Graph

228 Commits

Author SHA1 Message Date
Ben Marsh
0720d5369e P4VUtils: Add a compile command, which builds files in the selected changelist as non-unity. Automatically detects which project the files are in, etc...
#rb none
#fyi jeanfrancois.dube

[CL 15847298 by Ben Marsh in ue5-main branch]
2021-03-28 19:43:37 -04:00
jack porter
cbad99a382 libimobiledevice dependency TPS
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 15838109 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v785-15821902)

[CL 15838112 by jack porter in ue5-main branch]
2021-03-26 01:01:11 -04:00
jack porter
e945b51962 Add support for idevicefs to push and pull directories
#jira UE-110282
#rb None

#ROBOMERGE-SOURCE: CL 15747358 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15750799 by jack porter in ue5-main branch]
2021-03-19 16:21:16 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
jules blok
dd0aab265a Use the custom linker to build large projects on Lumin
#rb Steve.Smith
#rb Chris.Babcock
#jira UE-109517

#ROBOMERGE-SOURCE: CL 15678897 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15679229 by jules blok in ue5-main branch]
2021-03-11 14:36:16 -04:00
Ben Marsh
ff0c479d25 P4VUtils: Fix log output when converting multiple files to edit.
#rb none
#rnx
#jira UE-109912

[CL 15675523 by Ben Marsh in ue5-main branch]
2021-03-11 07:28:31 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
brandon schaefer
877fe86d76 Fix extra % added to ENV path
#jira none
#rb Chris.Babcock

#ROBOMERGE-SOURCE: CL 15557590 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15557597 by brandon schaefer in ue5-main branch]
2021-03-01 11:16:43 -04:00
Ben Marsh
a49dd5ef27 Add missing copyright notices.
#rb none
#rnx

[CL 15319942 by Ben Marsh in ue5-main branch]
2021-02-04 14:14:00 -04:00
Josh Adams
a3869f12d5 - Android Turnkey support for prerequisites (making sure Android Studio has been installed and run once sdk directory creation)
- Updated versioning to pass to SetupAndroid scripts instead of the script hardcoding it
- Added idea of code-based "FileSource" objects that can be used to install an SDK without needing to copy an installer, it's all in the SDKInstall command
- Prereqs are not working yet for Mac/Linux (logic will need to be ported on those platforms to get it right)
#rb chris.babcock

[CL 15298669 by Josh Adams in ue5-main branch]
2021-02-03 14:18:15 -04:00
Ben Marsh
6ad701d372 P4VUtils: Handle invalid or missing arguments gracefully.
#rb none
#rnx

[CL 15277817 by Ben Marsh in ue5-main branch]
2021-02-01 22:18:19 -04:00
Ben Marsh
9e0682fb68 P4VUtils: Add debug info to launching preflight.
#rb none
#rnx

[CL 15255963 by Ben Marsh in ue5-main branch]
2021-01-28 20:51:20 -04:00
Ben Marsh
b785e84b4f P4VUtils: Check the change is non-empty and shelve files before submit
#rb none
#rnx

[CL 15254378 by Ben Marsh in ue5-main branch]
2021-01-28 19:49:52 -04:00
Ben Marsh
3eb7a78da1 P4VUtils: Add cherry-pick, and convert-to-edit commands.
#rb none
#rnx

[CL 15252076 by Ben Marsh in ue5-main branch]
2021-01-28 18:04:48 -04:00
Ben Marsh
69a66e93d7 Remove launch settings for P4VUtils. Does not need to be in source control.
#rb none
#rnx

[CL 15250361 by Ben Marsh in ue5-main branch]
2021-01-28 17:02:18 -04:00
Ben Marsh
6783a4319f P4VUtils: Add a command to merge a changelist to the current stream.
#rb none
#rnx

[CL 15249891 by Ben Marsh in ue5-main branch]
2021-01-28 16:51:59 -04:00
Jack Porter
a6d92ca4ce Adding libimobiledevice-vs source
#rb Axel.Riffard

[CL 15207308 by Jack Porter in ue5-main branch]
2021-01-26 09:55:22 -04:00
Jack Porter
ba04ae5e52 Adding libimobiledevice-vs Windows binaries
#jira UE-103878
#rb Axel.Riffard

[CL 15198953 by Jack Porter in ue5-main branch]
2021-01-25 22:54:22 -04:00
Ben Marsh
40f518e81c P4VUtils: Handle corrupt XML files gracefully.
#rb none
#rnx

[CL 15159678 by Ben Marsh in ue5-main branch]
2021-01-21 17:41:00 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Ben Marsh
b70807aa77 Add tool for P4V extensions. Currently supports edigrate, describe, and Horde preflight commands.
#rb none

[CL 15140536 by Ben Marsh in ue5-main branch]
2021-01-19 18:51:24 -04:00
Brandon Schaefer
57e6dd7c53 Rename and fix up UE4 referencing in GDB/LLDB formatters
#jira UE-104743
#rb Will.Damon
#fyi Michael.Sartain

[CL 15041825 by Brandon Schaefer in ue5-main branch]
2021-01-11 16:00:52 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
mark lintott
53511dcacd #jira UE-104748
#rb Ben.Marsh

Renamed UE4.natvis to Unreal.natvis
Fixed up Project File Generator within the Unreal Build Tool

[CL 15009828 by mark lintott in ue5-main branch]
2021-01-07 10:21:33 -04:00
mark lintott
9f3eb35834 #jira UE-104748
#rb Ben.Marsh

Snippet Renames form Ue4 to Unreal

[CL 14998975 by mark lintott in ue5-main branch]
2021-01-06 10:46:05 -04:00