Commit Graph

56 Commits

Author SHA1 Message Date
Florin Pascu
77051879b6 DistanceField Shadow Mobile(disabled by default for the moment)
#rb Dmitriy.Dyomin,Zach.Bethel, Jack.Porter
#jira UE-103864

[CL 15471024 by Florin Pascu in ue5-main branch]
2021-02-19 07:49:57 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Josh Adams
b741c98591 - Giving each platform a Guid forevermore, in DataDrivenPlatformInfo
- MediaModule now uses the platform Guid from DDPI instead of having a per-platform MediaInfo module that only supplied a Guid. Deleted many platform extension modules
#rb thomas.engel

[CL 14824685 by Josh Adams in ue5-main branch]
2020-11-30 18:59:13 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
dmitriy dyomin
14e176d96c Set minimum occlusion distance to 2000 on mobile to reduce artifatcs related to occlusion latency
#jira UE-90178
#rb none

#ROBOMERGE-SOURCE: CL 12504426 in //UE4/Release-4.25/... via CL 12504429 via CL 12504432
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12504433 by dmitriy dyomin in Main branch]
2020-04-01 01:43:32 -04:00
simon tovey
bf38a1cb80 - Replace direct hook to EffectsQuality with Niagara specific quality cvar. FX.Niagara.QualityLevel.
Getting around the issue of Epic meaning different things on PS4 vs Mobile.
- Moving Mobile Devices to be Low or Medium by default.
- Ensure destroy on add for update contexts is applied regardless of active state. Ensures that next activate of currently inactive systems will trigger a reinit that is needed.

#rb Stu.McKenna


#ROBOMERGE-OWNER: simon.tovey
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 12368844 via CL 12372542 via CL 12388916
#ROBOMERGE-BOT: (v671-12333473)

[CL 12390402 by simon tovey in Release-Engine-Staging branch]
2020-03-24 14:27:03 -04:00
Chris Varnsverry
8a58b6e898 - Ensure default behavior is still to use task graph threads
[at]Michael.Kirzinger


#ROBOMERGE-OWNER: Chris.Varnsverry
#ROBOMERGE-AUTHOR: chris.varnsverry
#ROBOMERGE-SOURCE: CL 11932652 via CL 11932655
#ROBOMERGE-BOT: (v656-11643781)

[CL 11932661 by Chris Varnsverry in Main branch]
2020-03-05 05:26:35 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Josh Adams
6bd5d97d8b - Moved AudioCaptureModuleName spec to a .ini setting, and updated all relevant .ini files
- Fixed .ini staging to follow the IniParent chain for PlatformExtensions
#rb ethan.geller

[CL 11346916 by Josh Adams in Main branch]
2020-02-11 13:51:26 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Ryan Gerleve
35e095a9d8 Copying //UE4/Dev-Networking @ CL 11201841 to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 11202190 by Ryan Gerleve in Main branch]
2020-01-31 18:46:22 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Juan Canada
f396f56a0b Merging //UE4/Dev-Main@11042002 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 11075443 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-21 14:54:20 -05:00
dmitriy dyomin
6e9758b05f Move Fort.Scalability.InGameTextureStreamingFramesForFullUpdate out of the Engine config into FN
#ROBOMERGE-SOURCE: CL 11027717 via CL 11027718 via CL 11027719
#ROBOMERGE-BOT: (v633-10983880)

[CL 11027720 by dmitriy dyomin in Main branch]
2020-01-16 04:54:57 -05:00
Jack Porter
fbe962b2d7 Device profile cleanup
- Remove unsupported iOS and Android devices
- Map Android devices from minspec (Adreno 4xx/Mali T6xx) and above to Android_Low, Android_Mid, Android_High and then to Scalablity Groups 0,1,2 respectively.
- Disable Vulkan by default, enabling only on Adreno 6xx Android 9+, Adreno G72/G76 and PowerVR 9xxx devices
- Map range of iOS devices to post process and shadow quality using scalability groups, and all settings shared

#jira UE-84338
#rb Dmitriy.Dyomin
#fyi Michael.Prinke, John.Mauney

[CL 10760263 by Jack Porter in Dev-Mobile branch]
2019-12-17 01:02:59 -05:00
ethan geller
9e8460d4ba Flip audiomixer on by default.
#jira none
#rb none
[FYI] aaron.mcleran

#ROBOMERGE-SOURCE: CL 10076293 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10076303 by ethan geller in Main branch]
2019-11-07 17:02:37 -05:00
dmitriy dyomin
2a32260604 Disable small format for MultiScattering LUT on all platforms, as it causes different sky look with no measurable perf win
#ROBOMERGE-SOURCE: CL 9089205 via CL 9089206 via CL 9089207
#ROBOMERGE-BOT: (v443-9013191)

[CL 9089208 by dmitriy dyomin in Main branch]
2019-09-25 05:04:38 -04:00
dmitriy dyomin
408ed6cff6 Added mobile specific, simplified SkyAtmosphere scalability settings
#ROBOMERGE-SOURCE: CL 8325290 via CL 8357706
#ROBOMERGE-BOT: (v401-8057353)

[CL 8358931 by dmitriy dyomin in Main branch]
2019-08-27 21:14:14 -04:00
Ben Marsh
0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00