Commit Graph

346 Commits

Author SHA1 Message Date
vincent robert
1dbafd35dd AncientGame fails to compile, Fix breaking API
FBreakChaosEvent was created in Engine to replaced FChaosBreakEvent event which was in CHAOSSOLVER_API and so no accessible in Engine for circular dependency issue. But in order to backward compatibility with blueprint delegate, and code the only easy way was to keep the same name. This CL is changing back those names to FChaosBreakEvent.
Same apply for Removal and Crumbling events.
#jira UE-187555
#preflight 6478df285d23eca37d9f4ab4
#rb cedric.caillaud

[CL 25736541 by vincent robert in ue5-main branch]
2023-06-01 15:22:19 -04:00
jimmy andrews
fe746a8526 fix issue with fracture dynamic collection not matching rest collection, causing an ensure on fracture reset: change defaults to update dynamic collection, and make sure the dynamic is also reset if the rest is updated so they do not go out of sync
#preflight 64779bd10848b7126de26d80
#rb cedric.caillaud

[CL 25720427 by jimmy andrews in ue5-main branch]
2023-06-01 00:40:28 -04:00
vincent robert
794de23f2e Clean up : Remove Break, Removal and Crumbling Events from CHAOSSOLVERENGINE_API, those events are now in ENGINE_API
#preflight 647778fd1c5c2b3fa2c4172d
#rb cedric.caillaud

[CL 25711914 by vincent robert in ue5-main branch]
2023-05-31 16:02:01 -04:00
michael bao
b018435041 disable particles when children array becomes empty - add additional debug messages into geometry collection to track why ensure happens
#preflight 6470f8665b1dc793b72e0c54
[FYI] cedric.caillaud

[CL 25655048 by michael bao in ue5-main branch]
2023-05-26 18:19:12 -04:00
michael bao
535c83f8ee remove unnecessary immediate handling of cluster union deferred updates to better batch them for perf
#preflight 647007e6407983b998419deb

[CL 25649453 by michael bao in ue5-main branch]
2023-05-26 13:55:36 -04:00
michael bao
430a23c3b2 geometry collections should not try to replicate empty internal clusters
#preflight 646f972dd1157dc4a77a1b92

[CL 25645243 by michael bao in ue5-main branch]
2023-05-26 12:18:17 -04:00
cedric caillaud
7f34f871f9 geometry collection : fix crash when SetRestCollection is called at runtime while using custom renderer
#rb trivial
#preflight none

[CL 25631045 by cedric caillaud in ue5-main branch]
2023-05-25 17:54:52 -04:00
cedric caillaud
68d1685dda Optimize removal update code to avoid evaluating Gettransform at each step of the loop
also remove the overse transform if scaling is not enabled

#rb benn.gallagher, michael.bao
#preflight 646cded9576becd7b5e28cb2

[CL 25592280 by cedric caillaud in ue5-main branch]
2023-05-23 18:14:19 -04:00
vincent robert
1e3d8014a8 Global Event Relay for Collision, Removal and Crumbling events.
#preflight 646cb99d1417daba1e475ff2
#rb cedric.caillaud

[CL 25583398 by vincent robert in ue5-main branch]
2023-05-23 11:15:22 -04:00
cedric caillaud
eef8830620 Optimize data marshalling of geometry collectionsbetween PT and GT
- Remove global transforms from the payloads
- Only send data for the transform indices that have been changes ( reducing copy and allocation )
- Do not send any more data from BufferPhysicsResults_External ( removing it from showing in profiling )
- move UpdateRemovalIfNeeded to only be called if the root is broken

#rb benn.gallagher, michael.bao, chris.caulfield
#preflight 6466eba075696d2bd71523ce

[CL 25553363 by cedric caillaud in ue5-main branch]
2023-05-19 17:52:49 -04:00
jimmy andrews
9848393f1d fix crash on fracture due to out of sync geometry collection components: make FGeometryCollectionEdit propagate update info to all components w/ the same rest collection by default
+ add an extra guard so we will ensure instead of crash if we do get into the bad/mismatched state that this bug was causing

#rb cedric.caillaud
#preflight 64655b96063e77985cdfca49

[CL 25521416 by jimmy andrews in ue5-main branch]
2023-05-17 23:53:14 -04:00
michael bao
23217d438a UGeometryCollectionComponent::SetPerParticleCollisionProfileName can now adapt to cases where the number of particles in the rest collection changes at runtime
#rb cedric.caillaud
#preflight 6464f977d62884a78f31712d

[CL 25515011 by michael bao in ue5-main branch]
2023-05-17 16:00:50 -04:00
cedric caillaud
410d10d2be Geometry collection : update socket API to also look for sockets in the root proxies if they are available
[FYI] jack.oakman, jim.vanallen
#rb fernando.coello
#preflight 6463a36122055ced647e63b6

[CL 25509733 by cedric caillaud in ue5-main branch]
2023-05-17 12:34:53 -04:00
vincent robert
50590a6f16 EventRelay is created for break events.
It is allowing to iterate through all events from one function from a blueprint library.
We can also registered to the relay to be able to group or filter events out.
This is allowing to have a better control on the received events according to their component, tags, location, velocity...etc
#rb cedric.caillaud
#preflight 6464269e317ee2d9d1e87782

[CL 25505840 by vincent robert in ue5-main branch]
2023-05-17 09:22:10 -04:00
steven barnett
c4a61b2792 Replicate anchored state of GemoetryCollection's root particle
#rb cedric.caillaud, michael.bao, jon.sourbeer
#preflight https://horde.devtools.epicgames.com/job/6462bca6f760fe87e9134615

[CL 25494843 by steven barnett in ue5-main branch]
2023-05-16 15:24:53 -04:00
cedric caillaud
ebf1ed44e1 Fix bug from CL 25453643 where root component space transform is no longer up to date
#rb logan.harvell
#preflight 6462c59cb87b09aadd44fd96

[CL 25494787 by cedric caillaud in ue5-main branch]
2023-05-16 15:23:28 -04:00
aris theophanidis
6e529f10a2 [Navmesh] Account for bIsDynamicObstacle flag from UNavCollisionBase when exporting UGeometryCollectionComponent.
#rb Frederic.Doll
#preflight skip

[CL 25482695 by aris theophanidis in ue5-main branch]
2023-05-15 19:29:18 -04:00
michael bao
ea85d3b0cb add ability to set collision profile per particle to geometry collections
#preflight 64626002592448f08bc9089c

[CL 25477154 by michael bao in ue5-main branch]
2023-05-15 14:09:57 -04:00
jon sourbeer
2541f5bdaa [REVIEW] [at]cedric.caillaud
#preflight 645ebce72c180971eea3d1e0

Updating the break events to pass along the component.

[CL 25463143 by jon sourbeer in ue5-main branch]
2023-05-12 21:49:46 -04:00
cedric caillaud
d2aa3243ec Geometry collection : optimize passing transform to the custom renderer when the root is not yet broken
- avoid calling CalculateGlobalMatrices in that special case

#rb benn.gallagher, michael.bao
#preflight 645e6a702965f6ea8e023655

[CL 25458585 by cedric caillaud in ue5-main branch]
2023-05-12 16:00:50 -04:00
cedric caillaud
81bb5ab492 Geometry collection optimization : Change GlobalMatrices array of FMatrix to ComponentSpaceTransforms array of FTransform
- This reduces the number of back and forth conversion between FTransform and FMatrix

[FYI] jeremy.moore
#rb benn.gallagher, michael.bao, chris.caulfield, vincent.robert
#preflight 645c9285ea1c7ba4d67d0fbc

[CL 25438640 by cedric caillaud in ue5-main branch]
2023-05-11 19:37:23 -04:00
cedric caillaud
f535dbceb1 Add material based damage model using strain system
#rb michael.bao, jon.sourbeer
#preflight 64558dadd77a82d6a7999438

[CL 25365534 by cedric caillaud in ue5-main branch]
2023-05-06 02:23:36 -04:00
cedric caillaud
2b18c49687 Geometry collection: fix crash when using compiling a blueprint based on a geometry collection actor
- added null check for the event dispatcher when destroying the physics state

#rb trivial
#preflight none

[CL 25340580 by cedric caillaud in ue5-main branch]
2023-05-04 15:22:27 -04:00
cedric caillaud
a9a47fc148 Add ways to get and set the rest transform on a geometry collection
#rb none
#preflight 6452e5800722d4f6a211a0a7

[CL 25329773 by cedric caillaud in ue5-main branch]
2023-05-03 20:27:58 -04:00
cedric caillaud
a01c9f5fef Add physics material option on geometry collection asset
- Add the ability to use density from the assigned material  ( or the overriden ones on the component )
- Add ability to apply default from asset on the component  ( as a button )
- Hide mass and inertia scale implementation details as functions  in physics proxy
- Move density converstion functions to MassProperties chaos headers

#rb chris.caulfield, steven.barnett
#preflight 644ab0f509453df5487025a1

[CL 25221949 by cedric caillaud in ue5-main branch]
2023-04-27 15:40:42 -04:00