Gil Gribb
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1d50eae0de
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UE4 - rework RHI user-facing APIs to be safer and incorporate the desired sematics
[CL 2119499 by Gil Gribb in Main branch]
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2014-06-27 11:07:13 -04:00 |
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Brian Karis
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1eda5e2e8d
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Moved FMaterialShaderto renderer public so slate can access it.
[CL 2115613 by Brian Karis in Main branch]
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2014-06-24 14:37:21 -04:00 |
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Nick Whiting
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9675280dc2
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#oculus Mac support enabled again, removed old hacks around SDK monitor detection error
[CL 2108690 by Nick Whiting in Main branch]
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2014-06-17 20:12:54 -04:00 |
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Josh Adams
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b552e2d883
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Urban->Main
#codereview jeff.campeau,nick.penwarden,rolando.caloca
[CL 2108642 by Josh Adams in Main branch]
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2014-06-17 18:27:26 -04:00 |
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Gil Gribb
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bc7c8cbca8
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UE4 - more work preparing for parallel rendering. Merged the cmd list into the post process context, among other things.
[CL 2103040 by Gil Gribb in Main branch]
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2014-06-12 07:13:34 -04:00 |
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Gil Gribb
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3de6028e86
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UE4: Rearrange RHICmdList toward non-null cmd lists and the final "look"
[CL 2100216 by Gil Gribb in Main branch]
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2014-06-10 07:29:49 -04:00 |
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Gil Gribb
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fa7226b8fe
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UE4 - merge first pass at parallel rendering to main
[CL 2095959 by Gil Gribb in Main branch]
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2014-06-05 16:38:54 -04:00 |
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Nick Whiting
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799371e35f
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#oculus Merging latest from Oculus branch to main
[CL 2093754 by Nick Whiting in Main branch]
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2014-06-03 18:07:27 -04:00 |
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Joe Tidmarsh
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c489d646df
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#ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
#summary UV offsets are now correctly calculated. This was previously blocking shadow game
[CL 2039548 by Joe Tidmarsh in Main branch]
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2014-04-23 17:26:59 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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