Commit Graph

114 Commits

Author SHA1 Message Date
jeremy moore
1cae9c2d97 Move all immutable geometry collection rendering data into the geometry collection asset.
This is built as part of geometry collection DDC contents.
Reworked scene proxy to use this data. Some big changes there:
* Tidied up hit proxy code so that all hit proxy clients use the same path.
* Removing of internal faces are now handled without an additional index buffer by always storing internal faces at the end of a section and providing different section descriptions for including internal faces.
* Dynamic geometry hiding in editor is now done by zeroing transforms instead of rebuilding the index buffer.
#rb cedric.caillaud
#preflight 63edc2e55c7bd278c11efe51

[CL 24261113 by jeremy moore in ue5-main branch]
2023-02-16 12:40:53 -05:00
bob tellez
dbae1e7125 [Backout] - CL24248607
[FYI] bryan.sefcik
Original CL Desc
-----------------------------------------------------------------
Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.

#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d

[CL 24253444 by bob tellez in ue5-main branch]
2023-02-16 04:18:45 -05:00
bryan sefcik
93b6bde4c9 Updated the static mesh property("RootProxy") in UGeometryCollection to be a FGeometryCollectionProxyMeshData which currently contains an array of static meshes.
Deprecated the old RootProxy property in UGeometryCollection. Old data will still work.

#rb cedric.caillaud
#preflight 63ed6ac996073a3e191d8b6d

[CL 24253387 by bryan sefcik in ue5-main branch]
2023-02-16 04:16:21 -05:00
cedric caillaud
bb4d124241 Geometry collection : fix warning when cooking GC with p.Chaos.GC.EnableCollisionParticles set to 0
- use skip attribute method instead of post copy remove attribute one

#rb benn.gallagher
#preflight none

[CL 24205978 by cedric caillaud in ue5-main branch]
2023-02-14 01:21:20 -05:00
cedric caillaud
90ae3d5dff geometry collection : add cvar to enable/disable collision particles on geometry collection
#rb benn.gallagher, brice.criswell, vincent.robert
#preflight

[CL 24138252 by cedric caillaud in ue5-main branch]
2023-02-11 13:04:49 -05:00
jimmy andrews
92852cf5b1 rework how internal faces are tracked and assigned materials in geometry collections:
- add explicit tracking of internal surfaces in fracture geometry, and remove concept of 'internal-only' materials in odd-numbered slots.
- add tooling to set internal materials, and to set default internal materials to be assigned on fracture
- add option to preserve internal face data via odd material numbers in ToMesh tool + option to re-import these ToMesh outputs w/ internal material IDs set

#rb cedric.caillaud
#rb david.hill
#preflight 63e66867de74ffbae51e5dc7
#jira UE-165320

[CL 24136970 by jimmy andrews in ue5-main branch]
2023-02-11 12:37:57 -05:00
cedric caillaud
3c0e88d76b Geometry collection : fix warning when cooking with strip on cook enabled ( non-nanite code path )
#rb none
#preflight 63e1c8f014326f9a4096c097

[CL 24045279 by cedric caillaud in ue5-main branch]
2023-02-07 00:30:09 -05:00
jimmy andrews
000eda2356 move geometry collection bone selected material out of the user-exposed materials array for new geometry collections
#rb cedric.caillaud
#preflight 63e131114d25c400b7119455

[CL 24040296 by jimmy andrews in ue5-main branch]
2023-02-06 18:02:08 -05:00
cedric caillaud
1a2086a540 Geometry collection : fix code to support removal of geometry, vertex and face groups when nott using nanite ( to properly support StripOnCook for ISMPool )
- Better support for bounds computation using transform bounding box attribute ( this code path can now use ISPC )
- make sure that using ISMPool is equivalent to having visible geometry in the TickComponent method

#rb benn.gallagher
#preflight 63dcc0fcc2257e56f4919a6a

[CL 24009697 by cedric caillaud in ue5-main branch]
2023-02-04 00:32:04 -05:00
cedric caillaud
bfe2716bf7 Chaos : fix SetEnableNanite to not call CreateNaniteData outisde of the editor builds
#rb none
#preflight none

[CL 23961645 by cedric caillaud in ue5-main branch]
2023-02-01 19:44:59 -05:00
cedric caillaud
113cf52b89 Chaos : fix function being only built for Editor
#rb trivial
#preflight none

[CL 23961598 by cedric caillaud in ue5-main branch]
2023-02-01 19:43:43 -05:00
cedric caillaud
e449c8aa62 Geometry Collection , add setter on EnableNanite UProperty
#rb trivial
#preflight none

[CL 23961546 by cedric caillaud in ue5-main branch]
2023-02-01 19:41:36 -05:00
jimmy andrews
829a30210c rework how UVs are accessed in geometry collection: make each UV layer a separate attribute, so it is impossible to have an inconsistent number of UVs per vertex, and we do not allocate so many small arrays. Provide a variety of helper functions to make the transition as easy as possible.
#rb cedric.caillaud
#rb brice.criswell
#preflight 63d074be976daa618cdcd957

[CL 23844522 by jimmy andrews in ue5-main branch]
2023-01-25 01:36:28 -05:00
cedric caillaud
123ee3f107 Geometry collection : when reseting a geometry collection from another, make sure to only recreate convex hulls if necessary
#rb none
#preflight 63cf34c2ef20a5272ddee37b

[CL 23826389 by cedric caillaud in ue5-main branch]
2023-01-23 21:44:00 -05:00
cedric caillaud
d4a7d1e29b Remove dataflow from cook builds
#rb brice.criswell
#preflight 6398e11935203bc7aa8a2f4f

[CL 23500216 by cedric caillaud in ue5-main branch]
2022-12-13 18:29:19 -05:00
cedric caillaud
c7fc9c517a geometry collection : only recreate asset simulation data when necessary ( only applies when in editor )
- avoid calling it over and over when components using the same asset are registered
- make creation of physics state faster
- make duplication of components faster

#rb brice.criswell
#preflight 63940c5fcf0e31f727516720

[CL 23499843 by cedric caillaud in ue5-main branch]
2022-12-13 18:16:59 -05:00
cedric caillaud
b960e1ce31 geometry collection : fixed material consolidation and make sure instanced mesh array is properly generated when building a GC in dataflow
- Improved InitializeMaterials to be able to handle material list only made of external materials
- Added CollectionInstancedMeshFacade and update code using the attribute directly to use the facade instead
- Added new input / output to Geometry Collection Terminal node ( InstancedMeshes )
- Simplified FindOrAddAutoInstanceMesh methods

[FYI] jimmy.andrews
#rb none
#preflight 6389699c0e4613faeded4210

[CL 23370012 by cedric caillaud in ue5-main branch]
2022-12-02 00:40:18 -05:00
cedric caillaud
4a17690360 Enable strip on cook to work without nanite enabled
#rb brice.criswell
#preflight 636962624d3c1d9d927d5c40

[CL 23025344 by cedric caillaud in ue5-main branch]
2022-11-08 04:24:06 -05:00
henrik karlsson
ed85af7728 Non unity/pch compile fixes
Cmdline: UnrealEditor Win64 debug -nodebuginfo -nolink -allcores -DisableUnity -CppStd=Cpp17 -allmodules -nopch

#rb none
#preflight skipped

[CL 22799084 by henrik karlsson in ue5-main branch]
2022-10-26 19:29:11 -04:00
cedric caillaud
dba9dd5ecb Chaos : Dataflow : add geometry collection asset specific nodes
#rb gustav.melich, brice.criswell
#preflight 6358159ce456a68082b43ba9

[CL 22798238 by cedric caillaud in ue5-main branch]
2022-10-26 19:04:47 -04:00
Jimmy Andrews
e648a4cb5e Improved user control and visibility into proximity and connection graph generation for fracture:
- Added a Proximity tool to Fracture Mode to visualize and change generation settings for GeometryCollection bone proximity.
 - Added more user controls for how proximity is generated, including a "Convex Hull distance" method for deciding contact, which should help include connections that were missed by the default proximity detection method.
 - Made proximity settings live on the GeometryCollection as (non-cooked) attributes, so proximity re-generates with the desired method after further fracturing/clustering.
 - Added an option to automatically convert the proximity graph to a pre-computed connection graph used by simulation.
 - Reduce redundant proximity calculations: Be more consistent in relying on FGeometryCollectionEdit to update proximity as needed, and call 'RequireProximity' instead of 'UpdateProximity' in cases where we expect a valid proximity may already be present.

#rb cedric.caillaud
#preflight 6356d21b0313c24974eea2f8

[CL 22735429 by Jimmy Andrews in ue5-main branch]
2022-10-24 16:24:39 -04:00
cedric caillaud
a59a81e2b9 Geometry collection : added support for ISMPools, it only works if an ISMPool actor is assigned to the GC instance
Limitations : Currently this requires the GC to be reset to recompute the list of instanciable meshes and their corresponding indices
Mitigation : this can be turned off using the following cvar : p.Chaos.GC.UseISMPool

#rb brice.criswell, Krzysztof.Narkowicz
#preflight 63519a8af92c325024c32137

[CL 22705192 by cedric caillaud in ue5-main branch]
2022-10-21 19:51:57 -04:00
marc audy
311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00
cedric caillaud
7c7730284f Chaos geometry collection : add asset side ability to use size specific data and apply propgate to instance when placing it in a level
#rb brice.criswell
#jira none
#preflight 6324b5f88131e92d65f2132d

[CL 22064938 by cedric caillaud in ue5-main branch]
2022-09-16 21:25:31 -04:00
cedric caillaud
b112fae3bd Chaos : Deprecate remove on fracture feature
- update headless chaos unit test

#jira none
#rb benn.gallagher, brice.criswell, chris.caulfield
#preflight 6322accc29254beccb14bbfe

[CL 22035762 by cedric caillaud in ue5-main branch]
2022-09-15 15:14:33 -04:00