- build UBT/UAT on remote Mac
- exclude unnecessary UBT platform source from rsync upload
- modifications to UBT to allow it to compile with Linux and Lumin excluded
- manually convert CRLF for Mac shell scripts after rsync upload
#review
#rb Brandon.Schaefer
#fyi Ben.Marsh
[CL 15045791 by Jack Porter in ue5-main branch]
- Prevented CrashReportClient from serializing the CrashContext to the memory buffer if it was already serialized once.
- Increased the default space reserved by memory buffer used to serialize the crash context from 32K to 128K because serializing the crash context of 'debug crash' command line in Editor uses up to 112K.
- Cleared the memory buffer before serializing the CrashContext in case it was serialized more than once preventing the internal buffer to grow needlessly. Also, the XML reader being limited, would only read the first one written, ignoring further and more recent ones appended.
#rb Johan.Berg
[CL 15037279 by Patrick Laflamme in ue5-main branch]
- Improvements for ExecuteBuild - mostly around project selection, where it will give you options, cache last used project, etc
- Added search/replace modifier to the {....} syntax in the build spec (useful mainly for inivalue basically)
- Editor now just runs -command=ExecuteBuild -build=XYZ instead of parsing the XYZ build params and running UAT directly
- Deleted old #if 0'd code. Can go back in p4 history to find it later.
- Setup VisualStyles in Turnkey so that the project selector looks good on HiDPI
#rb self/turnkey
[CL 15014143 by Josh Adams in ue5-main branch]
#rb Ben.Marsh
Renamed UE4.natvis to Unreal.natvis
Fixed up Project File Generator within the Unreal Build Tool
[CL 15009828 by mark lintott in ue5-main branch]
- Windows allows for any SDK to be used without updating Env vars, etc, so we don't really need a strict single "InstalledVersion" - we dynamically choose a version every run of UBT, and now Turnkey will match this logic
- Added device detection to Turnkey for Windows
#rb david.harvey,chris.waters
[CL 14995008 by Josh Adams in ue5-main branch]
#rb Graeme.Thornton
#autosubmit
Renamed UE4Game to UnrealGame.
Horde tested (Editor,Tools & Monolithics). Local ShooterGame + Cook + PIE
[CL 14990929 by mark lintott in ue5-main branch]