Commit Graph

65 Commits

Author SHA1 Message Date
Allan Bentham
64090df1f4 Ensure correct assignment of emulated (ES2) uniform buffer indices for UB's generated within BuildResourceTableMapping(). Typically arises when only sampler related parameters are encountered.
Fixes UE-9804 and probably more.

#codereview nick.penwarden, Rolando.Caloca

[CL 2482912 by Allan Bentham in Main branch]
2015-03-18 08:03:21 -04:00
Rolando Caloca
be71ff1af5 UE4 - hlslcc - Reduce memory leaks (missing Linux libs)
#codereview Dmitry.Rekman

[CL 2473774 by Rolando Caloca in Main branch]
2015-03-10 10:40:42 -04:00
Rolando Caloca
6868525794 UE4 - hlslcc - Cleanup parser state & change hlslcc entry point to be a class in prep for moving to the Engine (missing Linux libraries)
odereview Dmitry.Rekman

[CL 2471354 by Rolando Caloca in Main branch]
2015-03-06 13:09:36 -05:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Rolando Caloca
ff538da9bf UE4 - Fixes UE-10562
hlslcc - Fix empty if() generation
Converts from
if(!EXPR) {}
to
EXPR
#codereview Mark.Satterthwaite, Chris.Babcock, Dmitry.Rekman, Michael.Trepka

[CL 2457355 by Rolando Caloca in Main branch]
2015-02-23 18:55:44 -05:00
Josh Adams
f143c10f80 - Some compute shader fixes, one left with buffer indices (handing back to Rolando)
[CL 2408122 by Josh Adams in Main branch]
2015-01-15 19:28:55 -05:00
Rolando Caloca
a71dea4f0d UE4 - Metal - Fix: texture2D into texture2d
#codereview Josh.Adams

[CL 2407332 by Rolando Caloca in Main branch]
2015-01-15 11:20:29 -05:00
Rolando Caloca
b4bf3df59e UE4 - Metal - Fix RWTexture2D writes (still need to check if we can bind textures as buffer[[n]] )
#codereview Josh.Adams

[CL 2406714 by Rolando Caloca in Main branch]
2015-01-14 20:54:20 -05:00
Rolando Caloca
31e52138a9 UE4 - Metal - Fix for SVPosition.w
[CL 2398968 by Rolando Caloca in Main branch]
2015-01-06 14:44:32 -05:00
Josh Adams
946168cd4f Quick fix for packing 2 halves into a uint (better fix will be handling all packing modes)
#codereview rolando.caloca

[CL 2391116 by Josh Adams in Main branch]
2014-12-17 10:05:37 -05:00
Rolando Caloca
c0db1bfb0e UE4 - hlslcc & Metal
- Metal - Fix for RWBuffer<uint> generating swizzle .x
- hlslcc - Support for RWStructuredBuffer

[CL 2388726 by Rolando Caloca in Main branch]
2014-12-15 12:21:10 -05:00
Rolando Caloca
b2146e396d UE4 - Metal - Fix UAV indices
[CL 2387457 by Rolando Caloca in Main branch]
2014-12-12 16:43:26 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Josh Adams
efab15adfb - Added a Metal shader CC workaround for use of packHalf2x16 in compute shader (likely can be done cleaner - rco!)
#codereview rolando.caloca

[CL 2375131 by Josh Adams in Main branch]
2014-12-03 14:46:51 -05:00
Rolando Caloca
83b098f70c #UE4 - Metal - Fix for UAVs
[CL 2373118 by Rolando Caloca in Main branch]
2014-12-01 19:09:11 -05:00
Rolando Caloca
41144eec34 #UE4 - Metal - Proper sync primitives, add missing #include
#codereview Josh.Adams

[CL 2372584 by Rolando Caloca in Main branch]
2014-12-01 11:18:51 -05:00
Rolando Caloca
2a3d4fe394 #UE4 - Metal - missing compute intrinsic
[CL 2372572 by Rolando Caloca in Main branch]
2014-12-01 10:47:45 -05:00
Rolando Caloca
7505c50959 UE4 - Metal - Use precise::clamp for float
#codereview Josh.Adams

[CL 2370073 by Rolando Caloca in Main branch]
2014-11-25 17:53:45 -05:00
Rolando Caloca
054d77dc6d UE4 - Undo Metal precise clamp
[CL 2369998 by Rolando Caloca in Main branch]
2014-11-25 17:51:58 -05:00
Josh Adams
d26ff98a24 - Moved ES31_PROFILE and SM4_PROFILE defines from Metal shader compiler into Common.usf (they should be removed from there as well, and not depend on them when METAL_*PROFILE is set)
#codereview rolando.caloca

[CL 2367583 by Josh Adams in Main branch]
2014-11-21 11:41:17 -05:00
Josh Adams
082e2c72f5 - Changed Metal clamp to precise version to remove NaNs
#codereview rolando.caloca

[CL 2367579 by Josh Adams in Main branch]
2014-11-21 11:36:30 -05:00
Rolando Caloca
db17154f0f UE4 - Metal - remove packed from CB's (fixes array of float3 in cb's bug)
#codereview Josh.Adams

[CL 2366818 by Rolando Caloca in Main branch]
2014-11-20 16:16:13 -05:00
Rolando Caloca
bbb7c649ed UE4 - hlslcc - Support for void intrinsics;
Metal - Support for group memory barrier with group sync

[CL 2357056 by Rolando Caloca in Main branch]
2014-11-12 10:01:44 -05:00
Rolando Caloca
c874cc119a UE4 - hlslcc - Metal - NumThreads for compute shaders
[CL 2356214 by Rolando Caloca in Main branch]
2014-11-11 15:42:39 -05:00
Rolando Caloca
507b6fc7df UE4 - Metal - Backend changes in prep for compute shaders
[CL 2355158 by Rolando Caloca in Main branch]
2014-11-10 17:24:44 -05:00