#branch UE4
#project ShaderFormatOpenGL
#summary The OpenGL shader compiler doesn't need to compile the GLSL within an actual GL context.
#change Remove the bCompileMicrocode option from CompileShader_Windows_OGL.
#change Put the compilation with an actual GL context behind #if DEBUG_HLSLCC - it can be useful when debugging HLSLCC but isn't useful otherwise.
reviewedby nick.penwarden
[CL 2046740 by Mark Satterthwaite in Main branch]