If the platform's ini name is empty and it drops down to using [IniName]+TargetPlatform it will try to recursively load TargetPlatform.
This can happen in cases where the AllDesktopTargetPlatform module is not available.
#rb david.harvey
#jira UE-86383
#lockdown nick.penwarden
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: anthony.bills
#ROBOMERGE-SOURCE: CL 10928127 in //UE4/Release-4.24/... via CL 10928128
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v632-10940481)
[CL 10955609 by anthony bills in Dev-Core branch]
If the platform's ini name is empty and it drops down to using [IniName]+TargetPlatform it will try to recursively load TargetPlatform.
This can happen in cases where the AllDesktopTargetPlatform module is not available.
#rb david.harvey
#jira UE-86383
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 10928127 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v626-10872990)
[CL 10928128 by anthony bills in Main branch]
This reduced the cost of the function by 91% while cooking both a large title and a small sample project. The wall time saved on the large title that was tested was 42.4 seconds.
#rb Zousar.Shaker
[CL 10884029 by devin doucette in Dev-Core branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]