jonathan adamczewski
4ece24e65a
AutomationTool, BuildUtilities:
...
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
...
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Mitchell Wilson
f0a83e9112
Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
...
#rb none
#rnx
[CL 9551884 by Mitchell Wilson in Main branch]
2019-10-11 16:59:16 -04:00
Ben Marsh
a22b952aa9
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
...
#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
561cd02aa3
Fix missing or incorrect copyright notices.
...
#rb none
#rnx
#lockdown Nick.Penwarden
[CL 4661905 by Ben Marsh in Main branch]
2018-12-14 11:21:22 -05:00
ben marsh
f86f5b92f8
Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute.
...
#rb none
#jira UE-56424
#rnx
#ROBOMERGE-SOURCE: CL 4403163 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4403168 by ben marsh in Staging-4.21 branch]
2018-09-27 16:45:42 -04:00