Commit Graph

167 Commits

Author SHA1 Message Date
Matt Hoffman
82fa63ba8b Matinee/Styles: Deleted Matinee style entries from SlateEditorStyle and StarshipStyle.
#jira UE-105313
#rb Lauren.Barnes

[CL 16692495 by Matt Hoffman in ue5-main branch]
2021-06-16 14:07:58 -04:00
matt hoffman
80b6a8fd16 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
#p4v-preflight-copy 16616138
#preflight 60c1bb5eb68c700001c956d5
#preflight 60c24c03730f8a0001772aca
#preflight 60c2602f79a7fe0001785630

[CL 16629318 by matt hoffman in ue5-main branch]
2021-06-10 16:22:02 -04:00
Phillip Kavan
dfa32e9708 Extends the class viewer module to support multiple custom class filters along with an optional associated view option flag.
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.

#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50

[CL 16623084 by Phillip Kavan in ue5-main branch]
2021-06-10 10:31:37 -04:00
Matt Hoffman
a3de5f99ff Undo //UE5/Main/Engine/Source/... changelist 16613917
#jira None
#rb None

[CL 16615633 by Matt Hoffman in ue5-main branch]
2021-06-09 19:25:26 -04:00
Matt Hoffman
b90dd76823 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313

[CL 16613917 by Matt Hoffman in ue5-main branch]
2021-06-09 18:02:53 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
christopher waters
55bba52e44 Adding SM6 preview platform.
- Adjusting the Editor handling of preview platforms to not assume SM5 is the running feature level.
- Adding "bPreviewFeatureLevelIsMax" to user settings to signal if the last saved Preview Feature Level was the maximum supported by the RHI, aka the default. If this is true on load, we set the Preview Feature Level to the max supported. This is to allow situations were we go from DX12+SM6 to DX11+SM5 and back without forcing the user to change the Preview Feature Level.
- Preventing unsupported feature levels from being previewed.
- Fixing the preview button being enabled for the default feature level.

#jira none
#rb arciel.rekman, simon.tovey, josh.adams

[CL 15729038 by christopher waters in ue5-main branch]
2021-03-17 15:42:48 -04:00
louise rasmussen
a21c23470c Create Menu Add Search for top Level Window, + misc cleanup of redundant menu rows.
#rb trivial

#ROBOMERGE-SOURCE: CL 15464750 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15466474 by louise rasmussen in ue5-main branch]
2021-02-18 20:47:30 -04:00
jeanfrancois dube
383f7e12fc Make sure the sequencer code always try to load bindings in order to properly resolve unloaded objects.
Also converted lots of code to go through LoadSequence instead of manually calling TryLoad.

#rb andrew.rodham

#ROBOMERGE-SOURCE: CL 15315165 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15315175 by jeanfrancois dube in ue5-main branch]
2021-02-04 11:14:06 -04:00
brooke hubert
6eb892af36 Modes can be toggled in the level editor toolbox at runtime.
#Jira UE-107423
#rb lauren.barnes

[CL 15261947 by brooke hubert in ue5-main branch]
2021-01-29 13:59:36 -04:00
Lauren Barnes
1985963462 Adding text to the Create/Content/Blueprints/Cinematics toolbar buttons
#jira none
#rb Louise.Rasmussen

[CL 15242024 by Lauren Barnes in ue5-main branch]
2021-01-28 12:48:21 -04:00
Louise Rasmussen
f376e3dd09 Fixes PlaceActors Icon in the PlaceActors Menu
#rb trivial

[CL 15168719 by Louise Rasmussen in ue5-main branch]
2021-01-22 20:01:03 -04:00
Louise Rasmussen
c89584e7cb Place Actors (aka Placement Mode) Quick Toolbar Menu
#JIRA UETOOL-2864

#rb Lauren.Barnes

[CL 15168528 by Louise Rasmussen in ue5-main branch]
2021-01-22 19:32:07 -04:00
Matt Kuhlenschmidt
f0de6f9234 Move play and platform buttons to the center of the level editor toolbar
[CL 15021425 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-08 14:09:07 -04:00
Matt Kuhlenschmidt
56146efb44 Fix padding on level editor toolbar
[CL 15009993 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-07 10:52:45 -04:00
Matt Kuhlenschmidt
6973e6a61e Toolbars can now support a hybrid mode where they include no text unless a specific toolbar entry is called out using the "calloutstyle" for the toolbar entry. This allows toolbars to reduce their width significantly. The level editor now uses this by default but a few other asset editors have been set up for this
[CL 14994802 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-05 16:38:18 -04:00
Matt Kuhlenschmidt
d2368b5d98 Consolidating icons.
Moved property editing icons to the generic icon set.

[CL 14753068 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-16 09:57:56 -04:00
brooke hubert
6b43ed1986 Add a drop down menu to the Content shortcut in the level editor, to which plugins can add additional shortcuts.
#Jira UE-101076
#rb chris.gagnon

[CL 14728018 by brooke hubert in ue5-main branch]
2020-11-11 19:29:13 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Matt Kuhlenschmidt
dc77765350 Move compile off the main toolbar and into the status bar
[CL 14047788 by Matt Kuhlenschmidt in ue5-main branch]
2020-08-06 11:44:53 -04:00
roey borsteinas
1e01ab4a12 Removed SceneOutliner namespace
#rb none
#jira none

[CL 13954396 by roey borsteinas in ue5-main branch]
2020-07-28 09:25:56 -04:00
roey borsteinas
cce829bfd4 SceneOutliner refactor
Scene Outliner refactored to remove all actor-specific code.
Now uses modular modes and hierarchies to allow representation of any data model.

#rb patrick.enfedaque matt.kuhlenschmidt
#jira none
#fyi tim.gautier

[CL 13922848 by roey borsteinas in ue5-main branch]
2020-07-22 09:35:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00