- Caused by leak in Transmission System's Global DataChannels, wherein AudioComponents were not removing instance data, which caused new sounds played from that Component taking on last value set from prior instance.
- Remove custom input preview Sender logic in MetasoundEditor to avoid managing multiple senders (can just use the one housed on the preview AudioComponent).
#lockdown nick.whiting
#jira UE-111897
#rb phil.popp
#preflight 606bea71d5cb3c000197c7ac
#ROBOMERGE-SOURCE: CL 15927511 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15927516 by rob gay in ue5-main branch]
- Add ExecutableDataType statics required for updating and ownership of triggers on Receive and Input nodes to avoid triggers spamming when set from boolean literals (Could potentially be useful for AudioBuffer inputs transmission).
- Misc clean-up
#jira UEAU-740
#rb phil.popp
#preflight 60596c28216649000137e147
#ROBOMERGE-SOURCE: CL 15773055 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15785846 by rob gay in ue5-main branch]
- Support for Literal in ISender
- Support IDataChannel creation registration
- Make IDataChannel shared ptrs thread safe.
- Add LexToString for FLiteral.
#okforgihub public
#jira UEAU-709
#rb Rob.Gay
#ROBOMERGE-SOURCE: CL 15631479 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15631492 by phil popp in ue5-main branch]
- Adding IAudioInstanceTransmitter interface to Audio extensions
- Adding IAudioInstanceTransmitter to FActiveSound
- Renaming functions with "Archetype" to "MetasoundArchetype" to avoid conflict with UOBject archetype.
- Adding transmittable info to data type registration
- Adding default input pin to receive node.
- Adding FMetasoundInstanceTransmitter for communicating to single metasound source instance.
#rb Aaron.McLeran, Rob.Gay
#jira UEAU-618
[CL 15162371 by phil popp in ue5-main branch]