Commit Graph

117 Commits

Author SHA1 Message Date
jonathan bard
18934d0686 Try and select the best solution when opening files via VS code accessors
#rb ionut.matasaru, johan.berg
#jira UE-162780

[CL 25607002 by jonathan bard in ue5-main branch]
2023-05-24 13:08:24 -04:00
joe pribele
d5b4ee5b26 Undo //UE5/Main/... changelist 25345352
#preflight 6459589d4c3ec54e6e25b190

[CL 25376938 by joe pribele in ue5-main branch]
2023-05-08 16:29:06 -04:00
joe pribele
e7570fba80 fix forVisualStudioSourceCodeAccess being used on non windows platforms
#preflight 645424fd4c3ec54e6e0bcd22
#preflight 6454370ed77a82d6a734d8dd

[CL 25345352 by joe pribele in ue5-main branch]
2023-05-04 19:13:44 -04:00
joe pribele
45f40d1389 Undo //UE5/Main/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/... changelist 25336010
#preflight 6453f7674574b81df481a036

[CL 25339481 by joe pribele in ue5-main branch]
2023-05-04 14:35:53 -04:00
MalikuMane
1c75c940a3 PR #10127: Add missing SupportedTargetPlatforms for VisualStudioSourceCodeAccess (Contributed by MalikuMane)
https://jira.it.epicgames.com/browse/UE-177285


#ushell-cherrypick of 24250895 by UnrealBot
#preflight 6453cea61c2846595c68cbf1
#rb tim.smith

[CL 25336010 by MalikuMane in ue5-main branch]
2023-05-04 11:35:37 -04:00
Joe Kirchoff
d0a2767ece UnrealBuildTool: Fix failure to open/browse to source file in Visual Studio
* Always update PrimaryProjectName.txt when a project specific solution is generated
* -Game solution is always placed under the project directory, update SourceCodeAccessor according, this code was out of date

#rnx
#jira UE-114382
#preflight 6449c0c4401d328ad93a635b

[CL 25209946 by Joe Kirchoff in ue5-main branch]
2023-04-26 20:42:54 -04:00
joe kirchoff
e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00
Robb Surridge
610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
bryan sefcik
7b9e5abbcc Pass 1 on plugins:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631b93c6967ffc68fb2c32df

[CL 21935609 by bryan sefcik in ue5-main branch]
2022-09-10 00:03:16 -04:00
Tim Smith
0ad177d3af Added tagging for unassigned allocations
#rb self
#jira UE-153910
#preflight 62fa5e6bb66d5d93137aada8

[CL 21387777 by Tim Smith in ue5-main branch]
2022-08-15 12:06:33 -04:00
Joe Kirchoff
52f52353ba Update terminology. Requires UGS update
#jira UE-158506
#jira UE-158507
#rnx
#rb trivial
#preflight 62c8a7958558075f42ac341d

[CL 21101128 by Joe Kirchoff in ue5-main branch]
2022-07-14 19:18:03 -04:00
Martin Sevigny
6f118cb922 Add ShortNames to Code Access plugins to reduce the pressure on path length. Problem reported on UDN.
#rb jonathan.adamczewski
#jira none
#preflight 625811d4d3793ebff60dd484

[CL 19754066 by Martin Sevigny in ue5-main branch]
2022-04-14 08:26:14 -04:00
Joe Kirchoff
ef9cb95ddf Deprecate VS2017 source code accessor
#rnx
#rb trivial
#jira UE-97614
#preflight 624b404dc667881bf42bbddc

[CL 19613373 by Joe Kirchoff in ue5-main branch]
2022-04-04 15:06:27 -04:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
joe kirchoff
d030dcdf10 Support VisualStudio2022 as a source code accessor and compilier
Note: _MSC_VER is still 1929 with the VS2022 preview, I expect it to be 1930 eventually when the compiler version is bumped which should match the versioning scheme for every other VS release

#rb none
#preflight 60d0c0d878c3b00001e335d9

#ROBOMERGE-SOURCE: CL 16730633 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16730641 by joe kirchoff in ue5-release-engine-test branch]
2021-06-21 14:05:15 -04:00
Marc Audy
f02d489290 Update Release-Engine-Test from Release-Engine-Staging @ 16264272
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
UnrealBot
8afb476248 Branch snapshot for CL 16260158
[CL 16260158 in ue5-release-engine-staging branch]
2021-10-05 20:06:24 +00:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
ben marsh
7427752f6c Various UE4->UE5 renames.
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf

[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Francis Hurteau
c374467a62 Fixed open source file when creating new code class with visual studio when regenerating the project which causes a modal that prevents opening the .h and .cpp files
#jira UE-103400
#rb Jamie.Dale

[CL 14848603 by Francis Hurteau in ue5-main branch]
2020-12-03 16:04:15 -04:00
projectgheist
ff9899876e PR #4292: UE-53233: VS GoToLine exception handling (Contributed by projectgheist)
[CL 14631830 by projectgheist in ue5-main branch]
2020-11-02 14:58:56 -04:00
daren cheng
4ec48c9820 Edigrate 14629275.
Capture callstack in widget invalidation for leaf widgets.

#jira UE-101687
#rb Patrick.Boutot Phillip.Kavan

[CL 14631340 by daren cheng in ue5-main branch]
2020-11-02 14:48:49 -04:00
geoff evans
b658d442a1 Jira: Seeing a 1-2 second delay when opening File Menu in editor
Use FUProjectDictionary singleton to eliminate needless Refresh() inside DoesSolutionExist()/GetSolutionPath() queries.

The code accessors want to discover the active game project solution/project, which should exist at editor launch time. We don't need the more recent refreshes from the temporary stack instances of FUProjectDictionary.

#jira UE-96246

[CL 14283901 by geoff evans in ue5-main branch]
2020-09-09 16:34:38 -04:00