ben marsh
0dbe097ef2
Horde: Allow specifying a description string for artifacts.
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#jira UE-207508
[CL 31729764 by ben marsh in ue5-main branch]
2024-02-22 14:17:29 -05:00
ben marsh
879f918be2
Horde: Fix build error in default configuration of packaged build script.
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* BuildAndTestProject.xml now takes optional -set:ProjectFile=... argument rather than specifying name and directory individually.
* Also improved error message for invalid object names in buildgraph script parser.
[CL 31651916 by ben marsh in ue5-main branch]
2024-02-20 14:02:32 -05:00
josh adams
610ad3e065
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
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#rb david.harvey
[CL 31621119 by josh adams in ue5-main branch]
2024-02-19 15:10:30 -05:00
ben marsh
a235f299f3
BuildGraph: Allow #gh-light-mode-only and #gh-dark-mode-only tags on images in Markdown files.
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[CL 31520401 by ben marsh in ue5-main branch]
2024-02-15 10:46:16 -05:00
ben marsh
e57c7e20f0
UAT: Fix static analysis warnings (and error building from VS?) due to style issues. Created separate exception types to make the new code more idiomatic.
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[FYI] Daniel.Lamb
[CL 31511265 by ben marsh in ue5-main branch]
2024-02-14 23:39:59 -05:00
daniel lamb
a1e5c350ec
Fixed move task so it respects ErrorIfNotFound option.
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[REVIEW] [at]Ryan.Hummer
[CL 31506238 by daniel lamb in ue5-main branch]
2024-02-14 20:30:30 -05:00
nickdarnell
baa15cbbcc
PR #11468 : Default parameters should be added to the list of valid arguments in BuildGraph scripts.
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#jira UE-206580
[CL 31437841 by nickdarnell in ue5-main branch]
2024-02-13 13:48:20 -05:00
ben marsh
581b30d160
Horde: Fix errors publishing artifacts using the CreateArtifact task due to Horde services not being registered with DI container.
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[CL 31348164 by ben marsh in ue5-main branch]
2024-02-09 13:28:35 -05:00
Ryan Hummer
340e32fbf9
Adding an option to run code signing via signtool.exe in parallel, up to 16 concurrent instances.
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* Exposing the option to the InstalledEngineBuild.xml, off by default
* Moving to a signing service requires parallel calls for performance
* Some clean up of log printing to improved structured logging output
#rnx
#jira UE-204728
#rb Chad.Garyet
#changelist validated
#virtualized
[CL 31228478 by Ryan Hummer in ue5-main branch]
2024-02-06 15:39:04 -05:00
joakim lindqvist
d3ec16574a
Corrected documentation on nuget license check task
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[CL 31171484 by joakim lindqvist in ue5-main branch]
2024-02-05 09:07:39 -05:00
ben marsh
d95988bb31
BuildGraph: Log the tool id when deploying to Horde.
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[CL 31159503 by ben marsh in ue5-main branch]
2024-02-03 12:59:37 -05:00
matt breindel
70abdd189d
Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
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#rb [at]ben.marsh [at]ryan.hummer [at]bryan.johnson
#jira UE-205820
[CL 31149655 by matt breindel in ue5-main branch]
2024-02-02 19:00:11 -05:00
zousar shaker
9f1b48b917
Change naming of .projectstore to ue.projectstore to avoid having hidden by default status on Mac/Linux.
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#rb dan.engelbrecht
[CL 31054932 by zousar shaker in ue5-main branch]
2024-01-31 13:01:29 -05:00
ben marsh
d7e9748b6a
Horde: Fix broken links in docs.
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[CL 30985485 by ben marsh in ue5-main branch]
2024-01-29 22:21:53 -05:00
ben marsh
4ddd631dd0
Missing copyright notice.
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[CL 30984582 by ben marsh in ue5-main branch]
2024-01-29 21:43:42 -05:00
ben marsh
5a8f7cff4e
BuildGraph: Add a task to check links within a set of markdown files.
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#jira UE-205187
[CL 30984048 by ben marsh in ue5-main branch]
2024-01-29 21:20:32 -05:00
ben marsh
a7a7d64386
Build fix.
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[CL 30960714 by ben marsh in ue5-main branch]
2024-01-28 16:36:08 -05:00
ben marsh
ab80ea0a41
Horde: Add separate types for blob handles with a hash (IBlobRef) and blob handles with a hash and serialization options (IBlobRef<T>). Storing serialization options inside IBlobRef<T> implementations removes a lot of boilerplate code to pass options objects around, and ensures consistency when navigating object hierarchies.
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[CL 30957772 by ben marsh in ue5-main branch]
2024-01-27 19:24:46 -05:00
ben marsh
eed8d5d68f
Allow specifying the content description attribute for signed files, and set appropriate names for the Horde MSIs. These descriptions are displayed in UAC prompts, and default to random numbers if not specified explicitly.
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[CL 30814679 by ben marsh in ue5-main branch]
2024-01-23 15:01:32 -05:00
ben marsh
0f86fe449b
Build fix.
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[CL 30793304 by ben marsh in ue5-main branch]
2024-01-22 21:20:51 -05:00
ben marsh
7dac926f00
Horde: Query the server API version before uploading tool data, and fall back to using older storage formats if the server requires it.
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[CL 30762520 by ben marsh in ue5-main branch]
2024-01-21 13:52:05 -05:00
ben marsh
68fb925251
Horde: Add a singleton IHordeClient object which allows constructing new HordeHttpClient instances. Allows keeping all the configuration/state in one place.
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[CL 30761845 by ben marsh in ue5-main branch]
2024-01-21 10:33:11 -05:00
ben marsh
f0e4c496ae
Horde: Merge IStorageWriter and IBlobWriter.
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[CL 30667967 by ben marsh in ue5-main branch]
2024-01-17 15:55:37 -05:00
ben marsh
a4265b060a
Horde: Refactor of IStorageClient/IStorageBackend.
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* IStorageBackend now includes methods for manipulating aliases and refs. All interaction with blobs is done through BlobLocators. This is the level of abstraction that the HTTP backend / controllers operate at.
* IStorageClient only manipulates blobs via handles, which abstracts any packing/compression/buffering that BundleStorageClient does.
* IBlobHandles no longer needs to include methods for partial reads, nesting, etc... Nesting of blobs within packets/bundles is now an implementation detail within the bundle storage client.
[CL 30648868 by ben marsh in ue5-main branch]
2024-01-16 18:08:13 -05:00
ben marsh
9ccdc40f9c
Horde: Allow customizing blob serializers to use in different contexts, allowing us to lock serialization formats when talking to remote agents of a particular version.
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To support this, the Node base class and serialization methods have been removed, and serialization is performed through a BlobConverter<T> instance created and cached according to a BlobSerializationOptions object. Custom instances of serializers with different configurations may be registered with this object, allowing different code paths to use different serialization settings.
#jira UE-203605
[CL 30591420 by ben marsh in ue5-main branch]
2024-01-12 08:59:27 -05:00