Commit Graph

7 Commits

Author SHA1 Message Date
Stephen Holmes
66e71fb368 Minor fix for previous submit accidentally replaing 0.2f with 0.
#Jira none
#review-24524627 trivial
#preflight none

[CL 24524623 by Stephen Holmes in ue5-main branch]
2023-03-06 12:17:16 -05:00
guillaume guay
54d72765a0 - Defined WITH_GAMEPLAY_DEBUGER_MENU to compile the gameplay debugger categories menus either when WITH_GAMEPLAY_DEBUGGER is defined or when WITH_GAMEPLAY_DEBUGGER_CORE is defined but except in Shipping.
- Debugger Input bindings are automatically registered only when WITH_GAMEPLAY_DEBUGGER is enabled.

[REVIEW] [at]maxime.mercier, [at]yoan.stamant
#preflight https://horde.devtools.epicgames.com/job/63cae88d8421864a9ca132ea

[CL 23797681 by guillaume guay in ue5-main branch]
2023-01-20 16:51:42 -05:00
guillaume guay
1c91bfc34a Allow Gameplay Debugger categories to be compiled in Gameplay Debugger Core mode but never in Shipping.
This will allow game teams to create on-the-fly the Gameplay Debugger when desired (like in Test build) and add the Engine categories they need for the core mode.
Also moved the  Gameplay Debugger Categories header file their corresponding public folder.

[REVIEW] https://p4-swarm.epicgames.net/reviews/23684361
#preflight https://horde.devtools.epicgames.com/job/63c856b602024f93d8e9b510

[CL 23781711 by guillaume guay in ue5-main branch]
2023-01-19 17:10:04 -05:00
NEdwards-Sharkmob
9f8ace1e5d PR #9852: Fix GameplayDebugger header so it incorporates DPI correctly for displaying time and VLog info at the intended locations
#rb Maxime.Mercier
#jira UE-171075
#preflight 63bd95b6c927e34482e7c6da

[CL 23664705 by NEdwards-Sharkmob in ue5-main branch]
2023-01-12 11:58:00 -05:00
guillaume guay
2eb1d9d079 Disabling Gameplay Debugger input handling, default categories and debug draw when Gameplay Debugger is set to Core mode.
#rb mieszko.zielinski
#preflight https://horde.devtools.epicgames.com/job/638f9a759549ddaa287ccead
[FYI] maxime.mercier, yoan.stamant

[CL 23422429 by guillaume guay in ue5-main branch]
2022-12-06 20:01:48 -05:00
Stephen Holmes
2f18773caa Addressing the remaining AI numeric conversion issues.
#jira UE-166285
#review
#preflight 638a031b35192facc1c0fd77

[CL 23372606 by Stephen Holmes in ue5-main branch]
2022-12-02 10:07:29 -05:00
guillaume guay
b59eecf4c5 - Moved GameplayDebugger from Developer/ into Runtime/ and Editor source folder to be able to use it in shipping build.
- Moved the code originally in a Editor/ folder into its own GameplayDebuggerEditor module and added it so it get dynamically loaded in the editor
- Added some delegates so GameplayDebugger code can communicate to GameplayDebuggerEditor without referencing it. As only GameplayDebuggerEditor should reference GameplayDebugger, not the opposite.

#preflight https://horde.devtools.epicgames.com/job/637808462a05dabce95c5b9e
[REVIEW] https://p4-swarm.epicgames.net/reviews/23207203
[FYI] guillaume.morreel, andrew.ladenberger

[CL 23258875 by guillaume guay in ue5-main branch]
2022-11-24 09:49:23 -05:00