bryan sefcik
8dfb271209
Fixed #include paths.
...
#jira
#preflight 6358b841767e539cca9ea2e3
[CL 22814154 by bryan sefcik in ue5-main branch]
2022-10-27 13:57:26 -04:00
henrik karlsson
b5b86c796c
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
...
#preflight 6355d4940313c24974b2107b
#rb none
[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
louisphilippe seguin
3aacb85b70
Add ability to choose the framepro and nprof file names when starting a recording
...
#rb Peter.Engstorm
[CL 22272838 by louisphilippe seguin in ue5-main branch]
2022-09-30 12:24:36 -04:00
henrik karlsson
23097cac85
[FramePro]
...
* Fixed so exiting doesnt wait 10 seconds for a timeout to happen when FramePro connect thread was never started
#rb trivial
#preflight 62ecc257d76ea4b503b03bea
#ROBOMERGE-AUTHOR: henrik.karlsson
#ROBOMERGE-SOURCE: CL 21259982 via CL 21292720 via CL 21292872 via CL 21293062
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21296372 by henrik karlsson in ue5-main branch]
2022-08-09 15:42:43 -04:00
jeff newquist
45350930a3
Remove NDA platform define references
...
#jira none
#rb rolando.caloca, david.harvey
#preflight 62880af3d1384beadd4de28b
[CL 20332798 by jeff newquist in ue5-main branch]
2022-05-23 13:53:51 -04:00
evgenii babinets
eddd3db1d6
Fixed compiler error (forgot FramePro isn't built on PS4).
...
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 20191999 via CL 20192016 via CL 20192018
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20192754 by evgenii babinets in ue5-main branch]
2022-05-13 20:47:40 -04:00
evgenii babinets
1bf9d7bb91
Unifying how we modify GCycleStatsShouldEmitNamedEvents so that we guarantee it won't drop below zero (should never happen, but just in case so that we can change checks to be != 0).
...
#rb jordan.cristiano
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 20190641 via CL 20190656 via CL 20190671
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20192726 by evgenii babinets in ue5-main branch]
2022-05-13 20:46:55 -04:00
ilya loshchinin
3fa9f8ce4d
Fixed FramePro re-initializing FThreadIdleStats singleton on shutdown.
...
- don't trace FramePro waits when FramePro is not recording (FramePro uses wait events only when recording).
#rb Michael.Sartain
#ROBOMERGE-AUTHOR: ilya.loshchinin
#ROBOMERGE-SOURCE: CL 20140195 via CL 20142229 via CL 20142742
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20145520 by ilya loshchinin in ue5-main branch]
2022-05-11 14:18:09 -04:00
ilya loshchinin
4b58a73582
Added support for using FramePro profiling scopes in MallocBinned2 allocator: added a separate memory allocator for FramePro, added support for TArrays to use a different base malloc, rather than FMemory.
...
#rb louisphilippe.seguin, robert.millar
#tests automatic and manual FramePro captures of Squads games on Linux in WSL2 and cloud hardware (m5.4)
#ROBOMERGE-AUTHOR: ilya.loshchinin
#ROBOMERGE-SOURCE: CL 19091015 via CL 19094278 via CL 19095759 via CL 19101834
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19141844 by ilya loshchinin in ue5-main branch]
2022-02-25 00:09:54 -05:00
nuno leiria
492c958e88
Fixed float convertion warning
...
#rb trivial
#ROBOMERGE-AUTHOR: nuno.leiria
#ROBOMERGE-SOURCE: CL 18707229 via CL 18707475 via CL 18707520 via CL 18707842 via CL 18707870 via CL 18707996
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18708013 by nuno leiria in ue5-main branch]
2022-01-24 09:15:57 -05:00
ionut matasaru
0af261835d
Fixed usage of TCHAR_TO_ANSI.
...
#rb Catalin.Dragoiu, Josh.Adams
#ROBOMERGE-AUTHOR: ionut.matasaru
#ROBOMERGE-SOURCE: CL 18453439 in //UE5/Release-5.0/... via CL 18453445
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v898-18417669)
[CL 18453449 by ionut matasaru in ue5-release-engine-test branch]
2021-12-14 06:51:13 -05:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
...
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
carlmagnus nordin
00583f9764
Restored static analysis warning fixes that got lost when merging
...
#rnx
#ROBOMERGE-AUTHOR: carlmagnus.nordin
#ROBOMERGE-SOURCE: CL 17607910 via CL 17607912 via CL 17607924 via CL 17616735 via CL 17616808
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17616845 by carlmagnus nordin in ue5-release-engine-test branch]
2021-09-23 19:19:56 -04:00
brian bekich
5e22e9ad65
Fix for framepro strings being truncated
...
#jira UE-117941
#rb ryan.gerleve
#ROBOMERGE-SOURCE: CL 16661137 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16661138 by brian bekich in ue5-release-engine-test branch]
2021-06-14 13:54:48 -04:00
david harvey
4d057d8cae
remove PLATFORM_XBOXONE from FramePro code.
...
#jira UECON-543
#rnx
#rb eric.mcdaniel, nuno.leiria
#ROBOMERGE-SOURCE: CL 16329306 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16329321 by david harvey in ue5-release-engine-test branch]
2021-05-14 10:12:32 -04:00
Andriy Tylychko
c470716274
fixed compilation error: https://horde.devtools.epicgames.com/job/608b3fc0ff44100001a3cca5?step=9073&issue=67780
...
[CL 16163653 by Andriy Tylychko in ue5-main branch]
2021-04-29 19:43:18 -04:00
marc audy
a823ccf4a7
Remove double slash
...
[FYI] nuno.leiria
#ROBOMERGE-SOURCE: CL 16111749 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Main) (v789-15992632)
[CL 16111753 by marc audy in ue5-main branch]
2021-04-26 01:01:10 -04:00
nuno leiria
2455c610c5
Remove SOMAXCONN definitions from FramePro because they clash with Winsock (and are not well defined on other platforms).
...
#rb trivial
[CL 16098259 by nuno leiria in ue5-main branch]
2021-04-22 17:09:21 -04:00
nuno leiria
2c698d658b
Upgrade FramePro to version 1.10.10
...
#rb brian.white
#preflight 6081a5c8590e4a000108adbc
[CL 16095787 by nuno leiria in ue5-main branch]
2021-04-22 14:06:37 -04:00
david harvey
d2dab6ce86
remove some references to UE4
...
#jira UE-110961, UE-110964, UE-110966, UE-110968, UE-111010
#rb nuno.leiria
#rnx
#ROBOMERGE-SOURCE: CL 15746749 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15750769 by david harvey in ue5-main branch]
2021-03-19 16:20:21 -04:00
nuno leiria
80bd7691bc
Fix FramePro integration to treat Unix platforms as Linux and some clang compile errors
...
#rb trivial
[CL 15451424 by nuno leiria in ue5-main branch]
2021-02-18 05:32:29 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
...
This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
...
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
...
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00