joe kirchoff
a9a7ad49f7
Suppress warning that was inadvertently enabled until it can be addressed
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#rnx
#rb trivial
[CL 24197538 by joe kirchoff in ue5-main branch]
2023-02-13 20:10:38 -05:00
Ben Marsh
2f7d96f1d9
Horde: Fix input/output names (again).
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#preflight none
[CL 22363351 by Ben Marsh in ue5-main branch]
2022-10-05 17:01:09 -04:00
Ben Marsh
9015ef1b76
Horde: Fix inputs/outputs not being propagated to graph definition.
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#preflight none
[CL 22360709 by Ben Marsh in ue5-main branch]
2022-10-05 14:58:05 -04:00
Ben Marsh
331eeb32ac
Horde: Add inputs and outputs to exported Horde job definition.
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#preflight none
[CL 22354545 by Ben Marsh in ue5-main branch]
2022-10-05 10:12:55 -04:00
Ben Marsh
c2041dff6a
BuildGraph: Use table-driven opcode parsing, to decouple instruction decode from execution.
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#preflight none
[CL 22337051 by Ben Marsh in ue5-main branch]
2022-10-04 15:55:19 -04:00
Ben Marsh
075162706e
EpicGames.Core: Fix static analysis warnings.
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#preflight 633b4ae16b10157eac6f1f15
[CL 22314153 by Ben Marsh in ue5-main branch]
2022-10-03 17:01:13 -04:00
Ben Marsh
523e314999
Upgrade shared C# projects to NET 6.
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#preflight 63373455a852bd922c5364c5
[CL 22301764 by Ben Marsh in ue5-main branch]
2022-10-03 09:44:33 -04:00
Ben Marsh
330f1e7155
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
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#preflight none
[CL 22274984 by Ben Marsh in ue5-main branch]
2022-09-30 13:52:23 -04:00
Ben Marsh
d06078c7f2
Horde: Add Stream wrappers around IMemoryReader and IMemoryWriter, and fix ByteArrayBuilder.GetMemory() always returning the minimum buffer size.
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#preflight none
[CL 22136931 by Ben Marsh in ue5-main branch]
2022-09-22 11:23:43 -04:00
Ben Marsh
60fb2115fb
Horde: Upgrade all NuGet packages to latest.
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#preflight 630cf402e1124837752f0cb3
[CL 21682720 by Ben Marsh in ue5-main branch]
2022-08-29 13:34:15 -04:00
Ben Marsh
5e955f8f8b
BuildGraph: Fix labels having empty list of included nodes.
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#preflight none
[CL 21061685 by Ben Marsh in ue5-main branch]
2022-07-12 15:52:23 -04:00
Ben Marsh
074e08da2b
BuildGraph: Fix labels not getting passed through from the aggregate into the bytecode.
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#preflight none
[CL 21060760 by Ben Marsh in ue5-main branch]
2022-07-12 14:59:18 -04:00
Ben Marsh
b198fd4a3c
BuildGraph: Fix test cases with recent changes to storing graph structures as BG objects.
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#preflight 62cc695dad490b52dad4efc9
[CL 21044414 by Ben Marsh in ue5-main branch]
2022-07-11 14:24:04 -04:00
Ben Marsh
38f3bc55ef
BuildGraph: Various VM improvements.
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* Added support for deserializing BgObject types directly into native classes.
* Removed opcodes for creating graph structures. These are now created in user code from BgObject types.
* Removed BgNodeSpecBuilder. BgNode objects can now be modified directly (returning a modified copy).
* Added concrete types for option parameters. The VM now keeps track of any parameters for evaluated options, allowing them to be added into the graph definition.
* Order dependencies now take nodes rather than outputs.
* Added explicit support for native thunks, whose bindings are saved to a sideband channel during compilation and referenced in bytecode as an index. This generalizes code that was previously specific to node definitions.
* Added a name table to bytecode, to optimize situations where we reference the same string mulitple times.
#preflight 62bf3c583f0d6beee2e8f4a6
[CL 20918762 by Ben Marsh in ue5-main branch]
2022-07-01 14:47:54 -04:00
Ben Marsh
cbd0f5ea19
Add a common interface for reading/writing to memory (IMemoryReader/IMemoryWriter), which is implemented by the legacy MemoryReader/MemoryWriter classes as well as the newer ByteArrayBuilder.
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Also moves VarInt into EpicGames.Core.
#preflight 62bb5e3efd06251187efd3d7
[CL 20863839 by Ben Marsh in ue5-main branch]
2022-06-28 16:14:51 -04:00
Ben Marsh
b049f4ad82
BuildGraph: Add handler for int options.
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#preflight none
[CL 20830794 by Ben Marsh in ue5-main branch]
2022-06-27 10:48:39 -04:00
Ben Marsh
c32dfb7acb
BuildGraph: Move option classes alongside their underlying types, and fix up a lot of namespaces.
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#preflight none
[CL 20819013 by Ben Marsh in ue5-main branch]
2022-06-24 19:08:20 -04:00
Ben Marsh
bb0e506aac
BuildGraph: Rename classes to reduce boilerplate when writing scripts.
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* Expression classes (nodes, aggregates, graphs, etc...) are now called BgNode, BgAggregate, etc...
* Evaluated and instantiated objects used by BuildGraph internals are now called BgNodeDef, BgAggregateDef, etc...
#preflight 62b6374161016695a6545b08
[CL 20818158 by Ben Marsh in ue5-main branch]
2022-06-24 18:30:51 -04:00
Ben Marsh
50a74d20ce
BuildGraph: Add bytecode compiler and interpreter to allow graph evaluation outside UAT.
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#preflight 62b606546067f280916744c8
[CL 20814909 by Ben Marsh in ue5-main branch]
2022-06-24 15:18:50 -04:00
Ben Marsh
601781e498
BuildGraph: Fix exception passing Bg* value types to methods. Need to construct a constant Bg* type rather than passing the wrapped value.
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#preflight 62b367ccd76167320e368af6
[CL 20793974 by Ben Marsh in ue5-main branch]
2022-06-23 09:57:56 -04:00
Ben Marsh
fe2c895552
Add build steps for static analysis of UBT and UAT, and to test project file generation.
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#preflight 62b37e6ad76167320e3a224d
[CL 20781813 by Ben Marsh in ue5-main branch]
2022-06-22 17:12:30 -04:00
Ben Marsh
ff46dfcfce
BuildGraph: Various refactorings prior to adding bytecode executor.
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* Moved XML script parsing into UAT. We don't need to evaluate this in Horde.
* Added custom node types for script and expression nodes, rather than wrapping native nodes with a custom script task.
#preflight 62b31b76650c9d58579b2ea6
[CL 20773724 by Ben Marsh in ue5-main branch]
2022-06-22 09:56:45 -04:00
Ben Marsh
ad092b8fef
BuildGraph: Decouple diagnostics from the nodes and agents that contain them.
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#preflight 62b1ee341b2d3b6cafcdd33a
[CL 20759421 by Ben Marsh in ue5-main branch]
2022-06-21 12:20:43 -04:00
Ben Marsh
ad3ba4ab43
BuildGraph: Allow use of absolute paths in Include elements.
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#jira UE-152589
#preflight 6282aa6fc57a894cf697049d
[CL 20230392 by Ben Marsh in ue5-main branch]
2022-05-16 16:02:27 -04:00
Ben Marsh
deb457e523
BuildGraph: Allow specifying annotations directly on the node declaration.
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#preflight 626bfb635c220f34aceb493c
[CL 19979508 by Ben Marsh in ue5-main branch]
2022-04-29 11:03:20 -04:00