#[fyi] michael.noland
#preflight 61d86fa3c65e66487b36b5c0
#ushell-cherrypick of 18546856 by Andrew.Davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18552595 via CL 18552601 via CL 18552604 via CL 18553016 via CL 18553035 via CL 18553054
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18553070 by andrew davidson in ue5-main branch]
#[fyi] michael.noland
#preflight 61d86fa3c65e66487b36b5c0
#ushell-cherrypick of 18546856 by Andrew.Davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18552595 via CL 18552601 via CL 18552604 via CL 18553016 via CL 18553035
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18553054 by andrew davidson in ue5-release-engine-test branch]
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18552107 via CL 18552130 via CL 18552133 via CL 18552520 via CL 18552534 via CL 18552539
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18552540 by andrew davidson in ue5-main branch]
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18552107 via CL 18552130 via CL 18552133 via CL 18552520 via CL 18552534
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18552539 by andrew davidson in ue5-release-engine-test branch]
- Changes argument for building vanilla UE targets from "UE4" to "Unreal"
- Improved code that detects the project target to build to deal with projects that have multiple "Editor" targets
- Fixed issue where -noxge would cause -cook tasks not to be queued if there was no warm/hot/cold DDC argument
- Made -noxge the default if no -xge arg is specified
#rb pat.swanson
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 18531909 via CL 18531922 via CL 18531923 via CL 18531933 via CL 18531940 via CL 18532363 via CL 18532390 via CL 18532802 via CL 18533930 via CL 18534124
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18534275 by andrew grant in ue5-main branch]
- Changes argument for building vanilla UE targets from "UE4" to "Unreal"
- Improved code that detects the project target to build to deal with projects that have multiple "Editor" targets
- Fixed issue where -noxge would cause -cook tasks not to be queued if there was no warm/hot/cold DDC argument
- Made -noxge the default if no -xge arg is specified
#rb pat.swanson
#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 18531909 via CL 18531922 via CL 18531923 via CL 18531933 via CL 18531940 via CL 18532363 via CL 18532390 via CL 18532802 via CL 18533930
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18534124 by andrew grant in ue5-release-engine-test branch]
#jira: none
[at]Andrew.Grant [at]Jerome.Delattre [at]Chris.Constantinescu
#preflight 61d4c51d34785a82bb7569ed
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 18520341 via CL 18521813 via CL 18522249 via CL 18522376 via CL 18523520 via CL 18523555 via CL 18523598
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18523633 by eric knapik in ue5-main branch]
Nodes can now be implemented by arbitary C# methods. Graph structure is specified through expression trees implemented using Bg* types, which are not substituted with values until execution time. Doing so allows determination of node and option dependencies for a particular target, allowing us to generate dynamic UI for presenting relevant settings to the user.
Includes partial implementation of Installed Build script as an example implementation.
#preflight 61bb85d46c2686e86322eec9
[CL 18477305 by Ben Marsh in ue5-main branch]