Commit Graph

90 Commits

Author SHA1 Message Date
jonathan bard
15e511b2a1 Fixed static analysis
#rnx
#rb trivial
#preflight trivial

[CL 25646962 by jonathan bard in ue5-main branch]
2023-05-26 12:46:03 -04:00
jonathan bard
18934d0686 Try and select the best solution when opening files via VS code accessors
#rb ionut.matasaru, johan.berg
#jira UE-162780

[CL 25607002 by jonathan bard in ue5-main branch]
2023-05-24 13:08:24 -04:00
Joe Kirchoff
d0a2767ece UnrealBuildTool: Fix failure to open/browse to source file in Visual Studio
* Always update PrimaryProjectName.txt when a project specific solution is generated
* -Game solution is always placed under the project directory, update SourceCodeAccessor according, this code was out of date

#rnx
#jira UE-114382
#preflight 6449c0c4401d328ad93a635b

[CL 25209946 by Joe Kirchoff in ue5-main branch]
2023-04-26 20:42:54 -04:00
joe kirchoff
e4b870ac3b Update external modules to add include paths to PublicSystemIncludePaths rather than PublicIncludePaths
#rnx
#rb trivial

[CL 22876134 by joe kirchoff in ue5-main branch]
2022-10-31 20:55:55 -04:00
bryan sefcik
7b9e5abbcc Pass 1 on plugins:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631b93c6967ffc68fb2c32df

[CL 21935609 by bryan sefcik in ue5-main branch]
2022-09-10 00:03:16 -04:00
Tim Smith
0ad177d3af Added tagging for unassigned allocations
#rb self
#jira UE-153910
#preflight 62fa5e6bb66d5d93137aada8

[CL 21387777 by Tim Smith in ue5-main branch]
2022-08-15 12:06:33 -04:00
Joe Kirchoff
52f52353ba Update terminology. Requires UGS update
#jira UE-158506
#jira UE-158507
#rnx
#rb trivial
#preflight 62c8a7958558075f42ac341d

[CL 21101128 by Joe Kirchoff in ue5-main branch]
2022-07-14 19:18:03 -04:00
Martin Sevigny
6f118cb922 Add ShortNames to Code Access plugins to reduce the pressure on path length. Problem reported on UDN.
#rb jonathan.adamczewski
#jira none
#preflight 625811d4d3793ebff60dd484

[CL 19754066 by Martin Sevigny in ue5-main branch]
2022-04-14 08:26:14 -04:00
Joe Kirchoff
ef9cb95ddf Deprecate VS2017 source code accessor
#rnx
#rb trivial
#jira UE-97614
#preflight 624b404dc667881bf42bbddc

[CL 19613373 by Joe Kirchoff in ue5-main branch]
2022-04-04 15:06:27 -04:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
Joe Kirchoff
a1d7a8c3c7 Support VisualStudio2022 as a source code accessor and compilier
Note: _MSC_VER is still 1929 with the VS2022 preview, I expect it to be 1930 eventually when the compiler version is bumped which should match the versioning scheme for every other VS release

#rb none
#preflight 60d0c0d878c3b00001e335d9

[CL 16730633 by Joe Kirchoff in ue5-main branch]
2021-06-21 14:04:04 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
ben marsh
7427752f6c Various UE4->UE5 renames.
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf

[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00
Francis Hurteau
c374467a62 Fixed open source file when creating new code class with visual studio when regenerating the project which causes a modal that prevents opening the .h and .cpp files
#jira UE-103400
#rb Jamie.Dale

[CL 14848603 by Francis Hurteau in ue5-main branch]
2020-12-03 16:04:15 -04:00
projectgheist
ff9899876e PR #4292: UE-53233: VS GoToLine exception handling (Contributed by projectgheist)
[CL 14631830 by projectgheist in ue5-main branch]
2020-11-02 14:58:56 -04:00
geoff evans
b658d442a1 Jira: Seeing a 1-2 second delay when opening File Menu in editor
Use FUProjectDictionary singleton to eliminate needless Refresh() inside DoesSolutionExist()/GetSolutionPath() queries.

The code accessors want to discover the active game project solution/project, which should exist at editor launch time. We don't need the more recent refreshes from the temporary stack instances of FUProjectDictionary.

#jira UE-96246

[CL 14283901 by geoff evans in ue5-main branch]
2020-09-09 16:34:38 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
Ryan Durand
28d3d740dd (Integrating from Dev-EngineMerge to Main)
Second batch of remaining Engine copyright updates.

#rnx
#rb none
#jira none

[CL 10871196 by Ryan Durand in Main branch]
2019-12-27 07:44:07 -05:00
Cody Albert
572af500ca Fixed VS accessor to make sure source files are placed in the precise module that was selected and not just a module beginning with the same name
#rb rex.hill

[CL 9820849 by Cody Albert in Dev-Editor branch]
2019-10-24 15:15:34 -04:00
steve robb
14cab21e0c Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
Replicated from CL# 7924370.

#rb none


#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)

[CL 9279836 by steve robb in Main branch]
2019-09-28 08:19:35 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
ben marsh
940f5a5f73 LiveCoding: Create a new external module that includes the appropriate headers for Visual Studio automation support (VisualStudioDTE), allowing the UE-friendly version to be used by the VS source code accessor as well as Live Coding.
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 7321384 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7321387 by ben marsh in Main branch]
2019-07-16 08:45:13 -04:00
ben marsh
320040732c Fix inability to open Visual Studio 2019 after creating a project.
#rb none
#jira UE-72230

#ROBOMERGE-SOURCE: CL 5748299 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5748306 by ben marsh in Main branch]
2019-04-04 16:07:32 -04:00