Martin Mittring
1ac0e8f781
removed unused parameters hiding d3ddebug errors, fixed d3ddebug errors
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[CL 2518451 by Martin Mittring in Main branch]
2015-04-20 18:18:08 -04:00
Martin Mittring
1892915bc0
improved VisualizeBloom
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fixed BloomScale (wasn't screen percentage, factor off by 4 and dependent on buffersize not viewport size
[CL 2419351 by Martin Mittring in Main branch]
2015-01-26 17:53:20 -05:00
Martin Mittring
24a642a935
improved visualize bloom
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[CL 2418160 by Martin Mittring in Main branch]
2015-01-25 16:45:04 -05:00
Martin Mittring
08216250af
added visualize blom showflag and shader, will be extended further
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[CL 2418147 by Martin Mittring in Main branch]
2015-01-25 14:54:46 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Joe Tidmarsh
c489d646df
#ttp 316639 - UE4: RENDERING: DrawDenormalizedQuad should reuse static index and vertexbuffer
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#summary UV offsets are now correctly calculated. This was previously blocking shadow game
[CL 2039548 by Joe Tidmarsh in Main branch]
2014-04-23 17:26:59 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00