Allows for using alternative but compatible Docker implementations.
#rb Ben.Marsh
#jira none
#preflight none
[CL 22332338 by carl bystrom in ue5-main branch]
Turns on automatically if CommandUtils.IsBuildMachine is true or the CompileTask sets AllowAllCores to true
#rnx
#jira none
#rb none
#preflight 633b3aaf3629a1a4f92f3ef1
[CL 22323425 by ryan hummer in ue5-main branch]
Extended ParamHelp attribute for BuildCommand to better describe the metadata of parameters for UAT scripts.
Update BuildGraph with ParamHelp attributes.
#rb: Eric.Knapik
#preflight: 6303e331c00af5e294fbb7e9
[CL 21525146 by gary yuan in ue5-main branch]
Build - updating the tempstorage build graph script to ignore additonal pdb build products for tbb.
#jira UE-159742
#preflight 62d5e73ec0180d80715a8b8d
[CL 21161802 by Nick Darnell in ue5-main branch]
improves platform reliability, m1 macs struggle to update file attributes when copying to an smb share. rsync ensures the attributes are correctly copied.
#rnx
#jira none
#rb none
#preflight 62d170c93b057e72748b9aa8
#author ryan.durand
[CL 21110668 by Ryan Hummer in ue5-main branch]
* Added support for deserializing BgObject types directly into native classes.
* Removed opcodes for creating graph structures. These are now created in user code from BgObject types.
* Removed BgNodeSpecBuilder. BgNode objects can now be modified directly (returning a modified copy).
* Added concrete types for option parameters. The VM now keeps track of any parameters for evaluated options, allowing them to be added into the graph definition.
* Order dependencies now take nodes rather than outputs.
* Added explicit support for native thunks, whose bindings are saved to a sideband channel during compilation and referenced in bytecode as an index. This generalizes code that was previously specific to node definitions.
* Added a name table to bytecode, to optimize situations where we reference the same string mulitple times.
#preflight 62bf3c583f0d6beee2e8f4a6
[CL 20918762 by Ben Marsh in ue5-main branch]
* Expression classes (nodes, aggregates, graphs, etc...) are now called BgNode, BgAggregate, etc...
* Evaluated and instantiated objects used by BuildGraph internals are now called BgNodeDef, BgAggregateDef, etc...
#preflight 62b6374161016695a6545b08
[CL 20818158 by Ben Marsh in ue5-main branch]