+ Additional column filters can now be created by implementing ISummaryTableColumnFilter and adding it to the list in Program.MakeAdditionalColumnFilters.
+ Moved stat threshold checks into an additional filter.
+ Added a column filter to hide metadata columns.
+ Added a column filter to only show columns where the most recent build has regressed by more than a given threshold.
+ You can now use 'debugShowFilteredColumns' to have columns be grayed out instead of removed. Hovering over them will show the reason they were filtered out (which filter and the reason). This is for debugging purposes and sanity checks to make sure you're not missing important information, especially when iterating on new filters. Some additional settings were added to SummaryTableColumn to support this.
+ Filters can also mark individual cells as 'invalid' to indicate they are not taken into consideration for that filter. These are grayed out with a tooltip when debugShowFilteredColumns is enabled. Currently this does not work in collated views.
+ Added the ability to set tooltips for column headers.
+ Added the ability to add a color modifier for the entire column or individual cells.
#rb ben.woodhouse
[CL 22890943 by tyler staples in ue5-main branch]
Remaining nodes to be eventually removed/replaced:
-CombineParamData
-CombineParamsAndInput
-ParamDataToInt
-SelectParamData
[FYI] adrien.logut, julien.lheureux, jeansebastien.guay
#rnx
#preflight none
[CL 22875516 by antoine guilbaud in ue5-main branch]
This makes them compatible with the new native nodes and helps with the conversion of graphs to the new attributes nodes / removal of the old ones.
[FYI] adrien.logut, julien.lheureux, jeansebastien.guay
#rnx
#preflight none
[CL 22836370 by antoine guilbaud in ue5-main branch]
refactored projects to share files avoiding having to duplicate changes between VS2019 and VS022
added menu to improved discoverability of features
added option to use P4V diff instead of VS diff
#preflight 635c17593c0af539fd57079d
[CL 22833331 by joe pribele in ue5-main branch]
- New module to create and initialize all grids, grid indices and render target.
- Lighting grid can now be toggled off.
- Heterogeneous material is now used when lighting grid is off.
- Option to add temperature grid as needed.
- get/resample fluid attributes optionally write to Transient name space to make it easier to handle density or density plus temperature.
- Fixed bug in grid resolution module to make sure cell count is updated with the resolution multiplier.
- Added functions for semi-lagranian advection and dissipation. Base modules converted to use functions.
- Added advect fluid attribute module for named grid advection.
[FYI] Devon.Penney
[CL 22830357 by dan pearson in ue5-main branch]