- added task to enable and disabled slots
- visualize disabled slots in Smart Object editor
#rb Luciano.Ferraro
#preflight 6364e3364b0e01486a464fa5
[CL 22985540 by mikko mononen in ue5-main branch]
There was a loophole that would partly register smart objects that did have a SmartObjectDefinition asset set, but the asset was not valid itself, and it resulted in failing an ensure while cleaning up the whole system on world end.
#preflight 63640e3fdc30a4ce961be2d1
[CL 22982893 by mieszko zielinski in ue5-main branch]
- Fixed hashing when adding shared fragment for smart object slot definition
- Added per slot Runtime Tags
- Added common event handling for Smart Object and Slot changes and events
- Added annotations, which are slot definition data that has visualization
- Added linked slot annotation which allows behavior reuse on slots
- Added editor only ID for each slot so that they can be identified during edits
- Added SmartObject slot reference type that can be used to reference other slots in the Smart Object
- Changed Smart Object bDisable to bEnabled
- Added separate enabled state for slots
- Changed Smart Object disable to send an event, not forcefully unclaim
- Added more visualization support for Smart Object editor (canvas, visualize annotations)
- Changed Smart Object editor to use the commonly transform for slots
- Remove Smart Object Component instance from the asset editor as it was not needed
#rb Stephen.Holmes
#preflight 6360f0cf63608aee36e01ba5
[CL 22888712 by mikko mononen in ue5-main branch]
Also changed collection building to only include SOComponents in the persistent or the "always loaded" levels
#preflight 6343da651d5e6dbf75839ead
[CL 22431195 by mieszko zielinski in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
Also added a handy "CanBeClaimed" function for testing individual slots.
#review-21737223
#preflight 6310808ae54ec9d581d0fade
#preflight 6310a9eae1124837759bf70f
[CL 21738872 by Mieszko Zielinski in ue5-main branch]
Updated most callsites to use the new version. Only two traffic use cases left untouched due to non-trivial hash calculation.
#review-21485588
#preflight 630614210061f895d03e3f4e
[CL 21538494 by Mieszko Zielinski in ue5-main branch]
Updated header inclusion after moving MassEntityManager into a separate file
#rb none
#preflight 62f662301e61d1ba0e8580ad
[CL 21355128 by Mieszko Zielinski in ue5-main branch]
- Deprecate UWorldPartition::GetWorldBounds and add GetRuntimeWorldBounds along with GetEditorWorldBounds, maintained by the editor hash.
- World Partition editor now shows the runtime world size instead of the editor world size, which makes more sense to the user.
#rb sebastien.lussier
#preflight 62a74476e83d4c62de7f2b62
#rnx
[CL 20627192 by JeanFrancois Dube in ue5-main branch]
#rb Yoan.Stamant
#ROBOMERGE-AUTHOR: robert.millar
#ROBOMERGE-SOURCE: CL 20085563 via CL 20086158 via CL 20086252 via CL 20086322
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20108309 by robert millar in ue5-main branch]