Ben Marsh
149375b14b
Update copyright notices to 2015.
...
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
...
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Jaroslaw Palczynski
eb49618ff2
Fix stat id redundant creation.
...
Change stat id creation to static declarations.
[CL 2281174 by Jaroslaw Palczynski in Main branch]
2014-09-02 05:19:25 -04:00
Josh Markiewicz
c18a424666
Weekly Fort Dev -> Main integration from UE4-Fortnite-CL-2245134
...
MCP
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"build" : "306",
"cln" : "2245028",
"version" : "UNKNOWN"
[CL 2247600 by Josh Markiewicz in Main branch]
2014-08-07 17:34:29 -04:00
Josh Markiewicz
b37f250b75
#Fort weekly dev->main using approved smoketest CL#2118999
...
UE4-Fortnite-CL-2118999
CL# 2118999
MCP CL# 2117450
Linux Dedicated Server
Backend: Testing
"app" : "fortnite",
"moduleName" : "Fortnite-PublicService",
"branch" : "TRUNK",
"build" : "217",
"cln" : "2117450",
"version" : "UNKNOWN"
[CL 2123380 by Josh Markiewicz in Main branch]
2014-07-01 11:28:39 -04:00
Mieszko Zielinski
6726954152
Fixed FunctionalTestingManager not being removed from the rootset on world cleanup #UE4
...
Also FunctionalFramework's pch no longer including Engine.h
[CL 2116531 by Mieszko Zielinski in Main branch]
2014-06-25 05:47:19 -04:00
Mieszko Zielinski
1895e026a2
Added a way to trigger specific subset of functional tests #UE4
...
When a whole set of functional tests is run as part of summary a "Repro String" is generated. This string can be used as a parameter to RunAllFunctionalTests and if so only indicated tests will be performed.
[CL 2108028 by Mieszko Zielinski in Main branch]
2014-06-17 08:31:02 -04:00
Mieszko Zielinski
962f4863b1
Improved FunctionalTesting logging to properly report in Automation #UE4
...
[CL 2106961 by Mieszko Zielinski in Main branch]
2014-06-16 09:55:19 -04:00
Daniel Broder
1b562a7b22
Merging using UE4-Fortnite-To-UE4 using CL 2058592.
...
Removed UENUM() from EMyTownBuildingsWidgetSorting and EMyFortRatingStarSize to fix compile issues and because UENUM() was unnecessary.
Also made hand-fix to UAIHotSpotRenderingComponent by removing HeaderGroup (obsolete).
Did not merge TRV_HAF_Outer_012_lower_border or TRV_HAF_Outer_030 umaps due to conflicts and based on advice from Stefan.
[CL 2060490 by Daniel Broder in Main branch]
2014-04-30 17:34:38 -04:00
Bob Tellez
96c40b8974
Merging UE4-Fortnite -> Main using CL#2047477
...
[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00