Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#rb Ben.Marsh
#jira none
#ROBOMERGE-SOURCE: CL 12215063 in //UE4/Release-4.25/... via CL 12215072
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v662-12191386)
[CL 12215103 by steve smith in Main branch]
[FYI] ben.marsh
#jira none
#rb
#ROBOMERGE-SOURCE: CL 12157362 in //UE4/Release-4.25/... via CL 12157363
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)
[CL 12157366 by steve smith in Main branch]
#rb ben.marsh
#jira none
#ROBOMERGE-SOURCE: CL 12150027 in //UE4/Release-4.25/... via CL 12150029
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)
[CL 12150033 by steve smith in Main branch]
#ROBOMERGE-SOURCE: CL 12094697 in //UE4/Release-4.25/... via CL 12094703
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)
[CL 12094709 by joe conley in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 11159288 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v640-11091645)
[CL 11159310 by ben marsh in Main branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
#rb none
#jira UE-72487
#ROBOMERGE-SOURCE: CL 5915309 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5915310 by ben marsh in Main branch]