Patrick Boutot
e783201497
WidgetReflector: Group the Visible flag with the Volatile flag in the widget tooltip.
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#rnx
#rb none
#preflight 609c11037ed62d0001555434
[CL 16308169 by Patrick Boutot in ue5-main branch]
2021-05-12 19:41:51 -04:00
Patrick Boutot
097426f18c
Slate: Add update flag for volatile prepass. These widgets always need a prepass in fastpath. Fix issue with collapsed, the desired size was not updated when a parent was also collapsed. Fix the wrong position of elements inside a Retainer when the Retainer moves. Keep an array of all widgets that always need to be updated (tick, timer, paint). That prevents notifying the proxy and the final list once the widget got painted and ensure that all elements are updated.
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#preflight 609aa2bc8f637500016ce3f2
[CL 16276861 by Patrick Boutot in ue5-main branch]
2021-05-11 14:15:32 -04:00
Patrick Boutot
4ac34803a4
WidgetReflector: Save and load the attribute count in the snapshot.
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#fyi matthias.worch
#review-16145980 matt.kuhlenschmidt
[CL 16145973 by Patrick Boutot in ue5-main branch]
2021-04-28 13:22:40 -04:00
Patrick Boutot
120469e3b5
Slate: Rename "Collapsed" SlateAttribute to "AffectVisibility". It represent more the intention. If the parent is collapsed, the child SlateAttribute was not updated even if they were marked as "update when collapsed". Update the widget reflector to show the name of the SlateAttribute (only if the widget is live). Call GetRelativeLayoutScale after the attribute are updated.
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#preflight 60801fe317b40800013076ce
[CL 16072465 by Patrick Boutot in ue5-main branch]
2021-04-21 09:41:28 -04:00
Patrick Boutot
ee9c7f8dcb
Slate: Move visibility flag to WidgetProxy. Keep track of the Collapsed and the Visible state to update the Attribute as in SlowPath. Convert RenderTransform and RenderTransformPivot to SlateAttribute. Make the Visibility attribute update first (needs more work in the SlateAttributeInitializer to enforce it). Update Attribute in 2 steps. Update the Collapsed first (that can change the visibility), then update the "not collapsed" attribute.
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#fyi mikko.mononen, sebastian.nordgren, lauren.barnes
#review-16007738 vincent.gauthier
[CL 16007736 by Patrick Boutot in ue5-main branch]
2021-04-14 12:59:44 -04:00
Patrick Boutot
8da6e02580
WidgetReflector: Show the number of registered attribute.
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#rb daren.cheng
#preflight 606d98b47444f900016efd20
[CL 15940044 by Patrick Boutot in ue5-main branch]
2021-04-07 10:14:50 -04:00
louise rasmussen
af40e9cac5
Level Editor Menu Clean Up, Part 2
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#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606d2c11dc3e5b0001c915aa
#ROBOMERGE-OWNER: louise.rasmussen
#ROBOMERGE-AUTHOR: louise.rasmussen
#ROBOMERGE-SOURCE: CL 15937971 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15938452 by louise rasmussen in ue5-main branch]
2021-04-07 02:56:12 -04:00
jamie dale
107f7b0f0c
Audited use of FDetailsViewArgs::ObjectsUseNameArea
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CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.
Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.
#rb Brooke.Hubert
#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15496134 by jamie dale in ue5-main branch]
2021-02-22 19:45:57 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Patrick Boutot
6c97ebf0c9
Slate: Reverted new SHeaderRow::Manual sizing feature to what it used to b and rename the new feature SHeaderRow::FillSized.
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#jira UE-106324
#rb lauren.barnes
[CL 15154180 by Patrick Boutot in ue5-main branch]
2021-01-21 10:43:59 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Patrick Boutot
f9bfdd4ca0
WidgetReflector: Set the correct fill value.
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#rnx
[CL 14954286 by Patrick Boutot in ue5-main branch]
2020-12-18 07:30:57 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
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[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Patrick Boutot
d886e2413b
WidgetReflector: Build widget tooltip only when requested. Add message when the widget is part of an invalidation root.
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#rb nick.darnell
[CL 14822494 by Patrick Boutot in ue5-main branch]
2020-11-30 15:13:37 -04:00
Jurre deBaare
f074fb8c73
Numerous non-unity fixes
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#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel
[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00
Patrick Boutot
595e36d594
WidgetReflector: Add support for GlobalInvalidation.
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#rb vincent.gauthier
[CL 14781816 by Patrick Boutot in ue5-main branch]
2020-11-18 16:33:17 -04:00
Patrick Boutot
8d4c415d78
WidgetReflector: Fix some implicit conversions.
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#jira UE-88354
#rb vincent.gauthier
[CL 14781798 by Patrick Boutot in ue5-main branch]
2020-11-18 16:30:55 -04:00
Patrick Boutot
10d5d4fdc1
WidgetReflector: Fix the snapshot save to Json. It had missing properties and navigation.
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#rb vincent.gauthier
[CL 14765217 by Patrick Boutot in ue5-main branch]
2020-11-17 15:04:28 -04:00
Patrick Boutot
f1b5bde162
WidgetReflector: Add command to take a snapshot.
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#rb vincent.gauthier
[CL 14733216 by Patrick Boutot in ue5-main branch]
2020-11-12 07:37:26 -04:00
Patrick Boutot
9633dd85dd
Fix implicit type conversion with CreateWithImageData.
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#jira UE-88354
[CL 14641008 by Patrick Boutot in ue5-main branch]
2020-11-03 08:30:06 -04:00
Patrick Boutot
ff50fadd0b
WidgetReflector: Show more detaill in the tree view (enabled, volatile, HasActiveTimer, ActualSize).
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#jira none
#rb nick.darnell
[CL 14578641 by Patrick Boutot in ue5-main branch]
2020-10-26 13:30:51 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00