Commit Graph

15915 Commits

Author SHA1 Message Date
Dan Pearson
10cec8fb18 Grid3D gas color advection tests plus radial field.
#fyi Devon.Penney
#jira none

[CL 16308533 by Dan Pearson in ue5-main branch]
2021-05-12 20:50:31 -04:00
aurel cordonnier
8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
Dan Pearson
254a6388ac Grid3D color advection templates (WIP)
#fyi Devon.Penney

[CL 16306653 by Dan Pearson in ue5-main branch]
2021-05-12 17:44:18 -04:00
Devon Penney
4cbdd67d4c remove old advection-only fire system
[CL 16304043 by Devon Penney in ue5-main branch]
2021-05-12 15:13:39 -04:00
ryan brucks
b7f34cf58b Volumetrics: Cleaned up some references to game content.
#JIRA UETOP-1623
#lockdown nick.whiting

#ROBOMERGE-SOURCE: CL 16302927 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v800-16297934)

[CL 16302973 by ryan brucks in ue5-main branch]
2021-05-12 14:24:49 -04:00
Josh Engebretson
44f8a2fef9 Adding P4Api.Net to ThirdParty
[CL 16302557 by Josh Engebretson in ue5-main branch]
2021-05-12 14:01:39 -04:00
robomerge
c5e425cff5 Localization Automation using CL 16301160
#ROBOMERGE-SOURCE: CL 16301921 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v800-16297934)

[CL 16302001 by robomerge in ue5-main branch]
2021-05-12 13:31:19 -04:00
robomerge
726638df61 Localization Automation using CL 16293495
#ROBOMERGE-SOURCE: CL 16296077 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16296083 by robomerge in ue5-main branch]
2021-05-12 01:06:59 -04:00
Devon Penney
29460b2ad8 rework ray marching integration using analytical integral for luminance contribution
[CL 16286118 by Devon Penney in ue5-main branch]
2021-05-11 19:46:37 -04:00
buildmachine
2d6f298ede Documentation for build tools
#rb none

[CL 16282309 by buildmachine in ue5-main branch]
2021-05-11 17:49:27 -04:00
robomerge
45ae11bf15 Localization Automation using CL 16271341
#ROBOMERGE-SOURCE: CL 16274341 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16274544 by robomerge in ue5-main branch]
2021-05-11 13:22:57 -04:00
Ben Marsh
1748638e6a Update Horde from latest.
[CL 16274023 by Ben Marsh in ue5-main branch]
2021-05-11 13:12:19 -04:00
Jonathan Lindquist
2b653fdbda Adding an additional option to place particles on the custom depth buffer... DI inputs were removed as well.
[CL 16265700 by Jonathan Lindquist in ue5-main branch]
2021-05-11 03:35:00 -04:00
Jonathan Lindquist
8c90d4d1b3 Adding an option to sample the custom depth buffer rather than the traditional depth buffer
[CL 16264731 by Jonathan Lindquist in ue5-main branch]
2021-05-11 02:02:42 -04:00
Devon Penney
08449d035a fix effect type
[CL 16264614 by Devon Penney in ue5-main branch]
2021-05-11 01:40:57 -04:00
robomerge
bab08007b7 Localization Automation using CL 16264247
#ROBOMERGE-SOURCE: CL 16264567 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16264569 by robomerge in ue5-main branch]
2021-05-11 01:28:02 -04:00
robomerge
dd92051771 Localization Automation using CL 16253636
#ROBOMERGE-SOURCE: CL 16256714 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16264509 by robomerge in ue5-main branch]
2021-05-11 01:17:42 -04:00
robomerge
bdcd8e7717 Localization Automation using CL 16244445
#ROBOMERGE-SOURCE: CL 16245092 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16263781 by robomerge in ue5-main branch]
2021-05-10 23:53:55 -04:00
robomerge
49f4a94e43 Localization Automation using CL 16228804
#ROBOMERGE-SOURCE: CL 16236642 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16262917 by robomerge in ue5-main branch]
2021-05-10 23:14:14 -04:00
robomerge
0d63ef7502 Localization Automation using CL 16221452
#ROBOMERGE-SOURCE: CL 16223268 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16262837 by robomerge in ue5-main branch]
2021-05-10 23:11:48 -04:00
Jonathan Lindquist
e018822ad1 Adding a single looping particle emitter template after having recreated this same asset locally nearly a billion times ;)
[CL 16261230 by Jonathan Lindquist in ue5-main branch]
2021-05-10 21:17:27 -04:00
Devon Penney
4bc9816662 update fluid manager for material changes
#rb none
#jira none

[CL 16258790 by Devon Penney in ue5-main branch]
2021-05-10 19:06:41 -04:00
Devon Penney
58de4adc5f ray marching material refactor
- add template source code NiagaraSimulationStages plugin
- refactor ray marching loop into hlsl macro call
- refactor and build all materials that use ray marching to use macro
- update systems and emitters to properly use new materials
- remove old materials and unused assets
- remove copy of debug slice renderer
- fix debug slice renderer debug bounds default
- debug slice renderer doesn't use alpha from grid
#rb none
#fyi Dan.Pearson,Ryan.Brucks

[CL 16257868 by Devon Penney in ue5-main branch]
2021-05-10 18:42:21 -04:00
Keith Yerex
7be206db16 Rewind Debugger initial checkin
#review-16252776: thomas.sarkanen

[CL 16255299 by Keith Yerex in ue5-main branch]
2021-05-10 16:42:38 -04:00
buildmachine
329a50c2eb Documentation for build tools
#rb none

[CL 16251923 by buildmachine in ue5-main branch]
2021-05-10 14:48:15 -04:00