Commit Graph

113 Commits

Author SHA1 Message Date
Mike Beach
134cb04d27 Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main) @ 2781164
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2716841 on 2015/10/05 by Mike.Beach

	(WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool).

	#codereview Maciej.Mroz

Change 2719089 on 2015/10/07 by Maciej.Mroz

	ToValidCPPIdentifierChars handles propertly '?' char.

	#codereview Dan.Oconnor

Change 2719361 on 2015/10/07 by Maciej.Mroz

	Generated native code for AnimBPGC - some preliminary changes.

	Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface.
	Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass"

	The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation.

	#codereview Lina.Halper, Thomas.Sarkanen

Change 2719383 on 2015/10/07 by Maciej.Mroz

	Debug-only code removed

Change 2720528 on 2015/10/07 by Dan.Oconnor

	Fix for determinsitc cooking of async tasks and load asset nodes
	#codereview Mike.Beach, Maciej.Mroz

Change 2721273 on 2015/10/08 by Maciej.Mroz

	Blueprint Compiler Cpp Backend
	- Anim Blueprints can be converted
	- Various fixes/improvements

Change 2721310 on 2015/10/08 by Maciej.Mroz

	refactor (cl#2719361) - no "auto" keyword

Change 2721727 on 2015/10/08 by Mike.Beach

	(WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes.

	    - Refactored the conversion manifest (using a map over an array)
	    - Centralized destination paths into a helper struct (for the manifest)
	    - Generating an Editor module that automatically hooks into the cook process when enabled
	    - Loading and applying native replacments for the cook

Change 2723276 on 2015/10/09 by Michael.Schoell

	Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint.

	#jira UE-16695 - Editor freezes then crashes while attempting to save during PIE
	#jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736

Change 2724345 on 2015/10/11 by Ben.Cosh

	Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display.
	#UEBP-21 - Profiling data capture and storage
	#UEBP-13 - Performance capture landing page
	#Branch UE4
	#Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine

Change 2724613 on 2015/10/12 by Ben.Cosh

	Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed.
	#Branch UE4
	#Proj BlueprintProfiler

	#info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated.

Change 2724723 on 2015/10/12 by Maciej.Mroz

	Constructor of a dynamic class creates CDO.

	#codereview Robert.Manuszewski

Change 2725108 on 2015/10/12 by Mike.Beach

	[UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others.

Change 2726358 on 2015/10/13 by Maciej.Mroz

	UDataTable is properly saved even if its RowStruct is null.

	https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html

Change 2727395 on 2015/10/13 by Mike.Beach

	(WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance.
	    * Using stubs for replacements (rather than loading dynamic replacement).
	    * Giving the cook commandlet more control (so a conversion could be ran directly).
	    * Now logging replacements by old object path (to account for UPackage replacement queries).
	    * Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz).

	#codereview Maciej.Mroz

Change 2727484 on 2015/10/13 by Mike.Beach

	[UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate.

Change 2727527 on 2015/10/13 by Mike.Beach

	Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening.

Change 2727702 on 2015/10/13 by Dan.Oconnor

	Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events)

Change 2727968 on 2015/10/14 by Maciej.Mroz

	Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in  ConstructorHelpers::FClassFinder from being obsolete.
	FindOrLoadClass behaves now like FindOrLoadObject.

	#codereview Robert.Manuszewski, Nick.Whiting

Change 2728139 on 2015/10/14 by Phillip.Kavan
2015-11-25 18:47:20 -05:00
Robert Manuszewski
f9cdeb96cd Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	GC and WeakObjectPtr performance optimizations.

	- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
	- Moved WeakObjectPtr serial numbersto FUObjectArray
	- Added pre-allocated UObject array

Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.

Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920

	UHT will now use makefiles to speed up iterative runs.

Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963

	Hot-reload performance optimizations:
	1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
	2. Parallelized search for old CDOs referencers.

Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster

	Dependency preloading improvements
	 - Asset registry dependencies now resolve asset redirectors
	 - Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package

Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	Allow UnfocusedVolumeMultiplier to be set programmatically

Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	When cooking, don't add imports that are outers of objects excluded from the current cook target.

Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core

	Inline storage for TFunction.
	Fix for delegate inline storage on Win64.
	Some build fixes.
	Visualizer fixes for new TFunction format.

Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	CrashReporter Web - Search by Platform
	Added initial support for streams (GetBranchesAsListItems, CopyToJira)

Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core

	Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.

Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core

	Some TSet function optimisations:

	Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
	Taking local copies of HashSize during iterations.

Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core

	BulkData zero byte allocations are now handled by an RAII object which owns the memory.

Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core

	FName::operator== and != optimised to be a single comparison.

Change 2757195 on 2015/11/06 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1305: Improvements in CrashReporter for Symbol Server usage (Contributed by bozaro)

Change 2760778 on 2015/11/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1725: Fixed typos in ProfilerCommon.h; Added comments (Contributed by BGR360)

	Also fixed starting condition.

Change 2739804 on 2015/10/23 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	PR #1470: [UObjectGlobals] Do not overwrite instanced subobjects with ones from CDO (Contributed by slonopotamus)

Change 2744733 on 2015/10/28 by Steve.Robb@Dev-Core

	PR #1540 - Specifying a different Saved folder at launch through a command line parameter

	Integrated and optimized.

#lockdown Nick.Penwarden

[CL 2772222 by Robert Manuszewski in Main branch]
2015-11-18 16:20:49 -05:00
Maciej Mroz
91e2cb19e6 Potential fix for Fortnite cook crash. HasExternalDependencies function gathers types of parameters in a (called or defined) function.
#codereview Mike.Beach, Jamie.Dale

[CL 2702290 by Maciej Mroz in Main branch]
2015-09-23 05:35:44 -04:00
Dan Oconnor
f0ab40178c Nonunity fix
[CL 2687449 by Dan Oconnor in Main branch]
2015-09-10 21:20:27 -04:00
Michael Schoell
7646d52af8 Toggling a function to pure will automatically remove all breakpoints from call sites.
#jira UE-20157 - Changing a node to a pure function does not remove breakpoints from node and they must be turned into an impure function again

[CL 2686433 by Michael Schoell in Main branch]
2015-09-10 11:50:14 -04:00
Phillip Kavan
2a531399a3 [UE-12263] Additional suggestion (per review) to guard against unintentional log spam.
#codereview Mike.Beach

[CL 2670254 by Phillip Kavan in Main branch]
2015-08-26 18:44:36 -04:00
Phillip Kavan
c0fdbd5d1b [UE-12263] Eliminate potential FMemberReference::ResolveMember() log spam at startup/load time.
change summary:
- modified UK2Node_CallFunction::Serialize() to bypass enabled state validation when not necessary.

#codereview Mike.Beach

[CL 2670191 by Phillip Kavan in Main branch]
2015-08-26 18:26:01 -04:00
Phillip Kavan
3c858b79aa [UE-12263] Add ability to mark BlueprintCallable functions as "DevelopmentOnly" - by default, these nodes will be compiled out of Blueprint class function graphs at cook/package time.
change summary:
- deprecated the 'UEdGraphNode::bIsNodeEnabled' flag & added fixup code for serialization (load)
- added support for pruning "disabled" nodes at compile time w/o breaking existing flow in the source graph.
- modified function call nodes to look for new "DevelopmentOnly" UFUNCTION metadata and disable when found.
- added UEdGraphNode::IsNodeEnabled(), Enable() and Disable() APIs. also added a new 'bUserSetEnabledState' flag.
- added the UEdGraphNode::IsDevelopmentMode() API; subclasses can override to provide additional functionality if necessary.
- added a new 'UCookerSettings::bCompileBlueprintsInDevelopmentMode' flag to control whether or not Blueprints are compiled in development mode at cook time (accessible in Project Settings->Cooker); defaults to OFF.
- (experimental) added a "Compile Options" section to the Blueprint graph node context menu to allow users to explicitly enable or disable nodes.
- (experimental) added a BPGC setting to allow users to optionally override the cooker default setting for the development/release compile switch (UE-12270, WiP).
- the experimental features above are gated by a new 'UBlueprintEditorSettings::bAllowExplicitImpureNodeDisabling flag' (accessible in Editor Settings->Blueprint Editor); defaults to OFF for now.

[CL 2661302 by Phillip Kavan in Main branch]
2015-08-19 14:13:40 -04:00
Richard Hinckley
5b7adab09e Added "//~" and "/*~" support to Unreal header parsing, so that comments can be ignored instead of being made into tooltips, mirroring the recent Doxygen filter feature. Also added support to keep @note blocks visible in UFUNCTIONS.
[CL 2630494 by Richard Hinckley in Main branch]
2015-07-23 09:27:43 -04:00
Richard Hinckley
556e8bf4ec Removing pragma optimize.
[CL 2628880 by Richard Hinckley in Main branch]
2015-07-22 10:03:50 -04:00
Richard Hinckley
624c0bc7a3 [UE-17240] - Changing "@see" to "See:"in tooltips.
[CL 2627965 by Richard Hinckley in Main branch]
2015-07-21 15:41:15 -04:00
Maciej Mroz
d7e348d1e0 Select node creates local variable for index input.
#jira UE-18533 Select node crashes

[CL 2619913 by Maciej Mroz in Main branch]
2015-07-14 06:57:53 -04:00
Michael Schoell
f41f1b82c4 Hidden pins generated from native functions will correctly use their default values.
#jira UE-18475 - HidePin metadata in UFUNCTION macro causes default value to be ignored

[CL 2618672 by Michael Schoell in Main branch]
2015-07-13 15:22:41 -04:00
Marc Audy
0e5c8b64c5 Add HideSelfPin metadata for blueprint callable functions which will make the target pin hidden and not connectable
#codereview Mike.Beach

[CL 2615080 by Marc Audy in Main branch]
2015-07-09 10:25:29 -04:00
Michael Noland
93f5f7871f Blueprints: Added support for expressing a per-parameter DisplayName using the markup UPARAM(DisplayName="Something neat") before the parameter declaration
This allows renaming parameters without using a K2ParamRedirect, and to use names that are not legal C++ identifiers

UFUNCTION(BlueprintPure, ...)
static void DoSomethingAwesome(UPARAM(DisplayName="Awesome Param") float BoringParam);

#codereview nick.whiting

[CL 2614169 by Michael Noland in Main branch]
2015-07-08 17:03:53 -04:00
Michael Schoell
49c96e1732 Fix shadow variable issue.
[CL 2607432 by Michael Schoell in Main branch]
2015-07-01 10:07:48 -04:00
Michael Noland
3c99dc668f Fixed up a few whitespace issues
[CL 2606940 by Michael Noland in Main branch]
2015-06-30 22:12:07 -04:00
Michael Schoell
dd3a91b825 Call Function nodes will no longer change the function reference when duplicating the node or duplicating the entire Blueprint.
UK2Node_CallFunction::EnsureFunctionIsInBlueprint checks for the self pin being connected, if it is it will not change the function reference.

#jira UE-17073 - Duplicated blueprints cannot access casted class nodes

[CL 2606495 by Michael Schoell in Main branch]
2015-06-30 17:18:11 -04:00
Phillip Kavan
f864e2455c [UE-14914] Prevent function parameters from being autowired when intended for internal use only.
change summary:
- added a new "InternalUseParam" UFUNCTION() meta to support tagging function parameters as internal use only (=> hidden | not connectable)
- added a UK2Node_CallFunction::IsConnectionDisallowed() override method; returns 'true' if the 'bNotConnectable' flag is set on the node's pin (and will emit a compile error in existing projects if something is connected to it)
- modified FBlueprintEditorUtils::GetHiddenPinsForFunction() to accept an optional 'InternalPins' TSet as an output; on return, this will contain the subset of hidden pins that are marked as "InternalUseParam"
- modified UK2Node_CallFunction::CreatePinsForFunctionCall() to set the 'bNotConnectable' pin attribute to 'true' if "InternalUseParam == '<PinName>'" is included within the UFunction metadata
- modified the AActor::AddComponent UFUNCTION() decl to switch the "HidePin" meta to "InternalUseParam" for the 'ComponentTemplateContext' parameter (because it should not be connectable)
- modified UK2Node_CallFunction::NotifyPinConnectionListChanged() to refresh the node to hide pins corresponding to internal-only params once the (invalid) connection in an existing project has been broken

#codereview Mike.Beach

[CL 2606203 by Phillip Kavan in Main branch]
2015-06-30 14:42:07 -04:00
Phillip Kavan
8ed4059fd6 [UE-15480] Restore ability to link GetClass() function call node output pin subtype to the input pin subtype (revised initial fix).
change summary:
- restored modification to FDynamicOutputHelper::GetPinClass() to include object reference pin types
- restored modification to FDynamicOutputHelper::IsTypePickerPin() to include the PC_Object category
- restored modification to the UGameplayStatics::GetObjectClass() UFUNCTION declaration to include 'DeterminesOutputType' metadata
- modified FDynamicOutputHelper::GetPinClass() to consider connections to a literal 'self' reference; resolves a potential BP compilation error that was introduced with the initial fix

#codereview Mike.Beach, Dan.OConnor

[CL 2605968 by Phillip Kavan in Main branch]
2015-06-30 12:42:39 -04:00
Michael Schoell
f928f7972b Copy and pasting a K2Node_CallFunction with an interface pin for the SelfPin will no longer change the SelfPin into a normal Object Reference pin.
UK2Node_CallFunction::EnsureFunctionIsInBlueprint will check the function's owner class to see if it is a child of UInterface and will not allow changes to the FunctionReference if it is.

#jira UE-17565  - Copy and pasting an interfaceCall node pasted a different node.

[CL 2604126 by Michael Schoell in Main branch]
2015-06-29 12:13:17 -04:00
Dan Oconnor
3e0ea670f1 [UEBP-60] Skipping tooltip generation for transient pins
[CL 2599950 by Dan Oconnor in Main branch]
2015-06-24 21:45:09 -04:00
Dan Oconnor
4a011eb4cc Back out changelist 2592119, causes errors in several blueprints in Mike's circular reference tests
[CL 2597502 by Dan Oconnor in Main branch]
2015-06-23 13:59:09 -04:00
Phillip Kavan
6e67897d5e [UE-15480] The output pin subtype for a GetClass function call node is now linked to the input pin's subtype.
change summary:
- modified FDynamicOutputHelper::GetPinClass() to include object reference pin types
- modified FDynamicOutputHelper::IsTypePickerPin() to include the PC_Object category
- modified the UGameplayStatics::GetObjectClass() UFUNCTION declaration to include 'DeterminesOutputType' metadata

#codereview Mike.Beach

[CL 2592119 by Phillip Kavan in Main branch]
2015-06-18 12:10:18 -04:00
Mike Beach
8164028b41 [UE-17011] If a function doesn't have any extra keywords, make sure we still include the compact title at the very least.
#codereview Michael.Schoell

[CL 2588760 by Mike Beach in Main branch]
2015-06-16 11:53:17 -04:00