Commit Graph

82 Commits

Author SHA1 Message Date
Dmitriy Dyomin
1221e5705d Added support for ASTC Luminace+Alpha encoded normal maps
#jira none
#preflight 6404782e1d304a5471847436

[CL 24518576 by Dmitriy Dyomin in ue5-main branch]
2023-03-05 21:08:09 -05:00
charles bloom
88101ec03c Add comments on TC_EncodedReflectionCapture to indicate that it is vestigial
behavior nop
Use of it was removed in :
CL 22025079 Change the reflection capture's encoded HDR data to RG11B10 format.

#rb none
#preflight none

[CL 24433881 by charles bloom in ue5-main branch]
2023-02-27 17:30:17 -05:00
charles bloom
2f3c380734 TargetPlatform remove unnecessary TextureCube casts
behavior nop

#rb none
#preflight none

[CL 24432878 by charles bloom in ue5-main branch]
2023-02-27 16:49:05 -05:00
charles bloom
51a5e3e5a9 fix Platform Texture name remaps should be done before Conditional Prefix
this way having the OODLE_ or TFO_ prefix enabled doesn't break ETC or ASTC remaps in the platform
fix TextureFormatRemovePrefixFromName incorrectly assuming format names don't have underscores in them
Platform remap config no longer needs prefixed versions
this also turns on Oodle for Android DXT flavor

#preflight https://horde.devtools.epicgames.com/job/63fcf77960163ed3c2494e6e
#rb dan.thompson
#jira none

[CL 24428598 by charles bloom in ue5-main branch]
2023-02-27 14:02:31 -05:00
Dmitriy Dyomin
a2d5463281 Fallback to R16F on Android as a replacement for a missing R16Unorm pixel format on GLES
#jira none
#preflight 63f8b43b1206d91a2bc3a55d

[CL 24399455 by Dmitriy Dyomin in ue5-main branch]
2023-02-24 08:09:58 -05:00
dmitriy dyomin
3ed0232001 Fixed: Runtime VT looks darker than streaming VT on Android
Use ETC2 RG11 compression for SVT normal maps on Android and iOS so it matches RVT format
#jira UE-176886
#preflight 63ea3d5be92f139c5137a6b0
#rb Jack.Porter

[CL 24174388 by dmitriy dyomin in ue5-main branch]
2023-02-13 10:02:24 -05:00
Chris Babcock
0717282aad Fixes for truncation warnings for Android modules
#jira UE-166460
#android
#review @Jack.Porter
#rb Jack.Porter

#preflight https://horde.devtools.epicgames.com/job/638f4c435c5308d18cd75f17

[CL 23406982 by Chris Babcock in ue5-main branch]
2022-12-06 09:32:23 -05:00
henrik karlsson
b5b86c796c This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
#preflight 6355d4940313c24974b2107b
#rb none

[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
wei liu
1ad7e6c79b Change the reflection capture's encoded HDR data to RG11B10 format.
Skip reflectio for simple translucent materials for both mobile forward and deferred.

Translucent materials fall back to single reflection or sky capture on mobile deferred if clustered reflection is disabled.

#jira none

#rb Dmitriy.Dyomin
#preflight 632427b88c3def91aa6545ed

[CL 22050309 by wei liu in ue5-main branch]
2022-09-16 11:33:36 -04:00
marc audy
7b5bd0db56 [Backout] - CL22025456
[FYI] wei.liu
Original CL Desc
#lockdown JeanFrancois.Dube
-----------------------------------------------------------------
Change the reflection capture's encoded HDR data to RG11B10 format.

Skip reflectio for simple translucent materials for both mobile forward and deferred.

Translucent materials fall back to single reflection or sky capture on mobile deferred if clustered reflection is disabled.

#jira none

#[robomerge] 5.1

#rb Dmitriy.Dyomin
#preflight 6322cc7ae93a80888ce672a1

#ushell-cherrypick of 22025079 by Wei.Liu

[CL 22030745 by marc audy in ue5-main branch]
2022-09-15 12:07:37 -04:00
Wei Liu
122f6eba40 Change the reflection capture's encoded HDR data to RG11B10 format.
Skip reflectio for simple translucent materials for both mobile forward and deferred.

Translucent materials fall back to single reflection or sky capture on mobile deferred if clustered reflection is disabled.

#jira none


#rb Dmitriy.Dyomin
#preflight 6322cc7ae93a80888ce672a1

[CL 22025079 by Wei Liu in ue5-main branch]
2022-09-15 03:14:43 -04:00
david harvey
10b05a8cf3 Capture platform-specific project analytics for launching, cooking & packaging in the editor.
#jira UE-142191
#rb Brian.White, Wojciech.Krywult
#preflight 6319a11bd135b61bc5f729c9

[CL 21907474 by david harvey in ue5-main branch]
2022-09-08 19:33:14 -04:00
dmytro vovk
5bad8f37b7 Removed legacy Android Project Settings
#rb Chris.Babcock

[CL 21467626 by dmytro vovk in ue5-main branch]
2022-08-19 19:18:13 -04:00
dmitriy dyomin
9c618a9be1 Correctly query r.Mobile.ShadingPath in a platform settings
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 21402384 via CL 21405908 via CL 21405982 via CL 21406045
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)

[CL 21410253 by dmitriy dyomin in ue5-main branch]
2022-08-16 14:35:22 -04:00
Dmitriy Dyomin
f00c0a426b Remove support for a landscape baked mesh which was used for mobile platforms only
#jira none
#rb jonathan.bard
#preflight 62d769cdbc175ec68cee67d0

[CL 21171586 by Dmitriy Dyomin in ue5-main branch]
2022-07-19 23:03:12 -04:00
jimmy smith
b92f1fdf0d Configuration support for AudioInfos / AudioFormats per platform
#jira UE-159832
#rb Aaron.mcleran Phil.Popp Dan.Thompson Josh.Adams
#preflight 62d260033c3df323907eaa93

[CL 21153330 by jimmy smith in ue5-main branch]
2022-07-18 17:47:55 -04:00
Wei Liu
72cb7559c9 Implement proper support for togglable stationary direct lighting on mobile and delete 'bake stationary as static' path.
This change makes HQ and LQ lightmaps to have unified lighting content and now they differ only in encoding.

#jira UE-154008, UE-151380

#rb Dmitriy.Dyomin, Yujiang.Wang
#preflight 62b5270d0a3bb5ca13d79900

[CL 20806454 by Wei Liu in ue5-main branch]
2022-06-23 23:24:24 -04:00
dmitriy dyomin
178c58b146 VK: Added a workaround for AFBC to reduce uncompressed textures memory requirements
Changed how we apply compression for mobile landscape weightmap textures, so it works with mesh and heightmap based landscape
#rb jack.porter

#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 20556429 via CL 20556450 via CL 20556605 via CL 20556618
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)

[CL 20559686 by dmitriy dyomin in ue5-main branch]
2022-06-08 13:25:01 -04:00
charles bloom
f99959bbc4 Fix ASTC mapping for BC6 and BC7
Fix ASTC HDR support
Fix up ASTC & ISPC texture formats a bit

#preflight 628cedc7347b7778b6b8745e
#rb jon.olick,fabian.giesen

[CL 20348873 by charles bloom in ue5-main branch]
2022-05-24 11:21:35 -04:00
charles bloom
dabdaeda09 nop just comment cleanups
#rb none
#preflight none

[CL 20284987 by charles bloom in ue5-main branch]
2022-05-19 15:04:56 -04:00
Jon Olick
0a7be0f773 Removed bSupportDX11TextureFormats, functionality is no longer necessary. Pushed functionality of bSupportDX11TextureFormats down to target platform code.
#preflight 6282816acf7e4667a999a6ea

[CL 20227025 by Jon Olick in ue5-main branch]
2022-05-16 13:05:50 -04:00
charles bloom
028f3b1a01 add TC for SingleFloat and HDR_F32
to expose GPU texture formats for R32F and RGBA32F
PF_A32B32G32R32F
PF_R32_FLOAT
OpenGL ES platforms do not support F32 with filtering so must convert to F16 unless the mip filter is set to nearest

#preflight 627a822810766ef8c1fa0b07
#rb Dmitriy.Dyomin,fabian.giesen

[CL 20125675 by charles bloom in ue5-main branch]
2022-05-10 13:49:08 -04:00
dmitriy dyomin
d5741f624b Added option to disable usage of a baked landscape mesh on mobile platforms (r.Mobile.LandscapeMesh)
#rb jack.porter

#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 19528072 via CL 19528235 via CL 19528695 via CL 19528703
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19532768 by dmitriy dyomin in ue5-main branch]
2022-03-28 16:28:57 -04:00
charles bloom
be0e9e0d04 NOP comment about FinalizeVirtualTextureLayerFormat
#rb none
#preflight none

[CL 19117436 by charles bloom in ue5-main branch]
2022-02-24 12:48:42 -05:00
Dmitriy Dyomin
958003ef7e Support BC4 textures using ETC2_R11 (instead of uncompressed G8) on iOS, Android, QNX
#jira none
#rb jack.porter
#preflight 62147793610efbaa76cb2947

[CL 19069353 by Dmitriy Dyomin in ue5-main branch]
2022-02-22 00:58:27 -05:00