Chris Babcock
115fe7315b
Allow adding to the manifest node in generated AndroidManifest.xml
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#ue4
#android
#codereview Josh.Adams
[CL 2536647 by Chris Babcock in Main branch]
2015-05-04 18:34:20 -04:00
Kellan Carr
81de9a292b
build script, remove unrealversionselector from fort branch
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[CL 2536492 by Kellan Carr in Main branch]
2015-05-04 17:28:40 -04:00
Ben Marsh
b1fd4a7d68
Fix count for number of downloaded files; each IncomingFile now have multiple target files.
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[CL 2536331 by Ben Marsh in Main branch]
2015-05-04 16:18:16 -04:00
Kellan Carr
c23fe6df5c
build script, keep sticky agent for editor builds
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[CL 2536121 by Kellan Carr in Main branch]
2015-05-04 14:42:28 -04:00
Saul Abreu
e2ea3040d5
Re-enabled separate word count generation via localization automation script.
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[CL 2536061 by Saul Abreu in Main branch]
2015-05-04 14:11:01 -04:00
Saul Abreu
75b0e67120
Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts. Disabled erroneous checkout/revert of UNC specified-paths through localization commandlet source control integration.
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[CL 2536054 by Saul Abreu in Main branch]
2015-05-04 14:07:38 -04:00
Peter Sauerbrei
4aa2e56c3f
fixed issue with read-only mobile provisions in the Provisioning Profiles directory
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UE-11318
#ios
[CL 2536010 by Peter Sauerbrei in Main branch]
2015-05-04 13:40:29 -04:00
Ben Marsh
93db5c5609
Write a CSV file along with each compressed PAK file, showing what's inside it and how big it is.
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[CL 2535603 by Ben Marsh in Main branch]
2015-05-04 07:38:28 -04:00
Ben Marsh
d271530fe0
Allow using both Win32 and Win64 in Rocket builds.
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[CL 2535196 by Ben Marsh in Main branch]
2015-05-03 09:12:14 -04:00
Ben Marsh
a503253013
Don't remove plugins for the 'Desktop' target platform if we don't have the UEBuildPlatform registered. It breaks a LOT of things if you download the engine to your desktop.
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#codereview Josh.Adams
[CL 2535030 by Ben Marsh in Main branch]
2015-05-02 19:23:51 -04:00
Ben Marsh
53fafaf1c9
Fix executable permissions on files extracted from zips.
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[CL 2535002 by Ben Marsh in Main branch]
2015-05-02 18:17:02 -04:00
Ben Marsh
4c15ef5ad1
Fix running out of file handles on Mac when decompressing ICU datafiles. Same file is written many times from the same hashed data, so it keeps lots of file handles open at once. Download the file to one location first, then copy it to the others instead. Also fix the number of idle threads not being correctly updated, causing the download to keep restarting even though nothing else is succeeding (making the downloader keep looping around 99% when it threw an exception for running out of handles, rather than writing an error and quitting).
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[CL 2534996 by Ben Marsh in Main branch]
2015-05-02 18:13:26 -04:00
Ben.Marsh
2cae86c86f
[INTEGRATE] Change 2534940 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/02 14:40:19
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Fix name of bootstrap executable when packaging content-only projects. Should be ProjectName.exe, not UE4Game.exe.
[CL 2534943 by Ben Marsh in Main branch]
2015-05-02 14:41:23 -04:00
Ben.Marsh
2ef0928b0c
[INTEGRATE] Change 2534938 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/02 14:39:44
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Fix crash with OnlyModules being null; not sure how UBT got into this state.
[CL 2534942 by Ben Marsh in Main branch]
2015-05-02 14:41:09 -04:00
Ben.Marsh
40af65c1fc
[INTEGRATE] Change 2534926 by Ben.Marsh@Ben.Marsh_T3245_Main on 2015/05/02 14:04:22
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Fix search path for target platform headers.
[CL 2534928 by Ben Marsh in Main branch]
2015-05-02 14:05:46 -04:00
Mark Satterthwaite
5b5808d149
Use a single flat .dSYM on OS X for debug symbols on Josh's advice, this can reside next to the corresponding binary file without breaking the MAX_PATH limit.
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#codereview michael.trepka, ben.marsh, josh.adams
[CL 2534903 by Mark Satterthwaite in Main branch]
2015-05-02 12:42:12 -04:00
Ben Marsh
0902ee81bb
Prioritize the PublishRocket nodes over the ChunkRocket nodes. Now that we can copy the install to the network quickly by zipping it, it's more useful for it to happen first.
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[CL 2534895 by Ben Marsh in Main branch]
2015-05-02 12:13:20 -04:00
Kellan Carr
628f0a34fe
mac cis fix
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[CL 2534727 by Kellan Carr in Main branch]
2015-05-01 20:51:47 -04:00
Kellan Carr
539b1e3929
log all major gubp events
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[CL 2534721 by Kellan Carr in Main branch]
2015-05-01 20:39:36 -04:00
Ben Marsh
a709f1e5d0
Fix building Rocket samples, and create/publish zip files for each build instead of copying loose files (much faster with network).
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[CL 2534684 by Ben Marsh in Main branch]
2015-05-01 19:53:59 -04:00
Saul Abreu
d391dd58d4
Back out changelist 2533891. Issue with remote network paths being confused for Perforce paths are causing automation to fail. We'd rather have no conflict reports generated for now than break automation for the weekend.
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[CL 2534657 by Saul Abreu in Main branch]
2015-05-01 19:46:23 -04:00
Peter Sauerbrei
b1dd538dbd
fix for invalid quotes when using SSH
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UE-14493
#ios
[CL 2534192 by Peter Sauerbrei in Main branch]
2015-05-01 16:04:47 -04:00
Steve Robb
b4540c3450
OnlyModules list created during deserialization to prevent later crash.
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#codereview robert.manuszewski
[CL 2534144 by Steve Robb in Main branch]
2015-05-01 15:45:41 -04:00
Ben Marsh
1f2d176024
Change the BuildPlugin command to build for all rocket target platforms by default, since those are the only users that benefit from source. Use -NoHostPlatform -NoTargetPlatforms to package as source-only.
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[CL 2534018 by Ben Marsh in Main branch]
2015-05-01 15:01:10 -04:00
Saul Abreu
56213edb33
Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts.
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[CL 2533891 by Saul Abreu in Main branch]
2015-05-01 13:35:12 -04:00