Implement function BP rename handling on a per-node basis, similar to existing variable rename handing
Move to using FBlueprintEditorUtils::GetMostUpToDateClass for property access in-editor. This ensures that any local renames are picked up prior to recompilation.
#jira UE-204823
#rb jaime.cifuentes, Phillip.Kavan
#changelist validated
#virtualized
[CL 31251596 by thomas sarkanen in ue5-main branch]
Also fix copy-pasted code in AnimNext
Also fix crash when compiling a template anim BP without a preview instance (found while attempting repro)
#jira UE-192978
#rb jaime.cifuentes
[CL 30969455 by thomas sarkanen in ue5-main branch]
Nodes were initially placed at the origin and would not be considered visible (for auto-rearranging between their states) until the origin was in view
#jira UE-201947
#rb jaime.cifuentes
[CL 30534302 by thomas sarkanen in ue5-main branch]
#feature sequence evaluator node now exposes ExplicitFrame option, which internally combined with the set AnimSequence is used to generate a time-value (on which the behaviour is based)
#rb Thomas.Sarkanen
[CL 27627946 by jurre debaare in ue5-main branch]
[FYI] jose.villarroel
Original CL Desc
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Added Anim Blueprint Editor preference to disable showing assets in the context menu of anim graph. This results in a significantly faster context menu in large projects.
[REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen
[CL 27252044 by jose villarroel in ue5-main branch]
[FYI] jose.villarroel
Original CL Desc
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Fix for circular dependency in Anim Graph
#rb trivial
#rnx
[CL 27252016 by jose villarroel in ue5-main branch]
Switched custom parsing to use FEditorClassUtils::GetImplementedInterfaceClassPathsFromAsset
#jira UE-192562
[CL 27072096 by thomas sarkanen in ue5-main branch]