Commit Graph

28367 Commits

Author SHA1 Message Date
buildmachine
9b690f4166 [CL 31374670] Updated UBA Binaries
[CL 31374924 by buildmachine in ue5-main branch]
2024-02-11 19:52:14 -05:00
buildmachine
6073df1524 Localization Automation using CL 31371806
[CL 31372581 by buildmachine in ue5-main branch]
2024-02-11 08:40:02 -05:00
richard graham
fe1a274d9c Virtual Scouting - fixed bug with reset scale on grab tool. Needed to update the selection set post reset with the element list as modified.
[FYI] Juan.S.Gomez

#virtualized

[CL 31372039 by richard graham in ue5-main branch]
2024-02-10 23:49:25 -05:00
richard graham
9830802ff6 Virtual Scouting - user feedback - added button mapping for swap local/world coords on transform gizmo
[FYI] Juan.S.Gomez

#virtualized

[CL 31371987 by richard graham in ue5-main branch]
2024-02-10 23:29:49 -05:00
richard graham
8055d8a33b Virtual Scouting - fixed mismatched scrollbars on palette menus for bookmark, measurements, seqeunces, viewfinder
[FYI] Juan.S.Gomez

#virtualized

[CL 31371615 by richard graham in ue5-main branch]
2024-02-10 21:33:33 -05:00
richard graham
01c1010a57 Virtual Scouting - User feedback added color temp slider to lighting tools
- Added reset button to Env lighting tool palette
- Added reset scale to grab tool
- Added color temp UI material and curve assets
- Added deselect all function to tool initialisation routine
- Modified scrollbars to be visually distinct from slider bars

#virtualized

[CL 31371581 by richard graham in ue5-main branch]
2024-02-10 21:26:04 -05:00
jeansebastien guay
60b86ae22e PCG Biome Core: adding a re-usable and chainable subgraph to setup generator sub types easily.
Also added warning and error logging on screen for bad setups (sub type with no asset, bypass global filters enabled)

[FYI] antoine.guilbaud, julien.lheureux, ryan.buehler, jack.mckelvie, pontus.ryman, adam.rosengren

#changelist validated

#virtualized

[CL 31368823 by jeansebastien guay in ue5-main branch]
2024-02-10 13:00:00 -05:00
buildmachine
6e299703b6 [CL 31364562] Updated UBA Binaries
[CL 31368778 by buildmachine in ue5-main branch]
2024-02-10 12:59:17 -05:00
elliot colp
51ed48869f [LiveLinkVCAM] Send timecode from selected source over data channel
#jira UE-194691
#rb jason.walter

[CL 31368589 by elliot colp in ue5-main branch]
2024-02-10 12:56:21 -05:00
elliot colp
fe26635c05 [LiveLinkVCAM] Show info bar when enabled
#jira UE-202066
#rb jason.walter

[CL 31368585 by elliot colp in ue5-main branch]
2024-02-10 12:56:16 -05:00
matt breindel
fdd2ef197c Removing Incremental phase from EditorPerfTest as it never functioned properly. General cleanup of naming and logic around phases and zen loader. Cleared up an issue with AssetRegistryCache where we would have had a warm registry cache on Cold phases after the first. These changes require corresponding changes to the stream json.
[REVIEW] [at]*francis.hurteau
[FYI] [at]mark.lintott
#jira UE-206326
#rb Francis.Hurteau#preflight 65c6b4c0964af0e0ad11e2bf

[CL 31368514 by matt breindel in ue5-main branch]
2024-02-10 12:55:05 -05:00
jeansebastien guay
b646978b84 PCG Biome Core : introducing Generator Sub Types. Generator can now provide multiple SubTypes (name attribute on points) that can be assigned on Assets (one or multiple) to allow better control over distribution and weighting. Landscape layer weights or any other logic to define subtypes can be used in the generator.
[FYI] antoine.guilbaud, julien.lheureux, pontus.ryman, adam.rosengren, jack.mckelvie
#changelist validated
#rb antoine.guilbaud

#virtualized

[CL 31367990 by jeansebastien guay in ue5-main branch]
2024-02-10 12:46:03 -05:00
richard graham
f7a70fb2e0 Virtual Scouting - fix for toggleability of light list selection button. Removed selectability.
[FYI] tommy.lahitte

#virtualized

[CL 31356505 by richard graham in ue5-main branch]
2024-02-09 16:40:49 -05:00
matt chapman
95b74ef304 Material Designer
- Swapped caption and description in material effects.


#virtualized

[CL 31355497 by matt chapman in ue5-main branch]
2024-02-09 16:18:59 -05:00
richard graham
f283caf8ab Virtual Scouting - fix for manual focus getting set to 1cm when picking up a camera with the viewfinder tool.
Fixed focus line trace logic to ignore VScout lights, drawings and bookmarks so geo created by users in a session does not block the focus line trace. This is a temporary measure until we can investigate having a custom trace channel for projects using VScout.

Fixed logic around rebuilding the monitor. Viewfinder UMG widget is not destroyed and recreated each time the monitor geo is rebuilt. Widget is only created once, when the tool is first initialized.

Fix in VScout button classes for findparentbywidgettype == null when not parented to the XRCreativePalette
#jira UE-205595, UE-205591
[FYI] tommy.lahitte
#rb richard.graham

#virtualized

[CL 31353844 by richard graham in ue5-main branch]
2024-02-09 15:45:13 -05:00
jan yu
382fbdc419 Added a -nozenloader parameter to EditorPerf due to ZenLoader being on by default.
#rb matt.breindel, thierry.begin

[CL 31352202 by jan yu in ue5-main branch]
2024-02-09 15:17:04 -05:00
laura hermanns
fba0847a41 [DXC] fix rewriter to output correct keyword for static_asserts in HLSL, and fix SPIRV emitter to ignore the static assert decls as SPIRV has no equivalent concept
#author Dan.Elksnitis
#rnx
#rb dan.elksnitis

[CL 31349823 by laura hermanns in ue5-main branch]
2024-02-09 14:09:14 -05:00
josh adams
a25f5c0cc1 - Fixed Xcode proejct generation/compiling/booting for Vision Pro hardware
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher

#changelist validated
#virtualized

[CL 31347927 by josh adams in ue5-main branch]
2024-02-09 13:21:33 -05:00
devon penney
7afc9f4d69 optimize, small fixes, better comments
#virtualized

[CL 31344609 by devon penney in ue5-main branch]
2024-02-09 12:16:12 -05:00
justin hare
67bcc3e991 MoverExamples: removing pawn that is no longer relevant, along with the associated movement mode
[FYI] nate.strohmyer

[CL 31343916 by justin hare in ue5-main branch]
2024-02-09 12:05:02 -05:00
mark winter
f45c76bd28 HairCardSolver: Handle hair card texture channel layouts during atlas generation.
#rb Charles.deRousiers

[CL 31342248 by mark winter in ue5-main branch]
2024-02-09 11:21:01 -05:00
juan portillo
236f2d2f88 Remote Control Components:
- Cleanup pass unexporting functions that dont need to be
- Fix issue with icon style not properly set up for Tracker Component

#rb Loris.Rossi


#changelist validated
#virtualized

[CL 31339368 by juan portillo in ue5-main branch]
2024-02-09 10:11:35 -05:00
buildmachine
7afaf077dd Localization Automation using CL 31324392
[CL 31329811 by buildmachine in ue5-main branch]
2024-02-09 01:23:32 -05:00
dan thompson
c3a14b350b Submitting new bink decoder libs to pick up the radfft init race condition fixed a while back for the encoder libs.
#rb fabian.giesen

[CL 31314600 by dan thompson in ue5-main branch]
2024-02-08 19:39:38 -05:00
antoine guilbaud
c964fbf3e9 BiomeCore, BiomeSample:
Enabled per asset collisions.
[FYI] jeansebastien.guay


#virtualized

[CL 31306319 by antoine guilbaud in ue5-main branch]
2024-02-08 16:54:00 -05:00