* Globals in ClassMaps.cpp have been moved into FHeaderParser, FNativeClassHeaderGenerator, and UnrealHeaderTool_Main(). This is to illustrate how data flows through the program for further refactoring in the near future.
* Static variables have been removed from FHeaderParser.
* UnrealHeaderTool_Main() and associated functions have been moved into UnrealHeaderToolMain.cpp.
* Commented out several sections of code that are not required for code generation. This code will be refactored later.
[CL 14221982 by fredric echols in ue5-main branch]
//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/...
to //UE5/Main/Engine/Source/Programs/UHTLite/...
UHTLite is a long-term refactor of UHT for performance and maintainability.
[CL 14201596 by fredric echols in ue5-main branch]