paul chipchase
d80583995d
Add a natvis entry for FBufferOwner that displays the reference counts and flags as their own entries rather than a single uint64.
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#rb Devin.Doucette
#rnx
[CL 15164153 by paul chipchase in ue5-main branch]
2021-01-22 11:55:25 -04:00
Marc Audy
1deb97bd95
Merge/restore additional files from Release-Engine-Staging @ CL# 15151250
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[CL 15159962 by Marc Audy in ue5-main branch]
2021-01-21 18:14:32 -04:00
buildmachine
e441f1f7a1
Documentation for build tools
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#rb none
[CL 15159641 by buildmachine in ue5-main branch]
2021-01-21 17:38:57 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Aaron McLeran
116bf9d28a
Removing temp audio meter assets, adding a texture to be used for background of meter.
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#rb none
#jira none
[CL 15150396 by Aaron McLeran in ue5-main branch]
2021-01-20 20:47:25 -04:00
brett miller
fe76b51e06
Fracture Mode -- new icon for Reset tool
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#rb none
#jira none
[CL 15147264 by brett miller in ue5-main branch]
2021-01-20 15:40:30 -04:00
Jack Porter
c302bcb394
Fixed issue preventing launch on iOS from Windows due to the latest versions of the standalone iTunes installer not setting registry keys we relied upon.
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#jira UE-103259
#rb Axel.RIffard
[CL 15143607 by Jack Porter in ue5-main branch]
2021-01-20 05:02:40 -04:00
Rob Gay
b2a4405eb9
Add more fine grain pin Metasound specialization/colorization
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- Stub in icons & node bodies
- Add SMetasoundNode & basic display option metadata
- Disallow multiple inputs/outputs with the same display name
- Various UX fixes
#rb aaron.mcleran
[CL 15142814 by Rob Gay in ue5-main branch]
2021-01-20 00:42:47 -04:00
Gustav Melich
abc5d6b4f5
Updated 'Apply Chaos Data' Niagara module. Now user can choose Posisiton/Velocity/Color coming from the ChaosNiagara DI or user defined.
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[CL 15142675 by Gustav Melich in ue5-main branch]
2021-01-20 00:00:16 -04:00
Jakob Keudel
163206d7e2
Added Flat MASS, surface mixes, latticed MS asset variations
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[CL 15138837 by Jakob Keudel in ue5-main branch]
2021-01-19 16:23:06 -04:00
Tim Smith
8b62494b76
Updating LiveCodingConsole with prior changes
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#rb none
#jira none
#rnx
[CL 15137024 by Tim Smith in ue5-main branch]
2021-01-19 12:59:57 -04:00
Sebastien Hillaire
64300adc54
Removed deprecated Strata data due to new slab
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#fyi charles.derousiers
[CL 15134653 by Sebastien Hillaire in ue5-main branch]
2021-01-19 05:24:37 -04:00
Durra Mohsin
bf9e7e3383
Added UI entry points for Quixel Bifrost and updated icons.
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[CL 15134279 by Durra Mohsin in ue5-main branch]
2021-01-19 02:46:59 -04:00
JeanFrancois Dube
86bcf5b5ad
Make BP_Sky_Sphere always loaded.
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#rb none
#fyi simon.tourangeau
[CL 15131321 by JeanFrancois Dube in ue5-main branch]
2021-01-18 14:12:45 -04:00
Simon Tourangeau
ae67f63ea1
Minor TimeOfDay template improvement
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- removed text billboards to improve readability
#rb none
[CL 15131020 by Simon Tourangeau in ue5-main branch]
2021-01-18 13:01:08 -04:00
Dan Pearson
74c4e8df00
Changing default on fluids standard shader to NOT use MPCs etc.
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[CL 15101649 by Dan Pearson in ue5-main branch]
2021-01-14 21:06:43 -04:00
Matt Kuhlenschmidt
f4c406d7a7
Fix dark theme styling inconsistencies
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[CL 15085600 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-14 12:10:10 -04:00
will damon
4ddb7ed107
Update icon file name and reference.
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- Follow-on to CL 15004464
#rb will.damon
#jira UE-104770
#rnx
[CL 15073524 by will damon in ue5-main branch]
2021-01-13 18:04:53 -04:00
will damon
087b0df187
Replace UE4EditorServices.app with UnrealEditorServices.app.
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- Follow-on to CL 15004464
#rb will.damon
#jira UE-104770
#rnx
[CL 15073394 by will damon in ue5-main branch]
2021-01-13 17:59:59 -04:00
Devon Penney
96cd2607d2
fixed small bug with particle collision method
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[CL 15071117 by Devon Penney in ue5-main branch]
2021-01-13 15:38:15 -04:00
Devon Penney
fbbf9d151f
2d particle collisions intersecting the sim plane
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[CL 15070771 by Devon Penney in ue5-main branch]
2021-01-13 15:02:24 -04:00
Ryan Brucks
2ff19be76f
Water: M_Fluid_Sim_01: Removed dependency to a project sample render target that was causing material compile errors. Submitting to UE5, will need to address robomerge when things come from UE4.
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#JIRA UE-105051
[CL 15070277 by Ryan Brucks in ue5-main branch]
2021-01-13 14:26:34 -04:00
Jeremy Moore
95c8e34f08
Fix material not writing out specular/roughness.
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#rb none
[CL 15057894 by Jeremy Moore in ue5-main branch]
2021-01-12 18:07:54 -04:00
Josh Adams
69ba582188
- Removing Android 32-bit libraries, as a previous changelist removed support in UBT for it
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#fyi chris.babcock,jack.porter
#rb none
[CL 15056352 by Josh Adams in ue5-main branch]
2021-01-12 17:02:01 -04:00
Matt Kuhlenschmidt
eee0ebb493
Static mesh editor icons and a few editors that shared the same icons
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[CL 15051942 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-12 13:38:00 -04:00