graham wihlidal
0ed0da2167
Move Nanite visualization into post processing pass creation to occur after tonemap and before shader print.
...
#rb brian.karis
[CL 15789949 by graham wihlidal in ue5-main branch]
2021-03-23 21:46:40 -04:00
dmitriy dyomin
8e508176a9
Fixed: auto-instancing on mobile
...
#ROBOMERGE-OWNER: dmitriy.dyomin
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 15757659 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf
[CL 15772431 by dmitriy dyomin in ue5-main branch]
2021-03-22 22:21:46 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
...
This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Guillaume Abadie
4bbf0cf5f0
Fixes ensure due to temporal upsampling when using ray tracing debugging view mode
...
#rb none
[CL 15624546 by Guillaume Abadie in ue5-main branch]
2021-03-05 11:23:39 -04:00
Wei Liu
c420f31b4b
Add a console variable for setting mobile anti-aliasing method, remove the r.MobileMSAA and get the MSAA sample count from r.MSAACount.
...
#jira none
#rb Dmitriy.Dyomin, Jack.Porter, Mi.Wang
[CL 15514216 by Wei Liu in ue5-main branch]
2021-02-24 11:02:45 -04:00
Wei Liu
e1dbc67499
Support Desktop TAA with the mobile renderer( reimplement in UE5)
...
#jira none
#rb Dmitriy.Dyomin, Jack.Porter, Florin.Pascu, Mi.Wang
[CL 15466697 by Wei Liu in ue5-main branch]
2021-02-18 21:11:17 -04:00
Guillaume Abadie
30b9f0ba9b
Automatically use r.SSS.Quality=1 recombine when using Gen5 TAA
...
#rb none
[CL 15364741 by Guillaume Abadie in ue5-main branch]
2021-02-09 06:30:16 -04:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Wei Liu
8dfe62c2b4
Port all mobile eye-adaptation resources to RDG.
...
#jira none
#rb Dmitriy.Dyomin, Jack.Porter, Mi.Wang, Zachary.Bethel
[CL 15278893 by Wei Liu in ue5-main branch]
2021-02-02 04:25:26 -04:00
rod bogart
dfdb63661d
Remove Legacy tonemapper
...
#jira UE-106206
#rb brian.karis,michal.valient
[CL 15275511 by rod bogart in ue5-main branch]
2021-02-01 17:58:35 -04:00
Guillaume Abadie
fb5ab4adc9
Adds details in TAA draw events about Gen4 or Gen5
...
#rb none
[CL 15237648 by Guillaume Abadie in ue5-main branch]
2021-01-28 07:48:23 -04:00
graham wihlidal
862e861803
Added instance culling manager and context (disabled, and without shader files), and tons of hooks all over the renderer in preparation for upcoming GPU culling work.
...
#author ola.olsson
#rb graham.wihlidal
#fyi brian.karis, rune.stubbe
[CL 15082481 by graham wihlidal in ue5-main branch]
2021-01-14 05:23:34 -04:00
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
...
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
...
This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
zach bethel
7386219132
Refactored plugin hooks to use RDG. Deprecated RHICmdList versions of desktop scene textures uniform buffer.
...
#fyi yujiang.wang, steve.smith, wei.liu
[CL 14735677 by zach bethel in ue5-main branch]
2020-11-12 13:39:39 -04:00
zach bethel
e4f467569d
Removed scene render target context snapshot system.
...
#rb arne.schober
[CL 14615156 by zach bethel in ue5-main branch]
2020-10-29 16:32:16 -04:00
zach bethel
05d33be488
Removal of the deprecated rendering composition graph from the engine.
...
#rb christopher.waters
#fyi charles.derousiers, steve.smith
#jira none
[CL 14523947 by zach bethel in ue5-main branch]
2020-10-20 11:36:46 -04:00
zach bethel
53bdcb2ff4
Removed deprecated LPV feature from the engine.
...
#rb krzysztof.narkowicz, andrew.lauritzen, daniel.wright
#jira none
[CL 14516783 by zach bethel in ue5-main branch]
2020-10-19 15:06:44 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
...
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
roey borsteinas
f41d79e4f5
Visualize Level Instance editing
...
Applies a post processing effect to all actors which do not belong to the currently editing LevelInstance. Can be toggled with the Viewport show options under visualization.
#rb patrick.enfedaque graham.wihlidal jeremy.moore
#jira none
#ROBOMERGE-OWNER: roey.borsteinas
#ROBOMERGE-AUTHOR: roey.borsteinas
#ROBOMERGE-SOURCE: CL 14322972 in //UE5/Release-5.0-M2/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-M2 -> Main) (v738-14305781)
[CL 14323217 by roey borsteinas in ue5-main branch]
2020-09-15 17:20:22 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Guillaume Abadie
f4ef12bd70
Fixes redondant declaration of CVarTAAAlgorithm
...
#rb none
#jira UE-97404
[CL 14172648 by Guillaume Abadie in ue5-main branch]
2020-08-24 13:07:58 -04:00
Guillaume Abadie
bbba86ac6b
Makes TAAU plugable
...
#rb marcus.wassmer
#jira none
#ushell-cherrypick of 13902523 by Guillaume.Abadie
#ROBOMERGE-OWNER: guillaume.abadie
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 13910862 via CL 13910902 via CL 13910917 via CL 13911228 via CL 13988268
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Staging) (v718-13788717)
#ushell-cherrypick of 14080844 by guillaume.abadie
[CL 14167753 by Guillaume Abadie in ue5-main branch]
2020-08-23 00:00:09 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
...
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00