Zousar Shaker
dc68fab37b
Ensure HTTP DDC backend doesn't delay process shutdown due to a queue of pending PUTs for normal users.
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Still allows build machine runs to be thorough about completing PUTs.
Doesn't interrupt any in-flight PUTs, just prevents processing of any remaining queued PUTs.
#jira UE-112179
#rb devin.doucette
[CL 15920539 by Zousar Shaker in ue5-main branch]
2021-04-05 14:36:58 -04:00
benoit deschenes
63aef69676
Remove SCOPED_SUSPEND_RENDERING_THREAD from OBJs exporter
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Alexis.Matte
#rb Alexis.Matte
#jira UE-106965
#ROBOMERGE-SOURCE: CL 15915705 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15920146 by benoit deschenes in ue5-main branch]
2021-04-05 14:19:15 -04:00
ionut matasaru
ddc61f9851
[Insights] Fixed NonUnity compile error.
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#jira UE-112793
#rb none
[CL 15918649 by ionut matasaru in ue5-main branch]
2021-04-05 12:55:40 -04:00
graham wihlidal
7b6ec4d476
Work in progress support for D3D12 Shader Model 6.6, specifying validator version, and workarounds to disable validation/signing until validator v1.6 is available that supports the 6.6 profile (requires developer mode and experimental features).
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Disabled by default (guarded by USE_SHADER_MODEL_6_6).
Includes work done by Yuriy.
#rb yuriy.odonnell
#fyi brian.karis, christopher.waters, lukas.hermanns
[CL 15914077 by graham wihlidal in ue5-main branch]
2021-04-05 04:40:52 -04:00
marc audy
bf2e06bca2
Added initial support for RDG_{TEXTURE, BUFFER}_ACCESS_ARRAY, which enables a dynamic number of inputs into an RDG pass. Removed unused / deprecated SHADER_PARAMETER_RDG_BUFFER.
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#rb none
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 15905815 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15907353 by marc audy in ue5-main branch]
2021-04-02 20:35:50 -04:00
brandon schaefer
3c8dfa964f
Fix dotnet blocking forever if no pipes are passed in
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#jira UE-112332
#rb none
#ROBOMERGE-SOURCE: CL 15905625 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15907260 by brandon schaefer in ue5-main branch]
2021-04-02 20:20:38 -04:00
louise rasmussen
9a6152184e
Fixes Missing Platform Icon in Session Frontend Automation Tab
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#JIRA UE-99478
#preflight 60677797d3a4c80001497902
#ROBOMERGE-SOURCE: CL 15905490 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15907249 by louise rasmussen in ue5-main branch]
2021-04-02 20:20:17 -04:00
matt kuhlenschmidt
12c1df144c
Fix UE4 projects saved in custom locations not being found by the UE5 project picker
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#jira UE-98142
#rb josh.adams
#ROBOMERGE-SOURCE: CL 15902269 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15902288 by matt kuhlenschmidt in ue5-main branch]
2021-04-02 11:58:10 -04:00
ionut matasaru
1989c2d255
[Insights]
...
- Frames track: Added "start time" and "fps" to the hovered frame tooltip. Also improved its appearance.
- Frames track: Improved distribution of values on vertical axis when zooming in vertically.
- Frames track: Also improved horizontal axis (ex. labels are now displayed on top; not hidden anymore when zooming in vertically).
- Frames track: Changed labels of vertical axis to move on the left or right side of view if the user hovers a frame in their area.
- Frames track: Added "Zoom Timing View on Frame Selection" toggle option in context menu of Frames track. If enabled, the Timing view will also be zoomed when a frame is selected.
- Added default ini file with following settings:
[Insights.TimingProfiler]
DefaultZoomLevel=5.0
bAutoHideEmptyTracks=True
bAutoZoomOnFrameSelection=False
AutoScrollFrameAlignment=game
AutoScrollViewportOffsetPercent=0.1
AutoScrollMinDelay=0.3
(see Engine\Programs\UnrealInsights\Config\DefaultUnrealInsightsSettings.ini for detailed description of each setting)
Above settings (except the DefaultZoomLevel) can be changed directly from UI and Unreal Insights will remember that settings.
- Timing view: Changed all settings related to "auto scroll" to be persistent in the ini file.
- Added SetScaleX(ScaleX) to FTimingTrackViewport.
#jira UE-112043
#rb Catalin Dragoiu
[CL 15900495 by ionut matasaru in ue5-main branch]
2021-04-02 08:39:05 -04:00
ionut matasaru
1bf09a9491
[Insights] Memory: Added double click functionality to time marker labels (A, B, C, D) in the Mem Investigation panel --> moves the marker to the center time value of the Timing view.
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#rb Catalin Dragoiu
[CL 15900241 by ionut matasaru in ue5-main branch]
2021-04-02 07:05:16 -04:00
ionut matasaru
1f3f0adb60
[Insights] Minor code alignment fixes.
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#rb trivial
[CL 15900229 by ionut matasaru in ue5-main branch]
2021-04-02 07:03:28 -04:00
ionut matasaru
b9c881698e
[Insights] Renamed "UE4 stat node" to "Stat node".
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#rb trivial
[CL 15900158 by ionut matasaru in ue5-main branch]
2021-04-02 06:43:58 -04:00
Catalin Dragoiu
f26c03ed77
Fix Non Unity Errors
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#rb trivial #rnx
[CL 15899844 by Catalin Dragoiu in ue5-main branch]
2021-04-02 04:42:27 -04:00
Devin Doucette
ab4a43d5db
CompressedBuffer: Implemented a stable format for compressed buffers with support for no compression and LZ4
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#rb Tim.Smith
[CL 15895927 by Devin Doucette in ue5-main branch]
2021-04-01 16:31:55 -04:00
patrick enfedaque
66aa1c1b1d
FScopedSourceControl: Only Init/Close Provider if it isn't Enabled yet
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#rb jeanfrancois.dube, sebastien.lussier
#ROBOMERGE-SOURCE: CL 15889359 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15890444 by patrick enfedaque in ue5-main branch]
2021-04-01 12:15:20 -04:00
jack cai
1dcf23634c
Control Rig: Changing node header colors for better UX
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#jira UE-110361
#rb helge.mathee
[CL 15889883 by jack cai in ue5-main branch]
2021-04-01 11:24:04 -04:00
lauren barnes
75b0d5298e
Removing outdated styling that was causing the Project Launcher UI to render incorrectly
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#jira UE-112416
#rb trivial
#preflight 6064ee3c27d4340001836e81
#ROBOMERGE-SOURCE: CL 15883020 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15889249 by lauren barnes in ue5-main branch]
2021-04-01 10:41:28 -04:00
sara schvartzman
d511013a98
Control Rig: Watch variables overriding expresion to operand map
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#jira UE-102323
#rb helge.mathee
[CL 15888724 by sara schvartzman in ue5-main branch]
2021-04-01 09:40:45 -04:00
ionut matasaru
6dcbce99de
[Insights] Further improved string handling (ex. in time formating functions) by avoiding some hidden strlen calls.
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#rb Johan.Berg
[CL 15888257 by ionut matasaru in ue5-main branch]
2021-04-01 09:11:31 -04:00
Martin Ridgers
c66323b8c7
Compile fix when WITH_HOT_RELOAD is 0
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#rb tim.smith
#rnx
#robomerge Release-5.0-EarlyAccess
[CL 15888066 by Martin Ridgers in ue5-main branch]
2021-04-01 08:49:38 -04:00
ionut matasaru
14f0dae35b
[Insights] Memory Insights: Changed the default value for A, B, C, D time markers to 10s, 20s, 30s, 40s (instead of 0, 1s, 2s, 3s).
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#rb none
[CL 15887884 by ionut matasaru in ue5-main branch]
2021-04-01 08:27:05 -04:00
ionut matasaru
02f97b7289
[Insights] Changed "Task Dependencies" action to appear only in the context menu of the "timing events" tracks.
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#rb none
[CL 15887702 by ionut matasaru in ue5-main branch]
2021-04-01 07:52:51 -04:00
Martin Ridgers
040fedf56e
Removed external linkage from ComputerLinearVoxelIndex() in two separate modules to prevent monolithic link errors.
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#rb trivial
#rnx
[CL 15887029 by Martin Ridgers in ue5-main branch]
2021-04-01 04:59:16 -04:00
Kevin Ortegren
9a1c3066b4
Split up "Materials & Textures" built in asset category. All texture and render target assets are now under the "Texture" category and all material assets + subsurface profile under "Materials".
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The category had grown significantly over time and splitting it up makes it easier to find things.
#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93
[CL 15886879 by Kevin Ortegren in ue5-main branch]
2021-04-01 04:13:37 -04:00
Martin Ridgers
6f2a87cf6d
No-unity compile fix.
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#rb trivial
#rnx
[CL 15886695 by Martin Ridgers in ue5-main branch]
2021-04-01 03:40:38 -04:00