Removing NavigationSystemConfig.h and NavLinkDefinition.h from NavigationSystemTypes.h
#rb Yoan.StAmant
[CL 30808174 by aris theophanidis in ue5-main branch]
This has several preflights that aren't listed, covering various platforms.
#rb jeff.roberts, jimmy.smith, fabian.giesen
#jira UE-195336
[CL 30785991 by dan thompson in ue5-main branch]
This fixes a crash on hovering over the "transform" submenu in the light mixer context menu
#jira UE-203032
#rb Jamie.Dale
[FYI] Jason.Walter
[CL 30778338 by aditya ravichandran in ue5-main branch]
- Callers and Callees: Added Average (Inclusive and Exclusive) Time columns for Callers and Callees tree views.
- Callers and Callees: Fixed tooltip to hide stats that are not computed (Min/Max/Median).
#rb Catalin.Dragoiu
[CL 30773343 by ionut matasaru in ue5-main branch]
[FYI] Dan.Thompson
Original CL Desc
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Testing the alpha detection based on the channel source info.
#rb fabian.giesen
#jira UE-175146
[CL 30772929 by evgenii babinets in ue5-main branch]
[FYI] Dan.Thompson
Original CL Desc
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Removing texture build metadata due to ddc complexities. It will be added to the metadata system in the new build flow SoonTM. Additionally, the alpha information for the source mips is no longer necessary as that is computed elsewhere now.
#rb fabian.giesen
#jira UE-183750
[CL 30772772 by evgenii babinets in ue5-main branch]
Comments are added from the curve's outliner menu. Editing can just be done by clicking the comment after it has been created
Also exposed the setting to view curves in a tree view in the timeline itself
NOTE: this removes a 4.5 core redirect from CurveName to LastObservedName as CurveName was reinstated as the canonical name for the curve, and having the redirect in place causes issues with tagged property serialization when new properties are added.
#jira UE-203593
#rb Nicholas.Frechette
[CL 30769970 by thomas sarkanen in ue5-main branch]
- Remove repeated log related to fetching cache stats
- Ensure that the Zen cache usage has log lines explaining the status of the caches it attempts to connect to (success or failure)
#rb Matt.Peters
[CL 30710842 by zousar shaker in ue5-main branch]
Useful in cases where there are multiple live coding targets, and you are only interested in having live coding enabled for one.
#rb Tim.Smith
[CL 30686790 by nick edwards in ue5-main branch]